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My first attempt at a map with Dundjinni: Post yours!
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<blockquote data-quote="DSC-EricPrice" data-source="post: 1589482" data-attributes="member: 2110"><p>I've been toying around with Dundjinni for several days now. I should mention right from the beginning the would-be publishers looking for inexpensive map making software they can use in their products are out of luck. As of when I wrote this Fluid is being stingy, prohibiting using any of their supplied textures and objects to be used in a map that is later sold for profit. I am still hopeful that will change. They have already stipulated you can use the program in a commercial application if you create all the art and dont use any of theirs. For that reason, would be publishers should skip the art packs right now.</p><p></p><p>The program is quite easy to use. I have barely cracked the manual and have stumbled on hundreds of little things you can do with it to create just the effect you are looking for. I think its highly intuitive. I have some previous PSP and Photoshop experience though so YMMV. Simple maps without a lot of objects and cover plopped down can be done in a matter of minutes. More time is required for fine placement of objects (mostly just finding them in the palette) and creating the minutea that makes for a really FANTASTIC map.</p><p></p><p>The most positive thing I can say about the program is that the company seems in tune with the users on their forums and seems genuinely interested in dealing with issues, etc. This is not to say that the program doesnt create some amazing effects, but I really dont know how to describe that in short order. Besides, youve already seen what the end product does.</p><p></p><p>Aside from the lack of commercial portability of the end product, I think the most negative thing about the program is the toobars, which I find I'm always moving out of my way while I paint. I'm told they're looking for a way to stick them at the top, at least as an option.</p><p></p><p>This program would be INVALUABLE to the DM wanting to run a PbP or PBeM game. My days of drawing it up with layers in Paint Shop Pro are over.</p><p></p><p>EDIT: I BELIEVE the program is presently limited to a single 8.5 x 11 sheet, but at 1/4" per 5 ft thats still quite large. Larger paper sizes will be supported in future updates.</p></blockquote><p></p>
[QUOTE="DSC-EricPrice, post: 1589482, member: 2110"] I've been toying around with Dundjinni for several days now. I should mention right from the beginning the would-be publishers looking for inexpensive map making software they can use in their products are out of luck. As of when I wrote this Fluid is being stingy, prohibiting using any of their supplied textures and objects to be used in a map that is later sold for profit. I am still hopeful that will change. They have already stipulated you can use the program in a commercial application if you create all the art and dont use any of theirs. For that reason, would be publishers should skip the art packs right now. The program is quite easy to use. I have barely cracked the manual and have stumbled on hundreds of little things you can do with it to create just the effect you are looking for. I think its highly intuitive. I have some previous PSP and Photoshop experience though so YMMV. Simple maps without a lot of objects and cover plopped down can be done in a matter of minutes. More time is required for fine placement of objects (mostly just finding them in the palette) and creating the minutea that makes for a really FANTASTIC map. The most positive thing I can say about the program is that the company seems in tune with the users on their forums and seems genuinely interested in dealing with issues, etc. This is not to say that the program doesnt create some amazing effects, but I really dont know how to describe that in short order. Besides, youve already seen what the end product does. Aside from the lack of commercial portability of the end product, I think the most negative thing about the program is the toobars, which I find I'm always moving out of my way while I paint. I'm told they're looking for a way to stick them at the top, at least as an option. This program would be INVALUABLE to the DM wanting to run a PbP or PBeM game. My days of drawing it up with layers in Paint Shop Pro are over. EDIT: I BELIEVE the program is presently limited to a single 8.5 x 11 sheet, but at 1/4" per 5 ft thats still quite large. Larger paper sizes will be supported in future updates. [/QUOTE]
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