Well, it was a last minute thing, but we put together a beginning Farscape adventure and had a blast.
THE CAST
Capt. Cornelius, a simian-looking space Pirate that was Offshoot Sebacian.
A Luxan Priest
A Luxan Warrior
A Delvian Mystic
"Hot Time On The Town"
One by one, the players explained their character’s current lives to the rest of the group. And then I started the show with Capt. Cornelius waking up as a prisoner on a Leviathan and soaked in sweat.
The Pirate deduced that his cell was unlocked, but closed and with a lot of effort slowly opened the door. A quick scan of the hall found a lot of dead PeaceKeepers laid out of the floor from the Living Death. After securing a PK pistol full of oil, the Pirate went to look for the bridge. He found two Luxans chained to the wall of one cell and had a hell of a time shutting off the electric charge in the manacles. (The Luxans had to be broken of the habit of trying to pick the locks with their tongues.)
The group then found an incapacitated Delvian. He was strung between two flashing light sources and in a constant state of pleasure from photogasims.
So from there, the Luxan Warrior wondered off on his own to discover a cold hallway and lots of gunfire. The rest of them discovered the Pilot’s chamber and two aliens who claimed to have engineered the escape.
I gave them the options of 1.) crawling through the ducts to the PK infested bridge and do … something. 2. try to rehack the Leviathan’s systems for temperature control (where were locked down by the PKs.) 3. think of a clever alternative, such as opening all the bulkhead doors so the heated air would circulate and then kill the PKs. They blew all their Control points to do the rehack.
As an aside, Control points were also used to temporarily gain the Open Locks skill as well as get an Arms Profession in the attempt to jury rig a plasma pistol to overload like a grenade. Both of the uses of Contol points to "create skills out of thin air," ended up failing through bad rolls and it was a quite expensive way to use thier Points.
The rehack worked, the PKs died. The two aliens had ship full of accomplices try to board the Leviathan as they sedated the ship, the whole thing was a set up to steal the living ship from the PKs. The crew, faced with either death or indentured servitude to pay for passage home, took on the aliens.
The combat gave me this impression of the rules, they seem wonky, but work well. The high defense ratings, high hit points balance out the many opportunities to fire twice in a round at level 1 and the sheer damage that Farscape weapons do. There are a lot of near misses that go on in the game, but when you get hit, you feel it and can’t take much more of that punishment.
Even though the game was a one-shot cobbled together at the last minute, the players demanded, “to see what happens next week.” So we are doing it again and I’ll just take it one episode at a time, which is how it seems that Farscape does it for a lot of their episodes.
The Delvian died, but mostly because the player decided his knowledge of Farscape was woefully inadequate to play the game and he’s now whipping up another hapless human who's stuck on the other side of the galaxy.
THE CAST
Capt. Cornelius, a simian-looking space Pirate that was Offshoot Sebacian.
A Luxan Priest
A Luxan Warrior
A Delvian Mystic
"Hot Time On The Town"
One by one, the players explained their character’s current lives to the rest of the group. And then I started the show with Capt. Cornelius waking up as a prisoner on a Leviathan and soaked in sweat.
The Pirate deduced that his cell was unlocked, but closed and with a lot of effort slowly opened the door. A quick scan of the hall found a lot of dead PeaceKeepers laid out of the floor from the Living Death. After securing a PK pistol full of oil, the Pirate went to look for the bridge. He found two Luxans chained to the wall of one cell and had a hell of a time shutting off the electric charge in the manacles. (The Luxans had to be broken of the habit of trying to pick the locks with their tongues.)
The group then found an incapacitated Delvian. He was strung between two flashing light sources and in a constant state of pleasure from photogasims.
So from there, the Luxan Warrior wondered off on his own to discover a cold hallway and lots of gunfire. The rest of them discovered the Pilot’s chamber and two aliens who claimed to have engineered the escape.
I gave them the options of 1.) crawling through the ducts to the PK infested bridge and do … something. 2. try to rehack the Leviathan’s systems for temperature control (where were locked down by the PKs.) 3. think of a clever alternative, such as opening all the bulkhead doors so the heated air would circulate and then kill the PKs. They blew all their Control points to do the rehack.
As an aside, Control points were also used to temporarily gain the Open Locks skill as well as get an Arms Profession in the attempt to jury rig a plasma pistol to overload like a grenade. Both of the uses of Contol points to "create skills out of thin air," ended up failing through bad rolls and it was a quite expensive way to use thier Points.
The rehack worked, the PKs died. The two aliens had ship full of accomplices try to board the Leviathan as they sedated the ship, the whole thing was a set up to steal the living ship from the PKs. The crew, faced with either death or indentured servitude to pay for passage home, took on the aliens.
The combat gave me this impression of the rules, they seem wonky, but work well. The high defense ratings, high hit points balance out the many opportunities to fire twice in a round at level 1 and the sheer damage that Farscape weapons do. There are a lot of near misses that go on in the game, but when you get hit, you feel it and can’t take much more of that punishment.
Even though the game was a one-shot cobbled together at the last minute, the players demanded, “to see what happens next week.” So we are doing it again and I’ll just take it one episode at a time, which is how it seems that Farscape does it for a lot of their episodes.
The Delvian died, but mostly because the player decided his knowledge of Farscape was woefully inadequate to play the game and he’s now whipping up another hapless human who's stuck on the other side of the galaxy.