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My first 4E game...
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<blockquote data-quote="Imaro" data-source="post: 4390475" data-attributes="member: 48965"><p>First let me address this...</p><p></p><p></p><p>Okay, here you compare 3 different roles for 4e, then...</p><p></p><p></p><p></p><p>You go on to compare the same class (roles) in 3e. I feel that two players in the same class are just as, if not more similar, in 4e as they are in 3e. Two fighters starting out in 4e feel very much the same, probably more similar than in 3e.</p><p></p><p></p><p></p><p></p><p>I think there are more choices in the core 3.5 books as opposed to the 3 core 4th ed. books for differentiation. The fact that there are more classes alone swings this in 3.5's favor.</p><p></p><p></p><p></p><p>Uhm...yes, yes it is arguable. Is an archery based fighter viable in 4e (nope)? Or a Rogue who uses a longsword as opposed to a shortsword (not if you want to use your powers it's not)? The power structure is kind of limiting in it's execution, if you want to tweak the archetypes, even in small ways.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>I'll disagree with this only in that 3.5 is a more versatile game because of this. You want a grittier, in the mud, death comes quick game...3.5 allows it at low-level play. If you don't start at 3rd or 4th level and don't worry about it.</p></blockquote><p></p>
[QUOTE="Imaro, post: 4390475, member: 48965"] First let me address this... Okay, here you compare 3 different roles for 4e, then... You go on to compare the same class (roles) in 3e. I feel that two players in the same class are just as, if not more similar, in 4e as they are in 3e. Two fighters starting out in 4e feel very much the same, probably more similar than in 3e. I think there are more choices in the core 3.5 books as opposed to the 3 core 4th ed. books for differentiation. The fact that there are more classes alone swings this in 3.5's favor. Uhm...yes, yes it is arguable. Is an archery based fighter viable in 4e (nope)? Or a Rogue who uses a longsword as opposed to a shortsword (not if you want to use your powers it's not)? The power structure is kind of limiting in it's execution, if you want to tweak the archetypes, even in small ways. I'll disagree with this only in that 3.5 is a more versatile game because of this. You want a grittier, in the mud, death comes quick game...3.5 allows it at low-level play. If you don't start at 3rd or 4th level and don't worry about it. [/QUOTE]
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