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Community
General Tabletop Discussion
*Pathfinder & Starfinder
My first attempt at monster creation: Ice Mephit
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<blockquote data-quote="Guyanthalas" data-source="post: 4550934" data-attributes="member: 73919"><p>Thanks for submitting your monster! I'll be glad to tear it to pieces for you. <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /> I'm kidding, while I think there are some major concerns, I'm glad that you put your neck out there and submitted it here before putting it in your campaign. With that said, here are things my friend Mitch and I noticed:</p><p> </p><p>Category: Artillery? It has only 1 ranged attack, and that is an encounter power. Also, with a fly speed (at all) it is more geared to be a skirmisher. I'd build it as such</p><p> </p><p>Fly Speed: 10 seems a wee bit high to me. Granted, a mephit's main source of transportation is flight, but it needs to be somewhat reasonable like fly 6. As it stands, flying will help it control the battlefield more then most.</p><p> </p><p>Summon Mephit: Nix it. Summoning is old hat. Not only that, but following the logic of prior editions, the summoned creatures would grant no additional XP. The XP of a monster is designed to encapsulate all of its powers, including that of a summon. If you want 3 mephits on the battlefield, just start with three. </p><p>If you REALLY want it to summon something, create a mephit minion for it to summon two of. (Yes, you'll have to stat that out too. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />)</p><p> </p><p>Overall: Good shot. I'd try to decide if you want it to be artillary or skirmisher, and design it that way. If you want it to be artillary, you need ranged attacks as the primary focus. If you want to keep the attacks, make it a skirmisher and add in a fly by attack. Something where it can fly in, hit them, then fly out again without provoking. Other then that, your mechanics are balanced.</p><p> </p><p>Keep up the good work, I'd love to see how this takes form!</p></blockquote><p></p>
[QUOTE="Guyanthalas, post: 4550934, member: 73919"] Thanks for submitting your monster! I'll be glad to tear it to pieces for you. :devil: I'm kidding, while I think there are some major concerns, I'm glad that you put your neck out there and submitted it here before putting it in your campaign. With that said, here are things my friend Mitch and I noticed: Category: Artillery? It has only 1 ranged attack, and that is an encounter power. Also, with a fly speed (at all) it is more geared to be a skirmisher. I'd build it as such Fly Speed: 10 seems a wee bit high to me. Granted, a mephit's main source of transportation is flight, but it needs to be somewhat reasonable like fly 6. As it stands, flying will help it control the battlefield more then most. Summon Mephit: Nix it. Summoning is old hat. Not only that, but following the logic of prior editions, the summoned creatures would grant no additional XP. The XP of a monster is designed to encapsulate all of its powers, including that of a summon. If you want 3 mephits on the battlefield, just start with three. If you REALLY want it to summon something, create a mephit minion for it to summon two of. (Yes, you'll have to stat that out too. :p) Overall: Good shot. I'd try to decide if you want it to be artillary or skirmisher, and design it that way. If you want it to be artillary, you need ranged attacks as the primary focus. If you want to keep the attacks, make it a skirmisher and add in a fly by attack. Something where it can fly in, hit them, then fly out again without provoking. Other then that, your mechanics are balanced. Keep up the good work, I'd love to see how this takes form! [/QUOTE]
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My first attempt at monster creation: Ice Mephit
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