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My First "Evil" Campaign - Plotline Suggestions?
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<blockquote data-quote="Graf" data-source="post: 3420780" data-attributes="member: 3087"><p>I'm gonna toss out something partially related to the "evil" issue...</p><p></p><p>You're characters are likely to do bad things "because they had to". I.e. environment is a factor.</p><p></p><p>In standard DnD by the time you're 3rd level you're rich; especially if you were originally poor. Likewise, while the dockworker's union is a good/interesting organization initially there will be a point in the game (5th level? 7th level?) when it will cease to matter.</p><p></p><p>You're initial game concept sounds fun and innovative, you should take your time with them coming up from 1st level to 3rd or so. Draw out the adventures, give them time to roleplay being poor, having to make difficult choices.</p><p></p><p>How you handle the transition from nobody to powerful-somebodies will be very important.</p><p></p><p>I think pawsplay has given you some good advice regarding foils. I would definitely try to lace the game with minor corrupt priests, treacherous police sargents, advantage seeking merchants and corrupt landed nobles.</p><p>I.e. people who could either rise in power as the players do, or otherwise act as foils to them -within- the system. People who will be in a position to challenge them and keep your game gritty. </p><p></p><p>How far up are you planning on pushing the epic/worldsaving concept of the game?</p></blockquote><p></p>
[QUOTE="Graf, post: 3420780, member: 3087"] I'm gonna toss out something partially related to the "evil" issue... You're characters are likely to do bad things "because they had to". I.e. environment is a factor. In standard DnD by the time you're 3rd level you're rich; especially if you were originally poor. Likewise, while the dockworker's union is a good/interesting organization initially there will be a point in the game (5th level? 7th level?) when it will cease to matter. You're initial game concept sounds fun and innovative, you should take your time with them coming up from 1st level to 3rd or so. Draw out the adventures, give them time to roleplay being poor, having to make difficult choices. How you handle the transition from nobody to powerful-somebodies will be very important. I think pawsplay has given you some good advice regarding foils. I would definitely try to lace the game with minor corrupt priests, treacherous police sargents, advantage seeking merchants and corrupt landed nobles. I.e. people who could either rise in power as the players do, or otherwise act as foils to them -within- the system. People who will be in a position to challenge them and keep your game gritty. How far up are you planning on pushing the epic/worldsaving concept of the game? [/QUOTE]
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