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My first 4E game...
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<blockquote data-quote="pukunui" data-source="post: 4390185" data-attributes="member: 54629"><p>I'd love to get my hands on <em>Escape from Sembia</em>. It sounds really good.</p><p></p><p>I can totally see where you're coming from on paper, but so far it hasn't been that way for my group. Each PC has come across as fairly unique. The ranger kicks ass from afar (just last session he used Twin Strike and rolled natural 20s for both attacks), the fighter beats on anything that gets too close, the wizard burns stuff from afar. The paladin hasn't stood out that much from the fighter, to be honest, but that's mainly because the player is new. As for the cleric ... he's stood out as well but unfortunately it's been for all the wrong reasons: he's supposedly a cleric of the god of battle, but he mostly stands at the back of the group and shoots his hand crossbow, which he can't use with any of his powers, and he spent most of the last encounter unconscious and dying ... So yeah. The homogeneity of the classes hasn't been a problem for me.</p><p></p><p>Quite a few people have said this, including one of my former players (who recently moved to OZ, I might add). While I agree, I personally don't mind. I think that's probably because we were already playing 3.5 in a fairly boardgamey style anyway, so it's not that big a shift for us.</p></blockquote><p></p>
[QUOTE="pukunui, post: 4390185, member: 54629"] I'd love to get my hands on [I]Escape from Sembia[/I]. It sounds really good. I can totally see where you're coming from on paper, but so far it hasn't been that way for my group. Each PC has come across as fairly unique. The ranger kicks ass from afar (just last session he used Twin Strike and rolled natural 20s for both attacks), the fighter beats on anything that gets too close, the wizard burns stuff from afar. The paladin hasn't stood out that much from the fighter, to be honest, but that's mainly because the player is new. As for the cleric ... he's stood out as well but unfortunately it's been for all the wrong reasons: he's supposedly a cleric of the god of battle, but he mostly stands at the back of the group and shoots his hand crossbow, which he can't use with any of his powers, and he spent most of the last encounter unconscious and dying ... So yeah. The homogeneity of the classes hasn't been a problem for me. Quite a few people have said this, including one of my former players (who recently moved to OZ, I might add). While I agree, I personally don't mind. I think that's probably because we were already playing 3.5 in a fairly boardgamey style anyway, so it's not that big a shift for us. [/QUOTE]
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