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<blockquote data-quote="Fedifensor" data-source="post: 4277937" data-attributes="member: 7289"><p>Just a few thoughts:</p><p>* Spiking both Str and Cha seems a bit wasteful. Your Wisdom and Constitution both suffer, which limits healing surges and Lay on Hands.</p><p>* Low Dex means you're unlikely to get to the 15+ range, which keeps a lot of feats out of your reach.</p><p>* Holy Strike doesn't seem very useful when you're only adding +1 damage from Wisdom. Enfeebling Strike would be a better choice.</p><p>* If you do end up raising Wisdom, take a look at Bolstering Strike, to make you more durable. Refreshable temporary HP plus a high AC gives you a lot of durability.</p><p>* Why not wear plate instead of scale, for the extra point of AC?</p><p>* Toughness is a decent feat, especially at 1st level. It would probably get more use than expanding the effect area of a power you use at most once per encounter.</p><p>* Other good feats - Dragonborn Frenzy (you will probably go below half HP a lot as a Defender, and you have the healing ability to survive that state), Healing Hands (add Cha mod to damage healed with Lay on Hands), Power Attack (good in combination with high accuracy attacks like Valiant Strike. The Channel Divinity feats are also worth looking into.</p><p></p><p>Hope that helps!</p></blockquote><p></p>
[QUOTE="Fedifensor, post: 4277937, member: 7289"] Just a few thoughts: * Spiking both Str and Cha seems a bit wasteful. Your Wisdom and Constitution both suffer, which limits healing surges and Lay on Hands. * Low Dex means you're unlikely to get to the 15+ range, which keeps a lot of feats out of your reach. * Holy Strike doesn't seem very useful when you're only adding +1 damage from Wisdom. Enfeebling Strike would be a better choice. * If you do end up raising Wisdom, take a look at Bolstering Strike, to make you more durable. Refreshable temporary HP plus a high AC gives you a lot of durability. * Why not wear plate instead of scale, for the extra point of AC? * Toughness is a decent feat, especially at 1st level. It would probably get more use than expanding the effect area of a power you use at most once per encounter. * Other good feats - Dragonborn Frenzy (you will probably go below half HP a lot as a Defender, and you have the healing ability to survive that state), Healing Hands (add Cha mod to damage healed with Lay on Hands), Power Attack (good in combination with high accuracy attacks like Valiant Strike. The Channel Divinity feats are also worth looking into. Hope that helps! [/QUOTE]
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