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My first 4E game...
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<blockquote data-quote="AtomicPope" data-source="post: 4419912" data-attributes="member: 64790"><p>Skill training is more than a +5. Read the book. Actually <em>read</em> the book for a change. Training in skills opens up Utility powers and abilities within the skill itself. Also, +5 in a scaling system means the character will succeed ~75% of the time which is considerably better than a coin flip. In 4e +1 is a big deal and is rarely handed out. How many classes get +1 to attack with all attacks? None. Fighters and Rogues get a weapon talent (single type or group) while Rangers and Warlocks get Prime Shot (ranged only). No one gets +1 to all attacks. Bonuses and penalties are huge in 4e.</p><p> </p><p>Finally, if you're really serious about discovering noncombat niches (but clearly you're not) then you should look at the Utility Powers. See what Rogues, Warlocks, Rangers, and Paladins can do with their non-combat Utility powers. It suggest a niche beyond a +5 training roll.</p></blockquote><p></p>
[QUOTE="AtomicPope, post: 4419912, member: 64790"] Skill training is more than a +5. Read the book. Actually [I]read[/I] the book for a change. Training in skills opens up Utility powers and abilities within the skill itself. Also, +5 in a scaling system means the character will succeed ~75% of the time which is considerably better than a coin flip. In 4e +1 is a big deal and is rarely handed out. How many classes get +1 to attack with all attacks? None. Fighters and Rogues get a weapon talent (single type or group) while Rangers and Warlocks get Prime Shot (ranged only). No one gets +1 to all attacks. Bonuses and penalties are huge in 4e. Finally, if you're really serious about discovering noncombat niches (but clearly you're not) then you should look at the Utility Powers. See what Rogues, Warlocks, Rangers, and Paladins can do with their non-combat Utility powers. It suggest a niche beyond a +5 training roll. [/QUOTE]
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