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<blockquote data-quote="JConstantine" data-source="post: 9668167" data-attributes="member: 7052620"><p>I'd go with the phylactery idea because relying on a minion to cast raise dead a. requires her to trust said minion, b. requires the minion to be loyal enough to do it, and c. requires that minion to actually be alive and attuned to do so (and we all know what adventurers are like).</p><p></p><p>Assuming the phylactery idea, I think whether it's too soon will depend on how much in-game time has passed. If she does show up, the players are very likely going to try to kill her again.</p><p></p><p>I prefer the latter idea, if only because it shows that this isn't Karnach's one woman band.</p><p></p><p>On the one hand, having two villains with the same gimmick is repetitive, but on the other it can reinforce the idea that this is the Emerald Claw's schtick and why they're so hard to stamp out. How it comes across at the table will largely come down to execution.</p><p>All this said, having Karnach, Garrow and Dura might water things down too much, so I'd probably choose two. Either keep Garrow and fill Dura's role with Karnach, or replace Garrow with Karnach and have her conversing with Dura in the holocall homage. And if you haven't already, I'd maybe drop mention of Lady Illmarrow just to hint that it's even wider spread.</p></blockquote><p></p>
[QUOTE="JConstantine, post: 9668167, member: 7052620"] I'd go with the phylactery idea because relying on a minion to cast raise dead a. requires her to trust said minion, b. requires the minion to be loyal enough to do it, and c. requires that minion to actually be alive and attuned to do so (and we all know what adventurers are like). Assuming the phylactery idea, I think whether it's too soon will depend on how much in-game time has passed. If she does show up, the players are very likely going to try to kill her again. I prefer the latter idea, if only because it shows that this isn't Karnach's one woman band. On the one hand, having two villains with the same gimmick is repetitive, but on the other it can reinforce the idea that this is the Emerald Claw's schtick and why they're so hard to stamp out. How it comes across at the table will largely come down to execution. All this said, having Karnach, Garrow and Dura might water things down too much, so I'd probably choose two. Either keep Garrow and fill Dura's role with Karnach, or replace Garrow with Karnach and have her conversing with Dura in the holocall homage. And if you haven't already, I'd maybe drop mention of Lady Illmarrow just to hint that it's even wider spread. [/QUOTE]
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