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My first D&D experience (tonight!)
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<blockquote data-quote="Kichwas" data-source="post: 93843" data-attributes="member: 891"><p>Things to do for 'next time':</p><p></p><p>Roll up the treasure before the fight. If there's anything useful the monster's should try to use it against the PCs.</p><p></p><p>Consider cutting back results that don't make sense to you. Or increasing them if that is what is called for (when they kill a dragon in it's lair they should find more than 3 CP regardless of what the dice might say <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> ).</p><p></p><p>I like to have a lot of the treasure be mundane items. Like the food the orcs where keeping, a notebook with doodles in it, a tin cup, clothes, and so on.</p><p></p><p>Combat:</p><p></p><p>You'll learn the tricks with time. Here's how I would have run the second fight:</p><p></p><p>Kobold 1 and and Orc 2 try to rush up on the PC, but leave an angle for Kobold 2 to shoot from. Kobold 2 should not get any closer than the limits of his darkvision.</p><p></p><p>Check the player on his PC's light source. If he doesn't have any then he's fighting blind. If he does have one and the NPCs think they can spare an attack on it they should try to put it out (if they have darkvision that is).</p><p></p><p>After the PC took out the Kobold with the corssbow I would have the Orc and Kobold split up and move in opposite directions. assuming it was a hallway with a door on side. Have one of them grab the crossbow of the fallen Kobold and move as far away as he can with a held action. Have the other stand with a weapon right on the door and have a held action. Both are holding to attack anything that comes through that door. With the melee guy holding to attack after the shooter.</p><p></p><p>When the monk opens the door he gets shot, then engaged in melee with an axe or spear.</p><p></p><p>If there's a round 2 the melee NPC moves back 5 feet and holds, and the crossbow guy fires.</p><p></p><p>Kobolds have what it takes to coordinate this. What makes a Kobold dangerous is their ability to organize. Orcs are another matter. So while they might plan that out you might also introduce some random chance that the Orc breaks from the plan and 'does something stupid'.</p><p></p><p>As you play the game; you'll come up with all kinds of devious ideas like this.</p><p></p><p>Remember to have those ideas match the Wis and Alignment of the NPCs. (Int is just book lurn'n, one o' those edjumacation thangs; Wis counts for knowing the right thing to do.)</p></blockquote><p></p>
[QUOTE="Kichwas, post: 93843, member: 891"] Things to do for 'next time': Roll up the treasure before the fight. If there's anything useful the monster's should try to use it against the PCs. Consider cutting back results that don't make sense to you. Or increasing them if that is what is called for (when they kill a dragon in it's lair they should find more than 3 CP regardless of what the dice might say :D ). I like to have a lot of the treasure be mundane items. Like the food the orcs where keeping, a notebook with doodles in it, a tin cup, clothes, and so on. Combat: You'll learn the tricks with time. Here's how I would have run the second fight: Kobold 1 and and Orc 2 try to rush up on the PC, but leave an angle for Kobold 2 to shoot from. Kobold 2 should not get any closer than the limits of his darkvision. Check the player on his PC's light source. If he doesn't have any then he's fighting blind. If he does have one and the NPCs think they can spare an attack on it they should try to put it out (if they have darkvision that is). After the PC took out the Kobold with the corssbow I would have the Orc and Kobold split up and move in opposite directions. assuming it was a hallway with a door on side. Have one of them grab the crossbow of the fallen Kobold and move as far away as he can with a held action. Have the other stand with a weapon right on the door and have a held action. Both are holding to attack anything that comes through that door. With the melee guy holding to attack after the shooter. When the monk opens the door he gets shot, then engaged in melee with an axe or spear. If there's a round 2 the melee NPC moves back 5 feet and holds, and the crossbow guy fires. Kobolds have what it takes to coordinate this. What makes a Kobold dangerous is their ability to organize. Orcs are another matter. So while they might plan that out you might also introduce some random chance that the Orc breaks from the plan and 'does something stupid'. As you play the game; you'll come up with all kinds of devious ideas like this. Remember to have those ideas match the Wis and Alignment of the NPCs. (Int is just book lurn'n, one o' those edjumacation thangs; Wis counts for knowing the right thing to do.) [/QUOTE]
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