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My first 4E game...
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<blockquote data-quote="Mallus" data-source="post: 4392062" data-attributes="member: 3887"><p>In a game that's, in practice, as rooted in combat scenes as D&D, this always struck me as bad design. It's like a board game where players selecting certain pieces get twice as many turns. </p><p></p><p>I ran 2e for a long time, and it took a lot of houseruling to make the thief interesting to play in the action scenes, and that in a politics and diplomacy heavy campaign. People like the action. It's why most of them play D&D. I understand that thieves/rogues <em>could</em> be balanced through their non-combat abilities in the previous editions, but that just makes more work for the DM, who's put in the position of continually designing thief-specific tasks that won't bore the other players. Frankly it's just easier to admit that the lions share of the action in D&D is combat, and make all classes combat-capable. Nothing says 'teamwork' like bashing the hell out of troll, right?</p><p></p><p></p><p>I'm sorry, but that could very well be the worst invocation of 'political correctness' I've ever read. Wanting the thimble and the shoe to get an equal number of turns under the rules of Monopoly is not a corrosive manifestation of PC.</p></blockquote><p></p>
[QUOTE="Mallus, post: 4392062, member: 3887"] In a game that's, in practice, as rooted in combat scenes as D&D, this always struck me as bad design. It's like a board game where players selecting certain pieces get twice as many turns. I ran 2e for a long time, and it took a lot of houseruling to make the thief interesting to play in the action scenes, and that in a politics and diplomacy heavy campaign. People like the action. It's why most of them play D&D. I understand that thieves/rogues [i]could[/i] be balanced through their non-combat abilities in the previous editions, but that just makes more work for the DM, who's put in the position of continually designing thief-specific tasks that won't bore the other players. Frankly it's just easier to admit that the lions share of the action in D&D is combat, and make all classes combat-capable. Nothing says 'teamwork' like bashing the hell out of troll, right? I'm sorry, but that could very well be the worst invocation of 'political correctness' I've ever read. Wanting the thimble and the shoe to get an equal number of turns under the rules of Monopoly is not a corrosive manifestation of PC. [/QUOTE]
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