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My first FFG purchase (A review of sorts)
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<blockquote data-quote="DMH" data-source="post: 1924421" data-attributes="member: 24945"><p>I got mine today (Elemental Lore, Cityworks, Monster Handbook and Darkness and Dread) and have to say that D&D is chocked full of horror goodness. In fact it has some ideas for a low powered game, horror or not. I never liked the idea of a puny human killing an adult dragon and they came up with 24 low powered classes that could never do that. Most of them are jobs as classes. I am not sure if that is better than the d20 CoC generic classes though. Speaking of CoC, there is rules for madness and fear and a whole chapter on research and tomes of evil.</p><p></p><p>I skimmed MH and EL (and got a headache from reading too fast) and was dissapointed with EL (I wanted more water and air elementals); MH is everything that the reviews say it is and now sits next to the Book of Templates (DE) and Advanced Bestiary.</p><p></p><p>D&D also gave me an idea for magic with in a horror game: humans have a power cap at 5th level arcane spells. If the players want their PCs to cast higher ones, the characters must become inhuman.</p></blockquote><p></p>
[QUOTE="DMH, post: 1924421, member: 24945"] I got mine today (Elemental Lore, Cityworks, Monster Handbook and Darkness and Dread) and have to say that D&D is chocked full of horror goodness. In fact it has some ideas for a low powered game, horror or not. I never liked the idea of a puny human killing an adult dragon and they came up with 24 low powered classes that could never do that. Most of them are jobs as classes. I am not sure if that is better than the d20 CoC generic classes though. Speaking of CoC, there is rules for madness and fear and a whole chapter on research and tomes of evil. I skimmed MH and EL (and got a headache from reading too fast) and was dissapointed with EL (I wanted more water and air elementals); MH is everything that the reviews say it is and now sits next to the Book of Templates (DE) and Advanced Bestiary. D&D also gave me an idea for magic with in a horror game: humans have a power cap at 5th level arcane spells. If the players want their PCs to cast higher ones, the characters must become inhuman. [/QUOTE]
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My first FFG purchase (A review of sorts)
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