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General Tabletop Discussion
*Dungeons & Dragons
My first 4th edition campaign
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<blockquote data-quote="Amaroq" data-source="post: 5061925" data-attributes="member: 15470"><p>Here's the suggestion I would make for you:</p><p></p><p>If you enjoy tactics and "gifting" your teammates actions and bonuses, then a Warlord would be a great addition to that party. If you personally aren't much of a tactician, your Warlord isn't going to help as much.</p><p></p><p>A cleric or shaman would go a long way towards healing the party - and may be the "best" compliment to the existing group; you'll get a lot of powers like "attack X, and gift a party-member a healing surge". </p><p></p><p>If you enjoy rolling lots of damage dice and hitting for tons of damage, then you might try a ranger, sorcerer, or warlock. The ranger can "skin" either as a two-sword whirlwind, or as an archer who can fire two shots per round; you'll deal out lots of weapon damage.</p><p></p><p>If you'd enjoy looking evil, intimidating, and badass, a Tiefling Warlock is pretty badass and deals out a lot of magical damage. </p><p></p><p>If you enjoy a "Even my character doesn't know what's going to happen", then a Sorcerer with Wild Magic fits; a lot of the powers have random benefits to you.</p><p></p><p>Finally, it never hurts to have a second Defender in a group; that party might really benefit from a Dwarf Warden; a Paladin would also be able to do some healing while filling the defender role.</p><p></p><p>There's plenty of good options out there - they have a solid party already so I'd say focus on something that you will enjoy playing rather than on "what they need".</p></blockquote><p></p>
[QUOTE="Amaroq, post: 5061925, member: 15470"] Here's the suggestion I would make for you: If you enjoy tactics and "gifting" your teammates actions and bonuses, then a Warlord would be a great addition to that party. If you personally aren't much of a tactician, your Warlord isn't going to help as much. A cleric or shaman would go a long way towards healing the party - and may be the "best" compliment to the existing group; you'll get a lot of powers like "attack X, and gift a party-member a healing surge". If you enjoy rolling lots of damage dice and hitting for tons of damage, then you might try a ranger, sorcerer, or warlock. The ranger can "skin" either as a two-sword whirlwind, or as an archer who can fire two shots per round; you'll deal out lots of weapon damage. If you'd enjoy looking evil, intimidating, and badass, a Tiefling Warlock is pretty badass and deals out a lot of magical damage. If you enjoy a "Even my character doesn't know what's going to happen", then a Sorcerer with Wild Magic fits; a lot of the powers have random benefits to you. Finally, it never hurts to have a second Defender in a group; that party might really benefit from a Dwarf Warden; a Paladin would also be able to do some healing while filling the defender role. There's plenty of good options out there - they have a solid party already so I'd say focus on something that you will enjoy playing rather than on "what they need". [/QUOTE]
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