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My first 4E game...
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<blockquote data-quote="Treebore" data-source="post: 4390735" data-attributes="member: 10177"><p>BTW, homogenous isn't "bad", its just I don't like it in this instance. I prefer the way it applies in the older Archetype systems. IE when everyone starts out at first level they all have similar attack values, damage ranges, etc... and as their levels progress that homogenous breaks down and they become differentiated in greater and greater degrees. Feats enhanced this even more in 3E. Which is also why I don't mind wizards being "one spell wonders", they are usually just as numerically effective as everyone else with the crossbow, and should do their best to stay at range due to their lousy AC and HP.</p><p></p><p>So maybe I'll try out 4E at higher levels to see if this differentiation occurs and to what degree.</p><p></p><p>The subject of running a 10th level game, then a 15th level game, and maybe then another at an even higher level was already discussed with favorable attitudes.</p><p></p><p>So hopefully we will do that.</p></blockquote><p></p>
[QUOTE="Treebore, post: 4390735, member: 10177"] BTW, homogenous isn't "bad", its just I don't like it in this instance. I prefer the way it applies in the older Archetype systems. IE when everyone starts out at first level they all have similar attack values, damage ranges, etc... and as their levels progress that homogenous breaks down and they become differentiated in greater and greater degrees. Feats enhanced this even more in 3E. Which is also why I don't mind wizards being "one spell wonders", they are usually just as numerically effective as everyone else with the crossbow, and should do their best to stay at range due to their lousy AC and HP. So maybe I'll try out 4E at higher levels to see if this differentiation occurs and to what degree. The subject of running a 10th level game, then a 15th level game, and maybe then another at an even higher level was already discussed with favorable attitudes. So hopefully we will do that. [/QUOTE]
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