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My first chance at playing a warblade
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<blockquote data-quote="Stalker0" data-source="post: 3749738" data-attributes="member: 5889"><p>My group decided to try a one shot last session, so I got to play a warblade for the 1st time. We were 6th level, I was human, and happen to roll amazing stats for 3d6 (17 str and 18 int). These seemed perfect stats for a warblade, so off I went.</p><p></p><p>In general I enjoyed the class. I had a nice array of skills, and I got to use both my int bonus to reflex and int bonus to confirm criticals ability (however, one time I got hit by a fireball from ambush, so the fact that you only get the bonus when your not flatfooted is a big deal).</p><p></p><p>As to the maneuvers, I was actually a bit disappointed. Perhaps it was the manuevers I picked, but I wasn't thrilled by them. It wasn't the power, I felt like they had plenty of kick, they were just repetitive. I had 6 maneuvers total, and 4 known at a time. Since I get them back every encounter, I would open up every combat with my big 3rd level manuevers and just go from there. Every combat, same manuevers.</p><p></p><p>As to the balance of the class I will stick to my original opinion, they are better than other fighter classes, but they work fine if those are the fighter classes you are using.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 3749738, member: 5889"] My group decided to try a one shot last session, so I got to play a warblade for the 1st time. We were 6th level, I was human, and happen to roll amazing stats for 3d6 (17 str and 18 int). These seemed perfect stats for a warblade, so off I went. In general I enjoyed the class. I had a nice array of skills, and I got to use both my int bonus to reflex and int bonus to confirm criticals ability (however, one time I got hit by a fireball from ambush, so the fact that you only get the bonus when your not flatfooted is a big deal). As to the maneuvers, I was actually a bit disappointed. Perhaps it was the manuevers I picked, but I wasn't thrilled by them. It wasn't the power, I felt like they had plenty of kick, they were just repetitive. I had 6 maneuvers total, and 4 known at a time. Since I get them back every encounter, I would open up every combat with my big 3rd level manuevers and just go from there. Every combat, same manuevers. As to the balance of the class I will stick to my original opinion, they are better than other fighter classes, but they work fine if those are the fighter classes you are using. [/QUOTE]
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