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My first 4E game...
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4392192" data-attributes="member: 710"><p>It's not about realismn, but about gamisn. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p>Gamers all want to have the same chance to participate in a game. If someone is excluded or per default weaker in a major part of the game, frustration is not unlikely. </p><p></p><p>Realismn doesn't matter. It might be totally realistic that my Noble character isn't as badass in combat as the Wizard or the Fighter, but why do I even have the option of creating a Noble character if he will not be useful in a significant part of the game, possibly paying with his life (or that of his comrades that try to bail him out) for it? </p><p></p><p>It is in some ways even worse for a Rogue - there is little in the characters abilities or its description that tells me he might not be as good in combat as the fighter. A Noble at least would certainly not have damage-increasing powers or an extensive list of combat-related abilities. </p><p></p><p>Of course, there are groups and scenarios that this works. But I don't think D&D tends to facilitate these groups or scenarios that much.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4392192, member: 710"] It's not about realismn, but about gamisn. ;) Gamers all want to have the same chance to participate in a game. If someone is excluded or per default weaker in a major part of the game, frustration is not unlikely. Realismn doesn't matter. It might be totally realistic that my Noble character isn't as badass in combat as the Wizard or the Fighter, but why do I even have the option of creating a Noble character if he will not be useful in a significant part of the game, possibly paying with his life (or that of his comrades that try to bail him out) for it? It is in some ways even worse for a Rogue - there is little in the characters abilities or its description that tells me he might not be as good in combat as the fighter. A Noble at least would certainly not have damage-increasing powers or an extensive list of combat-related abilities. Of course, there are groups and scenarios that this works. But I don't think D&D tends to facilitate these groups or scenarios that much. [/QUOTE]
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