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My first chance at playing a warblade
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<blockquote data-quote="Zurai" data-source="post: 3750522" data-attributes="member: 52324"><p>That's one way, certainly. Personally, the Warblade I play relies on his maneuvers mostly for defense and "holy <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I'm rolling way too many 1's tonight"- he keeps Moment of Perfect Mind, Iron Heart Surge, and Lightning Recovery readied pretty much as a matter of course. </p><p></p><p>I also designed him as a tactical fighter, though, so I may be a bit unusual in that regard. Even without maneuvers I have quite a few choices every round - charge, full attack, trip, disarm, sunder, provide flanking bonuses via Distracting Attack, etc. Add Mithral Tornado and Disrupting Blow to that and I have a ton of fun mucking with my DM's combat plans <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Zurai, post: 3750522, member: 52324"] That's one way, certainly. Personally, the Warblade I play relies on his maneuvers mostly for defense and "holy :):):):) I'm rolling way too many 1's tonight"- he keeps Moment of Perfect Mind, Iron Heart Surge, and Lightning Recovery readied pretty much as a matter of course. I also designed him as a tactical fighter, though, so I may be a bit unusual in that regard. Even without maneuvers I have quite a few choices every round - charge, full attack, trip, disarm, sunder, provide flanking bonuses via Distracting Attack, etc. Add Mithral Tornado and Disrupting Blow to that and I have a ton of fun mucking with my DM's combat plans :D [/QUOTE]
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