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My first character, could use some input.
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<blockquote data-quote="The_lone_gunman" data-source="post: 238276" data-attributes="member: 1143"><p>If you are looking to maximize your damage producing effectiveness, consider getting 4 lvls of fighter and the rest straight rogue. These are the feats you should be looking at:</p><p></p><p>Weapon Focus - Dagger</p><p>Weapon Specialization - Dagger</p><p>Ambi-dexterity</p><p>Two-weapon fighting</p><p>improved two-weapon fighting (much later)</p><p></p><p>The extra attacks with your off hand will allow you to maximize your sneak attack abilities. The weapon specialization's are real nice to have. Some other highly useful feats are:</p><p></p><p>Expertise (allows you to beef up your AC when needed)</p><p>Expert Tactician (gives you an extra action when your opponent is flat footed)</p><p>Improved Crit (dagger) very nice when combined with keen daggers.</p><p></p><p>For skills, make sure you max out tumbling so you can get into flanking positions.</p><p></p><p>the key to playing a combat effective rogue is to use your friends. Flanking is the key to your success. Make sure you have a good fighter buddy that you can flank with and the two of you will be death dealing machines. Whatever you do, do not run out there first, wait for the tank to engage and then assist him by tumbling to the other side of him. When in doubt, tumble out. Remember, you have crappy hit points and your damage output will put those silly monsters on you fast. By lvl 8 or so you will be a ginsu monster slicer.</p><p></p><p>TLG</p></blockquote><p></p>
[QUOTE="The_lone_gunman, post: 238276, member: 1143"] If you are looking to maximize your damage producing effectiveness, consider getting 4 lvls of fighter and the rest straight rogue. These are the feats you should be looking at: Weapon Focus - Dagger Weapon Specialization - Dagger Ambi-dexterity Two-weapon fighting improved two-weapon fighting (much later) The extra attacks with your off hand will allow you to maximize your sneak attack abilities. The weapon specialization's are real nice to have. Some other highly useful feats are: Expertise (allows you to beef up your AC when needed) Expert Tactician (gives you an extra action when your opponent is flat footed) Improved Crit (dagger) very nice when combined with keen daggers. For skills, make sure you max out tumbling so you can get into flanking positions. the key to playing a combat effective rogue is to use your friends. Flanking is the key to your success. Make sure you have a good fighter buddy that you can flank with and the two of you will be death dealing machines. Whatever you do, do not run out there first, wait for the tank to engage and then assist him by tumbling to the other side of him. When in doubt, tumble out. Remember, you have crappy hit points and your damage output will put those silly monsters on you fast. By lvl 8 or so you will be a ginsu monster slicer. TLG [/QUOTE]
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My first character, could use some input.
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