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General Tabletop Discussion
*Pathfinder & Starfinder
My First Boss Monster (Ancient White Dragon)
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<blockquote data-quote="Mesh Hong" data-source="post: 5312036" data-attributes="member: 73463"><p><span style="font-family: 'Verdana'"><span style="color: white">I really like what you have done with this creature. I especially like your inclusion of everything you need to remember as the dragon shifts from phase 1 to 2 to 3.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">I can’t help but wonder if all the stages are not kicking out enough damage, or more specifically not targeting enough enemies. To explain, a dragon usually has a recharge 5/6 breath attack that does reasonable damage to a large area (hopefully 3 or more PCs). This is usually its main form of attack when available, backed up by its lesser multiple attack against a single target which isn’t as dangerous to the entire group but is still dangerous to its chosen target.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Now I am not saying each stage of the dragon needs a breath weapon attack, but I am saying that I would consider a burst, blast or area attack with a recharge for each stage.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Another slight issue with having a 3 stage boss is that 305 HPs doesn’t give the creature a lot of time to use its abilities (if it were facing my group I would say that it would have 2 rounds if it was lucky, and would actually have a very good chance of not being able to do anything at all!). Acting twice each round should help but a single critical hit from the PCs might render a large chunk of your effort wasted.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">If this is an important fight I would consider using the old solo HP expression which would equate to each stage having 375 HPs instead of 305 HPs. That might ensure it its second turn in each stage.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Other than those general comments I think this is a solid creature, but here are a few specific comments for you to consider.</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Stage 1</span></span></strong></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Frightful Gaze</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Is this supposed to be 1/round or 1/turn. I am just checking because the creature acts twice in a round and can only use this minor action once.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Its OK as 1/round but 1/turn would obviously be more dangerous though you would have to restrain yourself from just targeting the same PC all the time to maintain the air of balance.</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Set the Tone</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">I really think that the Dragon should come out of the gate fighting, as it stands it doesn’t really have an alpha strike. I would consider giving it an encounter (or maybe recharge if you are feeling cruel) power that would strike fear into the PCs.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Snapping Jaws</strong> (standard, encounter)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Kurikveaeri makes a Bite attack against all enemies in reach</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Now that would give them something to think about.</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Stage 2</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">I don’t really see why it needs to reroll its initiative, it might be simpler for it to just keep the initiative it is on, this will keep the action flowing while changing the initiative mid round might cause a few minor issues.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Again in this form it is pretty solid, but is only targeting 1 or two creatures each turn. Maybe it could have a close blast power.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Tail Sweep</strong> (standard, recharge <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Close blast 4; attack +27 vs. Reflex; 4d10+12 damage; on hit target is pushed 4 squares and knocked prone; on miss half damage</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Stage 3</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">In this stage you have included the 30 cold damage aura, from personal experience this is a monstrous power and guaranteed damage. This power alone makes the dragons final stage fearsome and memorable.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Stage 3 looks good, the only thing I might consider is changing the <strong>Frosted</strong> <strong>Breath</strong> attack to recharge 6 to add another layer of lethality, but this might be overkill. Of course just because the breath attack recharges doesn’t mean you have to use it if the combat has already been epic enough.</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Transition Events</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">I really like the transition events and can see how they fit in and will work with the encounter. They are clear enough for anyone else to understand and use as is or adapt to their own situation.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">You are being very generous allowing a saving throw every 20ft when falling, but I will make no other comment than that as it is probably something specific to your game style and precedent.</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Conclusion</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">This is solid and interesting solo creature, it could be made tougher but depending on the group that are facing it it might not need it. Good work.</span></span></p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 5312036, member: 73463"] [FONT=Verdana][COLOR=white]I really like what you have done with this creature. I especially like your inclusion of everything you need to remember as the dragon shifts from phase 1 to 2 to 3.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]I can’t help but wonder if all the stages are not kicking out enough damage, or more specifically not targeting enough enemies. To explain, a dragon usually has a recharge 5/6 breath attack that does reasonable damage to a large area (hopefully 3 or more PCs). This is usually its main form of attack when available, backed up by its lesser multiple attack against a single target which isn’t as dangerous to the entire group but is still dangerous to its chosen target.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Now I am not saying each stage of the dragon needs a breath weapon attack, but I am saying that I would consider a burst, blast or area attack with a recharge for each stage.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Another slight issue with having a 3 stage boss is that 305 HPs doesn’t give the creature a lot of time to use its abilities (if it were facing my group I would say that it would have 2 rounds if it was lucky, and would actually have a very good chance of not being able to do anything at all!). Acting twice each round should help but a single critical hit from the PCs might render a large chunk of your effort wasted.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]If this is an important fight I would consider using the old solo HP expression which would equate to each stage having 375 HPs instead of 305 HPs. That might ensure it its second turn in each stage.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Other than those general comments I think this is a solid creature, but here are a few specific comments for you to consider.[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Stage 1[/COLOR][/FONT][/B] [B][FONT=Verdana][COLOR=white]Frightful Gaze[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Is this supposed to be 1/round or 1/turn. I am just checking because the creature acts twice in a round and can only use this minor action once.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Its OK as 1/round but 1/turn would obviously be more dangerous though you would have to restrain yourself from just targeting the same PC all the time to maintain the air of balance.[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Set the Tone[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]I really think that the Dragon should come out of the gate fighting, as it stands it doesn’t really have an alpha strike. I would consider giving it an encounter (or maybe recharge if you are feeling cruel) power that would strike fear into the PCs.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Snapping Jaws[/B] (standard, encounter)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Kurikveaeri makes a Bite attack against all enemies in reach[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Now that would give them something to think about.[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Stage 2[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]I don’t really see why it needs to reroll its initiative, it might be simpler for it to just keep the initiative it is on, this will keep the action flowing while changing the initiative mid round might cause a few minor issues.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Again in this form it is pretty solid, but is only targeting 1 or two creatures each turn. Maybe it could have a close blast power.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:close: [B]Tail Sweep[/B] (standard, recharge :6:)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Close blast 4; attack +27 vs. Reflex; 4d10+12 damage; on hit target is pushed 4 squares and knocked prone; on miss half damage[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Stage 3[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]In this stage you have included the 30 cold damage aura, from personal experience this is a monstrous power and guaranteed damage. This power alone makes the dragons final stage fearsome and memorable.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Stage 3 looks good, the only thing I might consider is changing the [B]Frosted[/B] [B]Breath[/B] attack to recharge 6 to add another layer of lethality, but this might be overkill. Of course just because the breath attack recharges doesn’t mean you have to use it if the combat has already been epic enough.[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Transition Events[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]I really like the transition events and can see how they fit in and will work with the encounter. They are clear enough for anyone else to understand and use as is or adapt to their own situation.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]You are being very generous allowing a saving throw every 20ft when falling, but I will make no other comment than that as it is probably something specific to your game style and precedent.[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Conclusion[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]This is solid and interesting solo creature, it could be made tougher but depending on the group that are facing it it might not need it. Good work.[/COLOR][/FONT] [/QUOTE]
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My First Boss Monster (Ancient White Dragon)
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