Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
my first DM session
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hawken" data-source="post: 2862078" data-attributes="member: 23619"><p>First, congratulations on your first game. Sorry to hear that it didn't go as smoothly as you would have liked. They rarely do though. </p><p></p><p>I'm glad that you're not entirely discouraged from continuing to DM. Keep at it. You know what's best for you, but I'd suggest not dropping it for a couple of months. Having the DMG is very important. If you can't get one, for whatever reason, download a copy of the SRD and use that as a reference, it has some material from the DMG and you can familiarize yourself with that until you get a hold of a DMG. </p><p></p><p>Regarding your "gaming buddy" if you're not too cheesed off at him to invite him back, instead ask if you can borrow his DMG. Get him to put up or shut up. If he doesn't want to contribute by helping you out, the just have him limit his contributions to the game to those that come from only a player and not someone asking to be ejected from the game. </p><p></p><p>Don't worry about the trap thing. Things like that happen even to experienced DMs. And they are going to happen. Just go with it and if it ends up holding up the game, give the players an 'out' and move on.</p><p></p><p>Ask what the other (other as in everyone who <em>wasn't</em> busting your chops) players thought about your session. Ask what they didn't like and what they did and work with that. The game is for the players. If they have some input into how it's done, they'll be more interested in it and more likely to overlook any slip ups and be less concerned with some of the rules. If you have some ideas for adventures, run it by them, see what they think. Ask where they want the game to go. Do they want a long campaign that would end up with high-level or epic characters? Do they want one-shot games? Have your players help with the game creation by developing backgrounds for their characters and then integrate some of that info into your game. If one of the PCs ran away from home, how would that impact the game if a sibling or parent showed up to bring them back home? Maybe one of them has a shady past and is being hunted by bounty hunters? A Han Solo-Boba Fett arc could add some spice to the game.</p></blockquote><p></p>
[QUOTE="Hawken, post: 2862078, member: 23619"] First, congratulations on your first game. Sorry to hear that it didn't go as smoothly as you would have liked. They rarely do though. I'm glad that you're not entirely discouraged from continuing to DM. Keep at it. You know what's best for you, but I'd suggest not dropping it for a couple of months. Having the DMG is very important. If you can't get one, for whatever reason, download a copy of the SRD and use that as a reference, it has some material from the DMG and you can familiarize yourself with that until you get a hold of a DMG. Regarding your "gaming buddy" if you're not too cheesed off at him to invite him back, instead ask if you can borrow his DMG. Get him to put up or shut up. If he doesn't want to contribute by helping you out, the just have him limit his contributions to the game to those that come from only a player and not someone asking to be ejected from the game. Don't worry about the trap thing. Things like that happen even to experienced DMs. And they are going to happen. Just go with it and if it ends up holding up the game, give the players an 'out' and move on. Ask what the other (other as in everyone who [I]wasn't[/I] busting your chops) players thought about your session. Ask what they didn't like and what they did and work with that. The game is for the players. If they have some input into how it's done, they'll be more interested in it and more likely to overlook any slip ups and be less concerned with some of the rules. If you have some ideas for adventures, run it by them, see what they think. Ask where they want the game to go. Do they want a long campaign that would end up with high-level or epic characters? Do they want one-shot games? Have your players help with the game creation by developing backgrounds for their characters and then integrate some of that info into your game. If one of the PCs ran away from home, how would that impact the game if a sibling or parent showed up to bring them back home? Maybe one of them has a shady past and is being hunted by bounty hunters? A Han Solo-Boba Fett arc could add some spice to the game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
my first DM session
Top