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My first 4e experience: Escape from Sembia demo in Austin, TX
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<blockquote data-quote="smathis" data-source="post: 4161042" data-attributes="member: 56465"><p>Those cards sound like a great idea. Anything to help with that bookkeeping is a win in my eyes.</p><p></p><p>That said, I think it's better than the fixed durations in 3e. But still, with more combatants per combat, the end result was zero sum for me.</p><p></p><p>And Narr is an abbreviation of Narrativism. That whole GNS thing. Pretty much just a style of play that allows players to shape the plot, setting, scene, surroundings, etc. by having the DM share Narrative control with them.</p><p></p><p>By allowing the players to frame the scenes of their Skill Challenges (our DM even let them set the difficulty -- which I probably wouldn't do), they get to be sort of a Director (like in a movie) as well as an Actor in the game (for that scene).</p><p></p><p>While other people have done this in their individual D&D games, there's never really been any rule in D&D giving players this sort of officially open-ended means to shape the story.</p><p></p><p>Except, maybe, the Wish spell. And, I think, that was WAY over the top in previous editions.</p><p></p><p>My take on it, based on the session I was in, was that the NCEs are probably the one set of rules that D&D groups will just gloss over if it's not made explicitly clear what they can do with them.</p><p></p><p>It's just not apparent to players who are used to getting all the story, setting, frame and such from a DM. It's like when we first tried getting my daughter to feed herself. At first, it was so alien she just didn't get it. Then she didn't really understand the need. Then she got it, liked it and now only lets us feed her when she's feeling really ill.</p><p></p><p>It's what people are used to and the expectations they have. The NCEs can be a real seismic shift, unless of course a group just doesn't want them to be.</p><p></p><p>Which is cool, as long as they don't mind my PC narrating the bejeebus out of it.</p></blockquote><p></p>
[QUOTE="smathis, post: 4161042, member: 56465"] Those cards sound like a great idea. Anything to help with that bookkeeping is a win in my eyes. That said, I think it's better than the fixed durations in 3e. But still, with more combatants per combat, the end result was zero sum for me. And Narr is an abbreviation of Narrativism. That whole GNS thing. Pretty much just a style of play that allows players to shape the plot, setting, scene, surroundings, etc. by having the DM share Narrative control with them. By allowing the players to frame the scenes of their Skill Challenges (our DM even let them set the difficulty -- which I probably wouldn't do), they get to be sort of a Director (like in a movie) as well as an Actor in the game (for that scene). While other people have done this in their individual D&D games, there's never really been any rule in D&D giving players this sort of officially open-ended means to shape the story. Except, maybe, the Wish spell. And, I think, that was WAY over the top in previous editions. My take on it, based on the session I was in, was that the NCEs are probably the one set of rules that D&D groups will just gloss over if it's not made explicitly clear what they can do with them. It's just not apparent to players who are used to getting all the story, setting, frame and such from a DM. It's like when we first tried getting my daughter to feed herself. At first, it was so alien she just didn't get it. Then she didn't really understand the need. Then she got it, liked it and now only lets us feed her when she's feeling really ill. It's what people are used to and the expectations they have. The NCEs can be a real seismic shift, unless of course a group just doesn't want them to be. Which is cool, as long as they don't mind my PC narrating the bejeebus out of it. [/QUOTE]
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