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My First "Evil" Campaign - Plotline Suggestions?
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<blockquote data-quote="F5" data-source="post: 3419861" data-attributes="member: 4607"><p>Honestly, I think you've got enough of an overall plot right there. Work out some specific adventure ideas that you'd like to play out (maybe allies of the pimp come for revenge, or there is a kidnapping, or the group is contacted to help with a major heist, etc). But you've got the seeds planted...the Union is an influential group of antagonists that have their hooks in the players' lives. It's up to them where it goes from there. Do they work for the Union to further their own ends, or try to break away and make their own way? </p><p></p><p>That's the big strength of the "evil" campaign...it works just fine for the players' only motives to be "kill things and take their stuff" or "make myself more powerful". Flesh out some other major forces in the city (the corrput law enforcement, the greedy, inept mayor, the rival street gang, the friendly neigborhood shopkeeper, etc), and let the players go cause trouble. Ideally, they come to the attention of a noble adventuring troupe, for whom they players' little band eventually becomes the BBEG...</p></blockquote><p></p>
[QUOTE="F5, post: 3419861, member: 4607"] Honestly, I think you've got enough of an overall plot right there. Work out some specific adventure ideas that you'd like to play out (maybe allies of the pimp come for revenge, or there is a kidnapping, or the group is contacted to help with a major heist, etc). But you've got the seeds planted...the Union is an influential group of antagonists that have their hooks in the players' lives. It's up to them where it goes from there. Do they work for the Union to further their own ends, or try to break away and make their own way? That's the big strength of the "evil" campaign...it works just fine for the players' only motives to be "kill things and take their stuff" or "make myself more powerful". Flesh out some other major forces in the city (the corrput law enforcement, the greedy, inept mayor, the rival street gang, the friendly neigborhood shopkeeper, etc), and let the players go cause trouble. Ideally, they come to the attention of a noble adventuring troupe, for whom they players' little band eventually becomes the BBEG... [/QUOTE]
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