Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
My first attempt
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="daddystabz" data-source="post: 4276968" data-attributes="member: 54231"><p>Here is my first attempt at making a 4e character. This is Kriv, the Dragonborn Paladin. Please feel free to post opinions, comments, critiqe, etc! Please also point out any mistakes you might see!</p><p></p><p></p><p>Name: Kriv</p><p>Level/Alignment: Lvl 1 Lawful Good Paladin</p><p>Race: Dragonborn</p><p>Class: Paladin</p><p>Role: Defender</p><p>Deity: Bahamut</p><p>Size: Medium</p><p>Speed: 6 squares</p><p>Vision: Normal</p><p>Height: 6’8”</p><p>Weight: 315 lbs.</p><p>Languages: Common, Draconic</p><p>HPs Gained/Lvl: 6</p><p>Build Type: Avenging Paladin</p><p>Armor Proficiencies: Cloth, leather, hide, chainmail,</p><p>scale, plate; light shield, heavy shield</p><p></p><p>Weapon Proficiencies: Simple melee, military melee,</p><p>simple ranged</p><p></p><p>Implements: Holy symbol</p><p></p><p>*Racial Abilities: +2 Str, +2 Cha. Dragonborn Fury: When you’re bloodied, you gain a +1 racial bonus to attack rolls. Draconic Heritage: Your Healing Surge value is equal to one-quarter of your max hit points + your Con modifier. Dragon Breath: You can use Dragon Breath as an encounter power.</p><p></p><p>Ability Scores</p><p>Str 18* (+4), Con 12 (+1), Dex 10 (+0), Int 8 (-1) , Wis 12 (+1), Cha 18* (+4)</p><p>(+2 to Str and Cha from Racial bonuses)</p><p></p><p>Defenses</p><p>AC: 17 (10+7 from Scale Armor)</p><p>Fortitude Defense: 14 (10+Str mod)</p><p>Reflex Defense: 10 (10+Dex mod+shield bonus, if you use one)</p><p>Will Defense: 14 (10+Cha mod)</p><p></p><p>Hit Points: 27</p><p>Bloodied: 13</p><p>Healing Surge HP Healed: 7 (1/4 max HPs + Con mod)</p><p>Healing Surges/Day: 11</p><p></p><p>Skills</p><p>Religion (Int)+4</p><p>Heal (Wis)+6</p><p>Intimidate (Cha)+11 (+2 racial)</p><p>Endurance (Con)+6</p><p></p><p><u>Prayers</u></p><p></p><p><u>Encounter Powers</u></p><p></p><p><u>Dragon Breath Dragonborn Racial Power</u></p><p>As you open your mouth with a roar, the deadly power of your draconic kin blasts forth to engulf your foes.</p><p></p><p><u>Dragon Breath Dragonborn Racial Power</u></p><p>Encounter ✦ Lightning</p><p>Minor Action Close blast 3</p><p>Targets: All creatures in area</p><p></p><p>Attack: Strength + 2 vs. Reflex</p><p></p><p>Hit: 1d6 + Constitution modifier damage.</p><p>Increase to +4 bonus and 2d6 + Constitution modifier</p><p>damage at 11th level, and to +6 bonus and 3d6 +</p><p>Constitution modifier damage at 21st level.</p><p></p><p>Special: When you create your character, choose Strength,</p><p>Constitution, or Dexterity as the ability score you use</p><p>when making attack rolls with this power. You also choose</p><p>the power’s damage type: acid, cold, fire, lightning, or</p><p>poison. These two choices remain throughout your character’s</p><p>life and do not change the power’s other effects.</p><p></p><p></p><p><u>Channel Divinity: Divine Strength Paladin Feature</u></p><p>You petition your deity for the divine strength to lay low your</p><p>enemies.</p><p></p><p>Encounter ✦ Divine</p><p>Minor Action Personal</p><p></p><p>Effect: Apply your Strength modifier as extra damage on</p><p>your next attack this turn.</p><p></p><p><u>Channel Divinity: Divine Mettle Paladin Feature</u></p><p>Your unswerving faith in your deity empowers a nearby creature</p><p>to resist a debilitating affliction.</p><p></p><p>Encounter ✦ Divine</p><p>Minor Action Close burst 10</p><p>Target: One creature in burst</p><p></p><p>Effect: The target makes a saving throw with a bonus equal</p><p>to your Charisma modifier.</p><p></p><p><u>Fearsome Smite Paladin Attack 1</u></p><p>When you strike a foe with your weapon, the force of the blow</p><p>causes him to shudder and second-guess his tactics.</p><p></p><p>Encounter ✦ Divine, Fear, Weapon</p><p>Standard Action Melee weapon</p><p>Target: One creature</p><p>Attack: Charisma vs. AC</p><p></p><p>Hit: 2[W] + Charisma modifier damage. Until the end of</p><p>your next turn, the target takes a penalty to attack rolls</p><p>equal to your Wisdom modifier.</p><p></p><p></p><p></p><p><u>At Will Powers</u></p><p></p><p><u>Divine Challenge Paladin Feature</u></p><p>You boldly confront a nearby enemy, searing it with divine light if</p><p>it ignores your challenge.</p><p></p><p>At-Will ✦ Divine, Radiant</p><p>Minor Action Close burst 5</p><p>Target: One creature in burst</p><p></p><p>Effect: You mark the target. The target remains marked until</p><p>you use this power against another target, or if you fail</p><p>to engage the target (see below). A creature can be subject</p><p>to only one mark at a time. A new mark supersedes a</p><p>mark that was already in place.</p><p></p><p>While a target is marked, it takes a –2 penalty to attack</p><p>rolls for any attack that doesn’t include you as a target.</p><p>Also, it takes radiant damage equal to 3 + your Charisma</p><p>modifier the first time it makes an attack that doesn’t include</p><p>you as a target before the start of your next turn. </p><p></p><p>The damage increases to 6 + your Charisma modifier at 11th</p><p>level, and to 9 + your Charisma modifier at 21st level.</p><p></p><p>On your turn, you must engage the target you challenged</p><p>or challenge a different target. To engage the</p><p>target, you must either attack it or end your turn adjacent</p><p>to it. If none of these events occur by the end of your turn,</p><p>the marked condition ends and you can’t use divine challenge</p><p>on your next turn.</p><p></p><p>You can use divine challenge once per turn.</p><p></p><p>Special: Even though this ability is called a challenge, it</p><p>doesn’t rely on the intelligence or language ability of the</p><p>target. It’s a magical compulsion that affects the creature’s</p><p>behavior, regardless of the creature’s nature. You can’t place</p><p>a divine challenge on a creature that is already affected by</p><p>your or another character’s divine challenge.</p><p></p><p></p><p><u>Lay on Hands Paladin Feature</u></p><p>Your divine touch instantly heals wounds.</p><p></p><p>At-Will (Special) ✦ Divine, Healing</p><p></p><p>Special: You can use this power a number of times per day</p><p>equal to your Wisdom modifier (minimum 1), but only once</p><p>per round.</p><p></p><p>Minor Action Melee touch</p><p>Target: One creature</p><p></p><p>Effect: You spend a healing surge but regain no hit points.</p><p>Instead, the target regains hit points as if it had spent a</p><p>healing surge. You must have at least one healing surge</p><p></p><p></p><p><u>Holy Strike Paladin Attack 1</u></p><p>You strike an enemy with your weapon, which ignites with holy</p><p>light.</p><p></p><p>At-Will ✦ Divine, Radiant, Weapon</p><p>Standard Action Melee weapon</p><p>Target: One creature</p><p>Attack: Strength vs. AC</p><p></p><p>Hit: 1[W] + Strength modifier radiant damage. If you</p><p>marked the target, you gain a bonus to the damage roll</p><p>equal to your Wisdom modifier.</p><p>Increase damage to 2[W] + Strength modifier at 21st level.</p><p></p><p></p><p><u>Valiant Strike Paladin Attack 1</u></p><p>As you bring your weapon to bear, the odds against you add</p><p>strength to your attack.</p><p></p><p>At-Will ✦ Divine,Weapon</p><p>Standard Action Melee weapon</p><p>Target: One creature</p><p>Attack: Strength + 1 per enemy adjacent to you vs. AC</p><p></p><p>Hit: 1[W] + Strength modifier damage.</p><p>Increase damage to 2[W] + Strength modifier at 21st level.</p><p></p><p></p><p><u>Daily Powers</u></p><p></p><p><u>On Pain of Death Paladin Attack 1</u></p><p>You invoke a prayer that wracks your foe with terrible pain and</p><p>causes further pain whenever he makes an attack.</p><p></p><p>Daily ✦ Divine, Implement</p><p>Standard Action Ranged 5</p><p>Target: One creature</p><p>Attack: Charisma vs. Will</p><p></p><p>Hit: 3d8 + Charisma modifier damage. Once per round, the</p><p>target takes 1d8 damage after making any attacks on its</p><p>turn (save ends).</p><p>Miss: Half damage. Once per round, the target takes 1d4</p><p>damage after making any attacks on its turn (save ends)</p><p></p><p><u>Utility Powers</u></p><p></p><p></p><p><u>Feats</u></p><p>Enlarged Dragon Breath: Prereqs: Dragonborn, Dragon Breath racial power. Benefit: When you use your Dragon Breath racial power, you can choose to make it blast 5 instead of blast 3.</p><p></p><p><u>Equipment</u></p><p>Scale Armor: Armor Bonus + 7, Speed – 1, Weight 45 lb.</p><p>Greatsword: +3 to attack, 1d10 dmg, Weight: 8lb, Heavy Blade</p><p>Standard Adventurer’s Kit: Backpack, Bedroll, Flint and Steel, a Belt Pouch, 2 Sunrods, 10 days worth of Trail Rations, 50 ft. of Hempen Rope, a Waterskin</p><p>Lantern: Weight 2 lb.</p><p></p><p>Money: 18 gold</p><p></p><p></p><p></p><p>--I am still wondering if I should take Toughness as my 1st. lvl feat and take Enlarged Dragon Breath at a later lvl? What do you all think?</p></blockquote><p></p>
[QUOTE="daddystabz, post: 4276968, member: 54231"] Here is my first attempt at making a 4e character. This is Kriv, the Dragonborn Paladin. Please feel free to post opinions, comments, critiqe, etc! Please also point out any mistakes you might see! Name: Kriv Level/Alignment: Lvl 1 Lawful Good Paladin Race: Dragonborn Class: Paladin Role: Defender Deity: Bahamut Size: Medium Speed: 6 squares Vision: Normal Height: 6’8” Weight: 315 lbs. Languages: Common, Draconic HPs Gained/Lvl: 6 Build Type: Avenging Paladin Armor Proficiencies: Cloth, leather, hide, chainmail, scale, plate; light shield, heavy shield Weapon Proficiencies: Simple melee, military melee, simple ranged Implements: Holy symbol *Racial Abilities: +2 Str, +2 Cha. Dragonborn Fury: When you’re bloodied, you gain a +1 racial bonus to attack rolls. Draconic Heritage: Your Healing Surge value is equal to one-quarter of your max hit points + your Con modifier. Dragon Breath: You can use Dragon Breath as an encounter power. Ability Scores Str 18* (+4), Con 12 (+1), Dex 10 (+0), Int 8 (-1) , Wis 12 (+1), Cha 18* (+4) (+2 to Str and Cha from Racial bonuses) Defenses AC: 17 (10+7 from Scale Armor) Fortitude Defense: 14 (10+Str mod) Reflex Defense: 10 (10+Dex mod+shield bonus, if you use one) Will Defense: 14 (10+Cha mod) Hit Points: 27 Bloodied: 13 Healing Surge HP Healed: 7 (1/4 max HPs + Con mod) Healing Surges/Day: 11 Skills Religion (Int)+4 Heal (Wis)+6 Intimidate (Cha)+11 (+2 racial) Endurance (Con)+6 [U]Prayers[/U] [U]Encounter Powers[/U] [U]Dragon Breath Dragonborn Racial Power[/U] As you open your mouth with a roar, the deadly power of your draconic kin blasts forth to engulf your foes. [U]Dragon Breath Dragonborn Racial Power[/U] Encounter ✦ Lightning Minor Action Close blast 3 Targets: All creatures in area Attack: Strength + 2 vs. Reflex Hit: 1d6 + Constitution modifier damage. Increase to +4 bonus and 2d6 + Constitution modifier damage at 11th level, and to +6 bonus and 3d6 + Constitution modifier damage at 21st level. Special: When you create your character, choose Strength, Constitution, or Dexterity as the ability score you use when making attack rolls with this power. You also choose the power’s damage type: acid, cold, fire, lightning, or poison. These two choices remain throughout your character’s life and do not change the power’s other effects. [U]Channel Divinity: Divine Strength Paladin Feature[/U] You petition your deity for the divine strength to lay low your enemies. Encounter ✦ Divine Minor Action Personal Effect: Apply your Strength modifier as extra damage on your next attack this turn. [U]Channel Divinity: Divine Mettle Paladin Feature[/U] Your unswerving faith in your deity empowers a nearby creature to resist a debilitating affliction. Encounter ✦ Divine Minor Action Close burst 10 Target: One creature in burst Effect: The target makes a saving throw with a bonus equal to your Charisma modifier. [U]Fearsome Smite Paladin Attack 1[/U] When you strike a foe with your weapon, the force of the blow causes him to shudder and second-guess his tactics. Encounter ✦ Divine, Fear, Weapon Standard Action Melee weapon Target: One creature Attack: Charisma vs. AC Hit: 2[W] + Charisma modifier damage. Until the end of your next turn, the target takes a penalty to attack rolls equal to your Wisdom modifier. [U]At Will Powers[/U] [U]Divine Challenge Paladin Feature[/U] You boldly confront a nearby enemy, searing it with divine light if it ignores your challenge. At-Will ✦ Divine, Radiant Minor Action Close burst 5 Target: One creature in burst Effect: You mark the target. The target remains marked until you use this power against another target, or if you fail to engage the target (see below). A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. While a target is marked, it takes a –2 penalty to attack rolls for any attack that doesn’t include you as a target. Also, it takes radiant damage equal to 3 + your Charisma modifier the first time it makes an attack that doesn’t include you as a target before the start of your next turn. The damage increases to 6 + your Charisma modifier at 11th level, and to 9 + your Charisma modifier at 21st level. On your turn, you must engage the target you challenged or challenge a different target. To engage the target, you must either attack it or end your turn adjacent to it. If none of these events occur by the end of your turn, the marked condition ends and you can’t use divine challenge on your next turn. You can use divine challenge once per turn. Special: Even though this ability is called a challenge, it doesn’t rely on the intelligence or language ability of the target. It’s a magical compulsion that affects the creature’s behavior, regardless of the creature’s nature. You can’t place a divine challenge on a creature that is already affected by your or another character’s divine challenge. [U]Lay on Hands Paladin Feature[/U] Your divine touch instantly heals wounds. At-Will (Special) ✦ Divine, Healing Special: You can use this power a number of times per day equal to your Wisdom modifier (minimum 1), but only once per round. Minor Action Melee touch Target: One creature Effect: You spend a healing surge but regain no hit points. Instead, the target regains hit points as if it had spent a healing surge. You must have at least one healing surge [U]Holy Strike Paladin Attack 1[/U] You strike an enemy with your weapon, which ignites with holy light. At-Will ✦ Divine, Radiant, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier radiant damage. If you marked the target, you gain a bonus to the damage roll equal to your Wisdom modifier. Increase damage to 2[W] + Strength modifier at 21st level. [U]Valiant Strike Paladin Attack 1[/U] As you bring your weapon to bear, the odds against you add strength to your attack. At-Will ✦ Divine,Weapon Standard Action Melee weapon Target: One creature Attack: Strength + 1 per enemy adjacent to you vs. AC Hit: 1[W] + Strength modifier damage. Increase damage to 2[W] + Strength modifier at 21st level. [U]Daily Powers[/U] [U]On Pain of Death Paladin Attack 1[/U] You invoke a prayer that wracks your foe with terrible pain and causes further pain whenever he makes an attack. Daily ✦ Divine, Implement Standard Action Ranged 5 Target: One creature Attack: Charisma vs. Will Hit: 3d8 + Charisma modifier damage. Once per round, the target takes 1d8 damage after making any attacks on its turn (save ends). Miss: Half damage. Once per round, the target takes 1d4 damage after making any attacks on its turn (save ends) [U]Utility Powers[/U] [U]Feats[/U] Enlarged Dragon Breath: Prereqs: Dragonborn, Dragon Breath racial power. Benefit: When you use your Dragon Breath racial power, you can choose to make it blast 5 instead of blast 3. [U]Equipment[/U] Scale Armor: Armor Bonus + 7, Speed – 1, Weight 45 lb. Greatsword: +3 to attack, 1d10 dmg, Weight: 8lb, Heavy Blade Standard Adventurer’s Kit: Backpack, Bedroll, Flint and Steel, a Belt Pouch, 2 Sunrods, 10 days worth of Trail Rations, 50 ft. of Hempen Rope, a Waterskin Lantern: Weight 2 lb. Money: 18 gold --I am still wondering if I should take Toughness as my 1st. lvl feat and take Enlarged Dragon Breath at a later lvl? What do you all think? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
My first attempt
Top