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My first convention...
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<blockquote data-quote="smerwin29" data-source="post: 1853302" data-attributes="member: 15050"><p>Winter Fantasy is not your normal convention (as if any gaming convention can be called normal). Winter Fantasy is run and sponsored solely by the RPGA, and most likely only RPGA events will be offered. For some reason a few people (some for good reasons, some not) despise the RPGA.</p><p></p><p>If you are really interested in attending Winter Fantasy, the first thing you'll want to do is sign up for the RPGA. It is free, and I'm sure you will be able to do so at WF. You will also want to do some research about the various kinds of adventures and campaigns under the RPGA umbrella. Most of this information is available from the links off the RPGA website. Be advised that getting the most out of the RPGA takes a little patience and "homework" to make sure you are in the type of game or campaign that interests you.</p><p></p><p>In terms of Winter Fantasy as a convention itself, this is generally how it works--and since it is only RPGA events, it usually runs a bit smoother for players. You will be able to register for events online once the schedule is set. At the convention, you can pick up your badge to show that you are registered, and usually each event will have a ticket. Let's say the first event you sign up for is Death in Darguun, the first special event in the RPGA's new Eberron campaign. On your schedule it will probably say that all players for this event meet in a certain spot (maybe in a certain room, maybe under a certain banner if it is one large playing area, etc.) In the area where the players meet there will be a marshall. The marshall is in charge of putting together tables of players and sending them off to play with a DM.</p><p></p><p>In the case of Death in Darguun, it is the beginning of a new campaign, so all players will be first level. This makes finding a table rather simple. In some campaigns, such as Living Greyhawk, players might have characters anywhere between 1st and 17th level, so you will have to talk to other players and the marshall to find a table for lower level characters.</p><p></p><p>Once you find a table, off you go with your DM to a designated gaming area, where you play your game. Gaming slots usually last about 5 hours--4 hours for playing and 1 for getting set up, filling out paperwork, etc. Then it is off to the next slot and the next game.</p><p></p><p>It bears repeating: the tough part for new players in the RPGA is navigating the various kinds of events and campaigns that are offered. It can be overwhelming to a new player in a convention setting. The RPGA should have staff there to explain things about the different campaigns, help you create a new character, and get you moving in the right direction. Most DMs are also very understanding of the questions that new players have.</p><p></p><p>I know this is just scratching the surface, so if I can answer any more specific questions, please feel free to contact me offlist or ask them here.</p><p></p><p>Regards,</p><p></p><p>Shawn</p></blockquote><p></p>
[QUOTE="smerwin29, post: 1853302, member: 15050"] Winter Fantasy is not your normal convention (as if any gaming convention can be called normal). Winter Fantasy is run and sponsored solely by the RPGA, and most likely only RPGA events will be offered. For some reason a few people (some for good reasons, some not) despise the RPGA. If you are really interested in attending Winter Fantasy, the first thing you'll want to do is sign up for the RPGA. It is free, and I'm sure you will be able to do so at WF. You will also want to do some research about the various kinds of adventures and campaigns under the RPGA umbrella. Most of this information is available from the links off the RPGA website. Be advised that getting the most out of the RPGA takes a little patience and "homework" to make sure you are in the type of game or campaign that interests you. In terms of Winter Fantasy as a convention itself, this is generally how it works--and since it is only RPGA events, it usually runs a bit smoother for players. You will be able to register for events online once the schedule is set. At the convention, you can pick up your badge to show that you are registered, and usually each event will have a ticket. Let's say the first event you sign up for is Death in Darguun, the first special event in the RPGA's new Eberron campaign. On your schedule it will probably say that all players for this event meet in a certain spot (maybe in a certain room, maybe under a certain banner if it is one large playing area, etc.) In the area where the players meet there will be a marshall. The marshall is in charge of putting together tables of players and sending them off to play with a DM. In the case of Death in Darguun, it is the beginning of a new campaign, so all players will be first level. This makes finding a table rather simple. In some campaigns, such as Living Greyhawk, players might have characters anywhere between 1st and 17th level, so you will have to talk to other players and the marshall to find a table for lower level characters. Once you find a table, off you go with your DM to a designated gaming area, where you play your game. Gaming slots usually last about 5 hours--4 hours for playing and 1 for getting set up, filling out paperwork, etc. Then it is off to the next slot and the next game. It bears repeating: the tough part for new players in the RPGA is navigating the various kinds of events and campaigns that are offered. It can be overwhelming to a new player in a convention setting. The RPGA should have staff there to explain things about the different campaigns, help you create a new character, and get you moving in the right direction. Most DMs are also very understanding of the questions that new players have. I know this is just scratching the surface, so if I can answer any more specific questions, please feel free to contact me offlist or ask them here. Regards, Shawn [/QUOTE]
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