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My First campaign: Need Dming advice/tips
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<blockquote data-quote="thejc" data-source="post: 5399833" data-attributes="member: 100006"><p>Well good luck on running the game. A couple observations. A your party is small(Im sure you know this) so you are lacking some skill sets that most adventures assume that you have. You have no arcane caster. You especially have to be careful if you use a published adventure. You can look here though for some help and inspiration. <a href="http://www.wizards.com/default.asp?x=dnd/oa/20030530b&page=1" target="_blank"><span style="color: #800080">http://www.wizards.com/default.asp?x=dnd/oa/20030530b&page=1</span></a></p><p>And at lower levels if you go too combat heavy your cleric will spend his time running around and healing all the time. You may have to introduce an npc or some other device maybe the rogue can use to help.</p><p>Also you have newbies at the table so I would let the story come to them.</p><p> </p><p></p><p> </p><p>I love the premise with the halfbreed heir and the high priest. Couple ideas you wanted a big hollow tree. How about some giant mosquito's carry one of the pc's(or an npc) and then fight in the big hollow tree mosquito lair. MAybe they need some info have to track down a member of the brotherhood or hit up somewhere one of the mages left a journal. <em><strong>Behold</strong></em> the Iron Library a storage house of knowledge and it's will do anything to keep it there!(I had a dream about this last night and I will introduce into my own campaign soon). </p><p>Crocodiles are always scary just throw a giant one and ala=instant cool chase part.</p><p> </p><p>So in parting I would just say have some fun and keep it simple. A lot of times a big awesome combat isn't whats fun, it's getting through the adventure feeling like you mattered in the game. Enjoying sitting at the table and taking in the mystery of the world you are portraying. Enjoying overcoming the challenges you have given them other than kill/loot/repeat.</p><p> </p><p>Happy gaming</p></blockquote><p></p>
[QUOTE="thejc, post: 5399833, member: 100006"] Well good luck on running the game. A couple observations. A your party is small(Im sure you know this) so you are lacking some skill sets that most adventures assume that you have. You have no arcane caster. You especially have to be careful if you use a published adventure. You can look here though for some help and inspiration. [URL="http://www.wizards.com/default.asp?x=dnd/oa/20030530b&page=1"][COLOR=#800080]http://www.wizards.com/default.asp?x=dnd/oa/20030530b&page=1[/COLOR][/URL] And at lower levels if you go too combat heavy your cleric will spend his time running around and healing all the time. You may have to introduce an npc or some other device maybe the rogue can use to help. Also you have newbies at the table so I would let the story come to them. I love the premise with the halfbreed heir and the high priest. Couple ideas you wanted a big hollow tree. How about some giant mosquito's carry one of the pc's(or an npc) and then fight in the big hollow tree mosquito lair. MAybe they need some info have to track down a member of the brotherhood or hit up somewhere one of the mages left a journal. [I][B]Behold[/B][/I] the Iron Library a storage house of knowledge and it's will do anything to keep it there!(I had a dream about this last night and I will introduce into my own campaign soon). Crocodiles are always scary just throw a giant one and ala=instant cool chase part. So in parting I would just say have some fun and keep it simple. A lot of times a big awesome combat isn't whats fun, it's getting through the adventure feeling like you mattered in the game. Enjoying sitting at the table and taking in the mystery of the world you are portraying. Enjoying overcoming the challenges you have given them other than kill/loot/repeat. Happy gaming [/QUOTE]
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