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<blockquote data-quote="Unwise" data-source="post: 6332478" data-attributes="member: 98008"><p>All the best with it Merric, hope you all enjoy it.</p><p></p><p>I'm not sure to what extent you are literally building him like a PC, so here are some quick words of warning. I have run an NPC built as a PC before, interestingly, an ex-ally trying to release the chained god (how about that) </p><p></p><p>They have very few HP and will die in a heartbeat compared to a monster. When I ran it the NPC was infused with a the chained gods power, so every time they his healing surge worth of damage an effect would go off and he would heal up again. They had to work through every healing surge to take him down.</p><p></p><p>Spell effects are balanced around a PC only having X amount of HP and the fight only lasting for X amount of time, so some things that give a bonus for a whole encounter are pretty nasty. Mine cast Adamantium Scales, resulting in +5 AC for the entire fight and some nasty auras.</p><p></p><p>Saving throws are horrible without fudging stuff. He really needs the +5 from being a solo monster. He also needs ways to get out of stun and daze etc. As a standard PC against a group of PCs, he will just be locked down the whole time, stunned and dominated until he begs for death, RAW.</p><p></p><p><edit - Oh, one more thing. The action economy is really not in his favour, that sounds fine given the amount of allies he has though. You might want to consider giving him lots of action points. What I did was give him an AP every time a PC spent and AP. It led to some interesting tactical decisions on their part></p></blockquote><p></p>
[QUOTE="Unwise, post: 6332478, member: 98008"] All the best with it Merric, hope you all enjoy it. I'm not sure to what extent you are literally building him like a PC, so here are some quick words of warning. I have run an NPC built as a PC before, interestingly, an ex-ally trying to release the chained god (how about that) They have very few HP and will die in a heartbeat compared to a monster. When I ran it the NPC was infused with a the chained gods power, so every time they his healing surge worth of damage an effect would go off and he would heal up again. They had to work through every healing surge to take him down. Spell effects are balanced around a PC only having X amount of HP and the fight only lasting for X amount of time, so some things that give a bonus for a whole encounter are pretty nasty. Mine cast Adamantium Scales, resulting in +5 AC for the entire fight and some nasty auras. Saving throws are horrible without fudging stuff. He really needs the +5 from being a solo monster. He also needs ways to get out of stun and daze etc. As a standard PC against a group of PCs, he will just be locked down the whole time, stunned and dominated until he begs for death, RAW. <edit - Oh, one more thing. The action economy is really not in his favour, that sounds fine given the amount of allies he has though. You might want to consider giving him lots of action points. What I did was give him an AP every time a PC spent and AP. It led to some interesting tactical decisions on their part> [/QUOTE]
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