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My First Ever d&d post! attempt at warrior vs wizard pvp
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<blockquote data-quote="cjosephs1s" data-source="post: 5712584" data-attributes="member: 6683450"><p>Well once again its a matter of rules of engagement then (technically). If buffs and casting and all that other stuff is allowed before initiative takes place. </p><p> </p><p>But this is a technicality with the flat footed thing. While Jimlock does have a point and yes it could save my life I'm over riding this as common sense in this and many situations. The idea that you see someone attacking you but they are somehow so fast you dont' have time to react even though you know they are attacking you is just silly. </p><p> </p><p>Flat footed in essence means you were stopped dead in your tracks and attacked before you had a chance to react (me and my friend are walking side by side down the path and I attempt to stab him in the gut); hence flat footed. I'm not sure if 3.5 still has a surprise round or not anymore but that was the whole point of one and made much more sense. Once initiative is rolled that signals that your character is ready for combat and anything that might happen during combat including being attacked and thus not caught flat footed and unaware of an attack even if its not your turn yet. (does anyone allow rogues who win initiative to make a charge attack and add sneak attack damage when they stab something face to face? the idea sounds ridiculous and nothing like a sneak attack yet if you go by this silly rule that's what a rogue can do and probably do it well as they have a high initiative bonus.) </p><p> </p><p>Is this flat footed thing a rule? yes. Does it make any kind of actual sense even in campaigns? no. Especially in this instance where this wizard knows for a fact, 100% bona fide guarenteed, its a pvp matchup.</p></blockquote><p></p>
[QUOTE="cjosephs1s, post: 5712584, member: 6683450"] Well once again its a matter of rules of engagement then (technically). If buffs and casting and all that other stuff is allowed before initiative takes place. But this is a technicality with the flat footed thing. While Jimlock does have a point and yes it could save my life I'm over riding this as common sense in this and many situations. The idea that you see someone attacking you but they are somehow so fast you dont' have time to react even though you know they are attacking you is just silly. Flat footed in essence means you were stopped dead in your tracks and attacked before you had a chance to react (me and my friend are walking side by side down the path and I attempt to stab him in the gut); hence flat footed. I'm not sure if 3.5 still has a surprise round or not anymore but that was the whole point of one and made much more sense. Once initiative is rolled that signals that your character is ready for combat and anything that might happen during combat including being attacked and thus not caught flat footed and unaware of an attack even if its not your turn yet. (does anyone allow rogues who win initiative to make a charge attack and add sneak attack damage when they stab something face to face? the idea sounds ridiculous and nothing like a sneak attack yet if you go by this silly rule that's what a rogue can do and probably do it well as they have a high initiative bonus.) Is this flat footed thing a rule? yes. Does it make any kind of actual sense even in campaigns? no. Especially in this instance where this wizard knows for a fact, 100% bona fide guarenteed, its a pvp matchup. [/QUOTE]
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