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My first 4e experience: Escape from Sembia demo in Austin, TX
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<blockquote data-quote="smathis" data-source="post: 4161029" data-attributes="member: 56465"><p><strong>A tinkerer by nature...</strong></p><p></p><p><strong>What I would houserule:</strong></p><p></p><ul> <li data-xf-list-type="ul"><a href="http://www.enworld.org/showpost.php?p=4116244&postcount=127" target="_blank">Levels of Success instead of pass/fail</a> . Some see no need. Fair enough. But to me they make <em>all</em> the difference.</li> </ul> <ul> <li data-xf-list-type="ul"><a href="http://www.enworld.org/showpost.php?p=4112306&postcount=25" target="_blank">Gridless</a>. For anyone in doubt if Mearls brings the awesome, read his gridless post.</li> </ul> <ul> <li data-xf-list-type="ul">Johnathan Tweet's <a href="http://preview.gleemax.com/Comms/Pages/Communities/BlogPost.aspx?blogpostid=53084&pagemode=2&blogid=2076" target="_blank">Static Damage rules</a>. I did it in 3e. Why not in 4e? And now Tweet's on board so I have BACKUP this time! It makes a lot of sense when you're behind the screen. Moreso now that crits just do max damage.</li> </ul> <ul> <li data-xf-list-type="ul">I'd also go with Tweet's <a href="http://preview.gleemax.com/Comms/Pages/Communities/BlogPost.aspx?blogpostid=50954&pagemode=2&blogid=2076" target="_blank">Kill Shots and Fleeing</a> Rules. Maybe the Story Points too (on same page), if I could incorporate them into something like <a href="http://www.lumpley.com/wicked.html" target="_blank">In a Wicked Age</a> 's Owe List. Kill Shots are just a nice Narr gimme to the player. Fleeing is like one of those non-jerk DM things to allow. (I mean, really, TPK a party because they just want to disengage?) <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> </li> </ul> <ul> <li data-xf-list-type="ul">I'm not sure the 4e rules as written need much more grit. And I'm as surprised as anyone that I would say that. But I'd probably go with the "each time dropped below zero reduces tomorrow's Healing Surges by one". Easy and you don't need much more, IMO.</li> </ul> <ul> <li data-xf-list-type="ul">I'd definitely go with Ryan Stoughton's "<a href="http://esix.pbwiki.com/f/E6v041.pdf" target="_blank">Players Roll All the Dice</a> " in Epic6. I think it would do even more to keep players involved in 4e than 3e. And with the amount of dice the DM has to roll, 4e could definitely suffer from sitting around while the DM rolls and rolls and rolls and rolls. I might have the players roll the monster's saves to see if their effects stick. Makes sense and moves the bookkeeping on their end. If they don't roll it, then it must've worn off...</li> </ul> <ul> <li data-xf-list-type="ul">I'd go with either an IH stunts hack or Ryan Stoughton's "<a href="http://esix.pbwiki.com/f/RaisingtheStakes.pdf" target="_blank">Raising the Stakes</a>" </li> </ul> <ul> <li data-xf-list-type="ul">Yeah. <a href="http://mearls.livejournal.com/142712.html" target="_blank">This</a> too. Oh, and <a href="http://mearls.livejournal.com/145866.html" target="_blank">this</a>. Mearls needs to seriously stop posting on his blog so I can, you know, actually nail down a campaign. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></li> </ul><p></p><p>Now I don't have the full rules in front of me. But if I had to run a campaign tomorrow based on what I know and what I have. That's what I'd do with it.</p><p></p><p>Certainly not to everyone's taste. But it's good enough that I'll be pre-ordering sometime this week.</p></blockquote><p></p>
[QUOTE="smathis, post: 4161029, member: 56465"] [b]A tinkerer by nature...[/b] [b]What I would houserule:[/b] [list] [*][URL=http://www.enworld.org/showpost.php?p=4116244&postcount=127]Levels of Success instead of pass/fail[/URL] . Some see no need. Fair enough. But to me they make [i]all[/i] the difference. [/list][list] [*][URL=http://www.enworld.org/showpost.php?p=4112306&postcount=25]Gridless[/URL]. For anyone in doubt if Mearls brings the awesome, read his gridless post. [/list][list] [*]Johnathan Tweet's [URL=http://preview.gleemax.com/Comms/Pages/Communities/BlogPost.aspx?blogpostid=53084&pagemode=2&blogid=2076]Static Damage rules[/URL]. I did it in 3e. Why not in 4e? And now Tweet's on board so I have BACKUP this time! It makes a lot of sense when you're behind the screen. Moreso now that crits just do max damage. [/list][list] [*]I'd also go with Tweet's [URL=http://preview.gleemax.com/Comms/Pages/Communities/BlogPost.aspx?blogpostid=50954&pagemode=2&blogid=2076]Kill Shots and Fleeing[/URL] Rules. Maybe the Story Points too (on same page), if I could incorporate them into something like [URL=http://www.lumpley.com/wicked.html]In a Wicked Age[/URL] 's Owe List. Kill Shots are just a nice Narr gimme to the player. Fleeing is like one of those non-jerk DM things to allow. (I mean, really, TPK a party because they just want to disengage?) :] [/list][list] [*]I'm not sure the 4e rules as written need much more grit. And I'm as surprised as anyone that I would say that. But I'd probably go with the "each time dropped below zero reduces tomorrow's Healing Surges by one". Easy and you don't need much more, IMO. [/list][list] [*]I'd definitely go with Ryan Stoughton's "[URL=http://esix.pbwiki.com/f/E6v041.pdf]Players Roll All the Dice[/URL] " in Epic6. I think it would do even more to keep players involved in 4e than 3e. And with the amount of dice the DM has to roll, 4e could definitely suffer from sitting around while the DM rolls and rolls and rolls and rolls. I might have the players roll the monster's saves to see if their effects stick. Makes sense and moves the bookkeeping on their end. If they don't roll it, then it must've worn off... [/list][list] [*]I'd go with either an IH stunts hack or Ryan Stoughton's "[URL=http://esix.pbwiki.com/f/RaisingtheStakes.pdf]Raising the Stakes[/URL]" [/list][list] [*]Yeah. [URL=http://mearls.livejournal.com/142712.html]This[/URL] too. Oh, and [URL=http://mearls.livejournal.com/145866.html]this[/URL]. Mearls needs to seriously stop posting on his blog so I can, you know, actually nail down a campaign. ;) [/list] Now I don't have the full rules in front of me. But if I had to run a campaign tomorrow based on what I know and what I have. That's what I'd do with it. Certainly not to everyone's taste. But it's good enough that I'll be pre-ordering sometime this week. [/QUOTE]
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