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My First Druid - tips?
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<blockquote data-quote="Ridley's Cohort" data-source="post: 3330903" data-attributes="member: 545"><p>Augment Summoning is very good. It also changes the combat dynamics in a way that is interesting and really fun, once you get the hang of the handling the statistics.</p><p></p><p>I agree. with the 'smurf; Natural Spell is <strong>not</strong> a must have. If you are not really into Wildshaping because you want to differentiate yourself from another Druid, spend the feat some other way.</p><p></p><p>Depending on your DM's rule interpretation, Natural Bond to boost your Animal Companion could be very cool.</p><p></p><p>Multiple Druids in the party have some very useful potential synergies. The granddaddy is Animal Growth. Now, normally you would Summon something big and followup with an Animal Growth on Round 2. But with 2 Animal Companions in the party pulling, this spell out on Round 1 is well worth it. Even those little spells like Speak with Animals and Magic Fang look a lot more useful with another Druid in the party.</p><p></p><p>Take your time (when possible). </p><p></p><p>With the Animal Companion, HP-rich animals to Summon, Wildshape, some good wide area control spells, and a few oddball spells like Call Lightning, the Druid has the deepest pool of combat resources to draw on of any Core class. The Druid rules the day in slow combats. </p><p></p><p>The tactical problem for the Druid is that these resources take precious time to deploy. Worst still, you will have the worst AC in the party; so getting any spells off successfully, much less your favorite Summon, is not a given. </p><p></p><p>Understand your strengths and weaknesses. When you not like the lay of the battlefield, do not be afraid to make a small tactical retreat and drop a Obscuring Mist/Fog Cloud/ Sleet Storm to buy some time.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 3330903, member: 545"] Augment Summoning is very good. It also changes the combat dynamics in a way that is interesting and really fun, once you get the hang of the handling the statistics. I agree. with the 'smurf; Natural Spell is [b]not[/b] a must have. If you are not really into Wildshaping because you want to differentiate yourself from another Druid, spend the feat some other way. Depending on your DM's rule interpretation, Natural Bond to boost your Animal Companion could be very cool. Multiple Druids in the party have some very useful potential synergies. The granddaddy is Animal Growth. Now, normally you would Summon something big and followup with an Animal Growth on Round 2. But with 2 Animal Companions in the party pulling, this spell out on Round 1 is well worth it. Even those little spells like Speak with Animals and Magic Fang look a lot more useful with another Druid in the party. Take your time (when possible). With the Animal Companion, HP-rich animals to Summon, Wildshape, some good wide area control spells, and a few oddball spells like Call Lightning, the Druid has the deepest pool of combat resources to draw on of any Core class. The Druid rules the day in slow combats. The tactical problem for the Druid is that these resources take precious time to deploy. Worst still, you will have the worst AC in the party; so getting any spells off successfully, much less your favorite Summon, is not a given. Understand your strengths and weaknesses. When you not like the lay of the battlefield, do not be afraid to make a small tactical retreat and drop a Obscuring Mist/Fog Cloud/ Sleet Storm to buy some time. [/QUOTE]
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