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My first 4e session (no spoilers!)
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<blockquote data-quote="MerricB" data-source="post: 4281286" data-attributes="member: 3586"><p>This is true... but it's true of every edition of D&D. You can only get so far without knowing how things work. A thief in 1e is a pretty lousy combatant if he hasn't wised up to backstabbing (and possibly even then). The 1e wizard who only memorises Fireball will broil his party...</p><p></p><p>There are slightly more things to remember in 4e than 1e, thanks to conditions, but - honestly - most of them fit on a single page with fairly big type.</p><p></p><p>There is basically one rule to remember - that of flanking - and then each character may need one other rule. In particular, marking for the defenders, curses for the warlock, combat advantage=sneak attack for the rogue...</p><p></p><p></p><p></p><p>Hmm... look, I think this depends a lot on what character you're playing. The fighter Josh was playing could pretty simply sit there and just hit whatever was in front of him and stop it from concentrating on anything else. That wasn't that hard.</p><p></p><p>Characters like the Warlord take a <em>lot</em> more skill to play, as they rely a lot on getting the group to work together. Sarah was constantly frustrated that everyone was running around the map without a plan.</p><p></p><p>There's a big difference in 4e: You face groups of monsters and every monster in that group (save minions) is tough. This is a huge change from 3e, where you either fought one or two monsters (and thus all attacked the same monster) or you fought 5+ monsters and they couldn't do damage to you and they died after being hit once or twice. I really can't express the contempt I feel for the power curve in 3e.</p><p></p><p>In neither of the battles did I feel that I was being tactically smart and thus overpowering the PCs; the tricks that the kobolds had were something the players had to react to, but they weren't really that problematic. Rather, they need to learn exactly how to work in concert to take the monsters down instead of just going against unwounded monsters...</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 4281286, member: 3586"] This is true... but it's true of every edition of D&D. You can only get so far without knowing how things work. A thief in 1e is a pretty lousy combatant if he hasn't wised up to backstabbing (and possibly even then). The 1e wizard who only memorises Fireball will broil his party... There are slightly more things to remember in 4e than 1e, thanks to conditions, but - honestly - most of them fit on a single page with fairly big type. There is basically one rule to remember - that of flanking - and then each character may need one other rule. In particular, marking for the defenders, curses for the warlock, combat advantage=sneak attack for the rogue... Hmm... look, I think this depends a lot on what character you're playing. The fighter Josh was playing could pretty simply sit there and just hit whatever was in front of him and stop it from concentrating on anything else. That wasn't that hard. Characters like the Warlord take a [i]lot[/i] more skill to play, as they rely a lot on getting the group to work together. Sarah was constantly frustrated that everyone was running around the map without a plan. There's a big difference in 4e: You face groups of monsters and every monster in that group (save minions) is tough. This is a huge change from 3e, where you either fought one or two monsters (and thus all attacked the same monster) or you fought 5+ monsters and they couldn't do damage to you and they died after being hit once or twice. I really can't express the contempt I feel for the power curve in 3e. In neither of the battles did I feel that I was being tactically smart and thus overpowering the PCs; the tricks that the kobolds had were something the players had to react to, but they weren't really that problematic. Rather, they need to learn exactly how to work in concert to take the monsters down instead of just going against unwounded monsters... Cheers! [/QUOTE]
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