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My first 4th edition experience
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<blockquote data-quote="Mythtify" data-source="post: 4264148" data-attributes="member: 4331"><p>(same thread I posted on the WotC boards)</p><p></p><p>A little background about myself I have been playing RPGs since 1981. My first adventure was "Keep on the Bordelands ". I played AD&D until 2nd edition was released. I moved onto many other RPGs.</p><p></p><p>Seeing Jonathan Tweets name as a designer on 3rd edition brought me back to D&D (Iam a big for of Ars Magica). I made the switch to 3.5. I tried a lot of third part products. I think I enjoyed Monte Cooks AU setting the most. </p><p></p><p>In 2006, after Origin's, I just started getting burned out on D&D. I moved onto Savage Worlds, and have been really enjoying it. When 4th edition was announced, I was one who felt that Wizards was just going after my wallet. Hearing that there wasn't going to be a conversion document really upset me. Having over $3,000 in WotC products for 3.x on my bookshelf just made me feel frustrated and betrayed. Please note that I am not saying Wizards betrayed anyone, just expressing how I felt.</p><p></p><p>I was determined to have nothing to do with the new edition. after all, I found another system I am happy with. If I wanted to play D&D, I have more 3.x products than I'll ever use.</p><p></p><p>People I trusted started telling me they were hearing good things about 4th edition. The demo day at the local store had a ton of people show up. Everybody I talked to found positive things to say.</p><p></p><p>So, tonight we started playing KoTS , using the quick start rules. We had fun. all the players are D&D veterans, all over 30 years of age. The general feeling was that 4th edition did not feel like 3rd at all. One player made the comment that "it feels like Warcraft".</p><p></p><p>I liked the way the new system keeps everyone in the game. The game also seemed to reward team work more directly than 3.x. </p><p></p><p>Everyone seemed to like powers a lot. Though, it seemed that during combat, everyone used a power every round. Listening to the game seemed odd , a little like a Final Fantasy game, where ever attack is a special ability. Healing surges are so different that it will take a while for me to get used to. </p><p></p><p>I had fun. Enough fun that I am looking forward to reading the full rules; which is something I didn't think I would ever want to do.</p></blockquote><p></p>
[QUOTE="Mythtify, post: 4264148, member: 4331"] (same thread I posted on the WotC boards) A little background about myself I have been playing RPGs since 1981. My first adventure was "Keep on the Bordelands ". I played AD&D until 2nd edition was released. I moved onto many other RPGs. Seeing Jonathan Tweets name as a designer on 3rd edition brought me back to D&D (Iam a big for of Ars Magica). I made the switch to 3.5. I tried a lot of third part products. I think I enjoyed Monte Cooks AU setting the most. In 2006, after Origin's, I just started getting burned out on D&D. I moved onto Savage Worlds, and have been really enjoying it. When 4th edition was announced, I was one who felt that Wizards was just going after my wallet. Hearing that there wasn't going to be a conversion document really upset me. Having over $3,000 in WotC products for 3.x on my bookshelf just made me feel frustrated and betrayed. Please note that I am not saying Wizards betrayed anyone, just expressing how I felt. I was determined to have nothing to do with the new edition. after all, I found another system I am happy with. If I wanted to play D&D, I have more 3.x products than I'll ever use. People I trusted started telling me they were hearing good things about 4th edition. The demo day at the local store had a ton of people show up. Everybody I talked to found positive things to say. So, tonight we started playing KoTS , using the quick start rules. We had fun. all the players are D&D veterans, all over 30 years of age. The general feeling was that 4th edition did not feel like 3rd at all. One player made the comment that "it feels like Warcraft". I liked the way the new system keeps everyone in the game. The game also seemed to reward team work more directly than 3.x. Everyone seemed to like powers a lot. Though, it seemed that during combat, everyone used a power every round. Listening to the game seemed odd , a little like a Final Fantasy game, where ever attack is a special ability. Healing surges are so different that it will take a while for me to get used to. I had fun. Enough fun that I am looking forward to reading the full rules; which is something I didn't think I would ever want to do. [/QUOTE]
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