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My First campaign: Need Dming advice/tips
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<blockquote data-quote="Tox1C" data-source="post: 5401034" data-attributes="member: 100417"><p>Second session went well, I had some trouble coming up with on the fly stuff but I'm hopping that improves over time. One player I've already taken note that he is extremely rude to NPCS merchants and such so I figure down the road that might bite him in the ass. Other than a few minor DMing slip up I think it went pretty well.</p><p></p><p>Heres a short summary</p><p>After clearing out an outpost inhabitant by kobolds they found a pendent that belong to a lizardman cult member. After taking a rest after clearing out the kobolds the players spot a horse with a cart attachment that being dragged along. After following the trail the pcs come to a monstrous spider cave where they fought a large monstrous spider and some mediums ones and saved Samuel an Npc caravan merchant. They brought him back to town and with the aid of a cleric cure his posion and now hes resting at the church. </p><p>After taking a quick break in town to gather supplies and such the player set out to a crocodile breeding ground where the town scouts report heavy lizardmen/kobold traffic. On the way there they encounter a lizardman searching out some ruins and was ambused by a small scout party that was accompanying him. One kobold near the end of the fight breaks away and flees. As the pcs chase the running kobold a group of netural lizardmen rangers are in the area scouting out the cult spots the kobold and finishes off the fleeing kobold. After some brief dialogue the lizardmen agree to show them to the liar to speak with their elder lizardman in return they will help the rangers discover and infiltrate a cultist hidden temple. The players also learn a little history about the cult and how they once worshiped a black dragon named Shakarus who was brought down by a collaboration of champions of the time.</p><p> The game ended with discovering an rock formation in the middle of the croc's nesting area. After searching about for a bit the players discovered by using the pendent they could unlock a stone door with a tunnel.</p><p></p><p>Here is a problem I've encounter a little</p><p>For a 3 person party I'm not sure if it me just not having enough experience but it seems like one of the character even though hes only lvl 3 is a powerhouse fighter. He is a lvl 3 half orc fighter with a 20 str and with two weapon fighting along with dwarven waraxes weapon proficiency. The spider cave for example I threw one Large monstrous spider (Cr2) and 2 mediums (Cr1) and they took a little bit of damage but for the most part they walk through these guys (At this time they were only level 2 adventurers) I'm not really sure how to tweak my monsters so they are a bit challenging but not to OP but its hard when you have a +6/+5 attack bonus fighter with 1d10+5 damage. 8(</p></blockquote><p></p>
[QUOTE="Tox1C, post: 5401034, member: 100417"] Second session went well, I had some trouble coming up with on the fly stuff but I'm hopping that improves over time. One player I've already taken note that he is extremely rude to NPCS merchants and such so I figure down the road that might bite him in the ass. Other than a few minor DMing slip up I think it went pretty well. Heres a short summary After clearing out an outpost inhabitant by kobolds they found a pendent that belong to a lizardman cult member. After taking a rest after clearing out the kobolds the players spot a horse with a cart attachment that being dragged along. After following the trail the pcs come to a monstrous spider cave where they fought a large monstrous spider and some mediums ones and saved Samuel an Npc caravan merchant. They brought him back to town and with the aid of a cleric cure his posion and now hes resting at the church. After taking a quick break in town to gather supplies and such the player set out to a crocodile breeding ground where the town scouts report heavy lizardmen/kobold traffic. On the way there they encounter a lizardman searching out some ruins and was ambused by a small scout party that was accompanying him. One kobold near the end of the fight breaks away and flees. As the pcs chase the running kobold a group of netural lizardmen rangers are in the area scouting out the cult spots the kobold and finishes off the fleeing kobold. After some brief dialogue the lizardmen agree to show them to the liar to speak with their elder lizardman in return they will help the rangers discover and infiltrate a cultist hidden temple. The players also learn a little history about the cult and how they once worshiped a black dragon named Shakarus who was brought down by a collaboration of champions of the time. The game ended with discovering an rock formation in the middle of the croc's nesting area. After searching about for a bit the players discovered by using the pendent they could unlock a stone door with a tunnel. Here is a problem I've encounter a little For a 3 person party I'm not sure if it me just not having enough experience but it seems like one of the character even though hes only lvl 3 is a powerhouse fighter. He is a lvl 3 half orc fighter with a 20 str and with two weapon fighting along with dwarven waraxes weapon proficiency. The spider cave for example I threw one Large monstrous spider (Cr2) and 2 mediums (Cr1) and they took a little bit of damage but for the most part they walk through these guys (At this time they were only level 2 adventurers) I'm not really sure how to tweak my monsters so they are a bit challenging but not to OP but its hard when you have a +6/+5 attack bonus fighter with 1d10+5 damage. 8( [/QUOTE]
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