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My first 4E game...
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4393359" data-attributes="member: 710"><p>The only solution is: Don't do this. Expand the core or expand (or remove) the class. And that's the fundamental issue - D&D never really tried to expand its "core". XP for non-combat situations are undefined till 3E. </p><p></p><p>4E is trying to expand the non-combat part with skill challenges (that grant XP) and Quests (that grant XP). </p><p></p><p>My only concern is that it might not be enough (and apparently, so do the designers, because all classes have a combat role they will fulfill well.)</p><p></p><p>There should be more "non-combat" abilities aside from skills. Rules for covering contacts, influence, exception resources, lore, overland travel that use unique character abilities - a power system for non-combat stuff. </p><p>Character abilities that let you shine outside of combat and prove that your character is useful and can't be replicated just with a skill training feat. </p><p>And of course, all those non-combat stuff needs a resolution mechanic as interesting or complex as the combat resolution mechanic. (But is that really possible? Or _really_ desirable, from a gameplay point of view - or for teaching or learning the game in the first place?)</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4393359, member: 710"] The only solution is: Don't do this. Expand the core or expand (or remove) the class. And that's the fundamental issue - D&D never really tried to expand its "core". XP for non-combat situations are undefined till 3E. 4E is trying to expand the non-combat part with skill challenges (that grant XP) and Quests (that grant XP). My only concern is that it might not be enough (and apparently, so do the designers, because all classes have a combat role they will fulfill well.) There should be more "non-combat" abilities aside from skills. Rules for covering contacts, influence, exception resources, lore, overland travel that use unique character abilities - a power system for non-combat stuff. Character abilities that let you shine outside of combat and prove that your character is useful and can't be replicated just with a skill training feat. And of course, all those non-combat stuff needs a resolution mechanic as interesting or complex as the combat resolution mechanic. (But is that really possible? Or _really_ desirable, from a gameplay point of view - or for teaching or learning the game in the first place?) [/QUOTE]
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