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My first homebre class...Please help me tinker!
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<blockquote data-quote="Khaalis" data-source="post: 1419580" data-attributes="member: 2167"><p><strong>For the non-downloader types...</strong></p><p></p><p>First things first, since many people don’t like to download attachments, and want things quick and simple like – so for them folk… here is the class in EN style.</p><p></p><p><span style="color: royalblue"><strong>ARCANE WARRIOR</strong></span></p><p><strong>Alignment:</strong> Any </p><p><strong>Hit Die:</strong> d6</p><p></p><p><strong>Class Skills</strong></p><p>The Arcane Warrior’s class skills (and the key ability for each skill) are Bluff (Cha), Climb (Str), Concentration (Cha), Jump (Str), Knowledge (Arcana) (Int), Listen (Wis), Sense Motive (Wis), Spellcraft (Int), Swim (Str), Ride(Dex), Search(Int), Tumble (Dex), Intimidate(Cha) and Use Magic Device (Cha).</p><p><strong>Skill Points at 1st Level:</strong> (4 + Int modifier) x4.</p><p><strong>Skill Points at Each Additional Level:</strong> 2 + Int modifier.</p><p></p><p><strong>BAB:</strong> Intermediate</p><p><strong>Good Saves:</strong> Fortitude & Reflex</p><p>1…..Combat Casting, Arcane Health</p><p>2…..Combat Style</p><p>3…..Way of the Warrior</p><p>4…..Arcane Strike</p><p>5…..Arcane Combat</p><p>6…..Arcane Resistance</p><p>7…..-----</p><p>8…..Improved Combat Style, Arcane Strike +1</p><p>9…..Improved Arcane Combat</p><p>10…-----</p><p>11…Arcane Defense</p><p>12…Arcane Strike +2</p><p>13…Combat Style Mastery</p><p>14…-----</p><p>15…Greater Arcane Combat</p><p>16…Arcane Strike +3</p><p>17…-----</p><p>18…Arcane Resistance</p><p>19…-----</p><p>20…Spell Mastery, Arcane Strike +4, Greater Arcane Defense</p><p></p><p><strong>––—— Spells per Day ——–—</strong></p><p><strong>Lev..0…..1…..2…..3…..4…..5</strong></p><p>1…....2…...0…...0…...0…...0…...0 </p><p>2…....3…...0…...0…...0…...0…...0 </p><p>3…....3…...1…...0…...0…...0…...0 </p><p>4…....3…...2…...0…...0…...0…...0 </p><p>5…....3…...3…...1…...0…...0…...0 </p><p>6…....3…...3…...2…...0…...0…...0 </p><p>7…....3…...3…...3…...0…...0…...0 </p><p>8…....3…...3…...3…...1…...0…...0 </p><p>9…....3…...3…...3…...2…...0…...0 </p><p>10…..3…...3…...3…...2…...0…...0 </p><p>11…..3…...3…...3…...3…...1…...0 </p><p>12…..3…...3…...3…...3…...2…...0 </p><p>13…..3…...3…...3…...3…...2…...1 </p><p>14…..4…...3…...3…...3…...3…...1 </p><p>15…..4…...4…...3…...3…...3…...2 </p><p>16…..4…...4…...4…...3…...3…...2 </p><p>17…..4…...4…...4…...4…...3…...3 </p><p>18…..4…...4…...4…...4…...4…...3 </p><p>19…..5…...5…...5…...4…...4…...4 </p><p>20…..5…...5…...5…...5…...5…...5 </p><p></p><p><strong>————— Spells Known —————</strong></p><p><strong>Lev…..0…..1…..2…..3…..4th…..5th</strong></p><p>1….......4…...—…..—….—….….—…….— </p><p>2….......5…...2*….—….—….….—…….— </p><p>3….......6…...3…...—….—….….—…….— </p><p>4….......6…...3…...2*…—….….—…….— </p><p>5….......6…...4…...3…..—….….—…….— </p><p>6….......6…...4…...3…..—….….—…….— </p><p>7….......6…...4…...4…..2*…….—…….— </p><p>8….......6…...4…...4…..3…..….—…….— </p><p>9….......6…...4…...4…..3…..….—…….— </p><p>10….....6…...4…...4…..4…..….2*…….— </p><p>11….....6…...4…...4…..4…..….3…..….— </p><p>12….....6…...4…...4…..4…..….3…..….— </p><p>13….....6…...4…...4…..4…..….4…..….2* </p><p>14….....6…...4…...4…..4…..….4…..….3 </p><p>15….....6…...4…...4…..4…..….4…..….3 </p><p>16….....6…...5…...4…..4…..….4…..….4 </p><p>17….....6…...5…...5…..4…..….4…..….4 </p><p>18….....6…...5…...5…..5…..….4…..….4 </p><p>19….....6…...5…...5…..5…..….5…..….4 </p><p>20….....6…...5…...5…..5…..….5…..….5 </p><p>* Provided the Arcane Warrior has a high enough Charisma score to have a bonus spell of this level.</p><p></p><p><strong>Class Features</strong></p><p>All of the following are class features of the Arcane Warrior.</p><p></p><p><strong>Weapon and Armor Proficiency:</strong> An Arcane Warrior is proficient with all simple and martial weapons. Arcane Warriors are not proficient with armor and shields. An Arcane Warrior cannot cast spells or benefit from any other class features while wearing armor or using a shield. Instead, he applies his Charisma modifier to his Armor Class as an arcane bonus. </p><p></p><p><strong>Casting Spells:</strong> An Arcane Warrior casts spells based on his innate ability to directly infleunce and manipulate arcane magical energy, as measured by his Charisma. As such, the Arcane Warrior is not required to perform verbal or somatic actions as other spell casters do. Instead, each time an Arcane Warrior wishes to cast a spell, he first must make a successful Concentration check versus the Difficulty Class of the spell. The DC of the spell is calculated as 10 + the level of the spell. If successful, the spell is cast. If the attempt is not successful, the spell fails, and the slot the spell occupied is emptied. Additionally, the Arcane Warrior also may perform spells as though he had acquired the feat Eschew Materials. Every Arcane Warrior has a unique Tell – a physiological sign that he or she is harnassing magical energy. Examples of Tells are glowing eyes or a colored nimbus surrounding the body. </p><p>…..The Difficulty Class for a saving throw against an Arcane Warrior’s spell is 10 + the spell level + the Arcane Warrior’s Charisma modifier. For the purpose of determining damage and other spell effects, the Arcane Warrior should be considered as a sorcerers of three levels lower.</p><p>…..Like other spellcasters, an Arcane Warrior can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on <em>Table: The Arcane Warrior</em>. In addition, he receives bonus spells per day if he has a high Charisma score. When <em>Table: Arcane Warrior Spells Known</em> indicates that the Arcane Warrior gets 0 spells per day of a given spell level, he gains only the bonus spells he would be entitled to based on his Charisma score for that spell level.</p><p>…..The Arcane Warrior’s selection of spells is extremely limited and is drawn from their own list. An Arcane Warrior begins play knowing four 0-level spells of your choice drawn from that list. (Unlike spells per day, the number of spells an Arcane Warrior knows is not affected by his Charisma score; the numbers on <em>Table: Arcane Warrior Spells Known are fixed</em>.)</p><p></p><p><strong>Arcane Health:</strong> Beginning at the 1st level, an Arcane Warrior uses his Charisma modifier to determine the number of Hit Points he gains.</p><p></p><p><strong>Way of the Warrior:</strong> An Arcane Warrior may convert a prepared spell slot of 1st level or higher into specific offensive or defensive spell-like effects as detailed below. In effect, the Arcane Warrior may choose to “lose” any prepared spell in order to gain a spell-like effect of the same spell level or lower. Upon taking this action, he must declare whether he is choosing to gain either an offensive or defensive bonus. This choice is permanent for the duration of the effect. This may be done a number of times per day equal to the Arcane Warrior’s Charisma modifier.</p><p>…..If an offensive bonus is chosen, the Arcane Warrior adds the appropriate modifier to his attack roll(s) and damage roll(s) during the duration of the effect. If an Arcane Warrior has multiple attacks per turn, the offensive bonus is only applied to the first. If a defensive bonus is chosen, the appropriate modifier is added to his Armor Class for as long as the effect lasts.</p><p> </p><p><strong>Spell Level…..Offensive Bonus…..Defensive Bonus…..….Duration</strong></p><p>1………………….….….….+1…………………….….….+1……………….….….….1 min/level</p><p>2………………….….….….+2…………………….….….+2……………….….….….10 min/level</p><p>3………………….….….….+3…………………….….….+3……………….….….….10 min/level</p><p>4………………….….….….+4…………………….….….+4……………….….….….15 min/level</p><p>5………………….….….….+5…………………….….….+5……………….….….….15 min/level</p><p></p><p><u>Example</u>: <em>Jaidin is a 6th level Arcane Warrior. She knows that the bandits’ lair is just around the corner, so she needs to prepare. She uses her Way of the Warrior ability twice in succession, and chooses to use her two daily 2nd level spell slots – one for offense, and one for defense. Her AC is now 2 higher thanks to her Arcane bonus, and her BAB has gone up two to 6. She knows she has about 20 minutes to strike down the villains, so without further delay, she grits her teeth and heads in to face the her foes. </em></p><p></p><p><strong>Combat Style:</strong> beginning at the second level, an Arcane Warrior adopts a signature, stylized mode of combat. At 2nd level, he must select one of the combat styles listed below, receiving the indicated feat, even if he does not otherwise qualify it. As he progresses in levels (at 7th, and again at 13th), the Arcane Warrior improves his prowess with his style, becoming an eventual master of his art. The following are the major combat styles:</p><p></p><p><em>Fencing: </em> Weapon Focus (Rapier). Improved Combat Style: Improved Feint. Combat Style Mastery: Improved Critical (Rapier). </p><p></p><p><em>Reckless: </em> Reckless Offensive. Improved Combat Style: Improved Charge Attack. Combat Style Mastery: Improved Rapid Strike. </p><p></p><p><em>Two-Weapon Fighting: </em> Two-Weapon Fighting. Improved Combat Style: Improved Two-Weapon Fighting. Combat Style Mastery: Greater Two-Weapon Fighting. </p><p></p><p><em>Whip: </em> Cutting Lash. Improved Combat Style: Whip Finesse. Combat Style Mastery: Weapon Specialization (Whip). </p><p></p><p><em>Specialist: </em> Weapon Focus(). Improved Combat Style: Greater Weapon Focus, or Weapon Specialization (). Combat Style Mastery: Greater Weapon Focus, or Greater Weapon Specialization, or Improved Critical ()</p><p></p><p><strong>Combat Casting:</strong> The Arcane Warrior gains the feat Combat Casting at 1st level as a bonus feat.</p><p></p><p><strong>Arcane Strike:</strong> Beginning with the fourth level, any weapon wielded by an Arcane Warrior is considered to be ‘magical’ for the purpose of dealing damage to creatures with damage reduction. Moreover, every 4 levels hereafter (8th, 12th, 16th, 20th), the Arcane Warrior adds an additional Arcane bonus of +1 to his highest base attack when operating within his combat style. This bonus stacks with other weapons bonuses, and with the (optional) benefits gained from the Way of the Warrior.</p><p></p><p><strong>Arcane Combat:</strong> Beginning with the fourth level, an Arcane Warrior uses his Charisma modifier instead of his Strength (or Dexterity) modifier when making attack rolls. </p><p></p><p><strong>Arcane Resistance:</strong> At 6th level, an Arcane Warrior’s connection to the magical forces around him has grown powerful. It sustains and protects him. As a result, he applies his Charisma modifier to all his saving throws.</p><p></p><p><strong>Improved Arcane Combat:</strong> at 9th level, an Arcane Warrior may use his Charisma modifier instead of his Strength modifier on all damage rolls.</p><p></p><p><strong>Arcane Defense:</strong> by 10th level, the magical forces that an Arcane Warrior controls are strong, and flow about him, vigilantly guarding him from harm. Therefore, the Arcane Warrior gains Damage Reduction 1/Magic which allows him to ignore the first point of damage from any attack made by a nonmagical weapon, or by any natural attack made by a creature that doesn’t have similar damage reduction.</p><p></p><p><strong>Greater Arcane Combat:</strong> at the 15th level, the Arcane Warrior’s martial and magical talents have reached prodigious levels. His physical abilities and magical talents work in tandem, one influencing and enhancing the other, creating a powerful synergistic effect. As a result, an Arcane Warrior applies both his Strength and Charisma modifiers to all attack and damage rolls when engaged in melee comat (Charisma and Dexterity modifiers are applied to all ranged attacks). </p><p></p><p><strong>Greater Arcane Resistance:</strong> The magic that protects the Arcane Warrior from physical harm also protects him from magical effects. At the 18th level, the Arcane Warrior gains spell resistance equal to one-half her current (Arcane Warrior) level + 10. In order to affect the Arcane Warrior with a spell, a spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the Arcane Warrior’s spell resistance.</p><p></p><p><strong>Spell Mastery:</strong> At 20th level, an Arcane Warrior gains complete mastery of all the spells he knows. He may cast any spell he knows at any time, without having to specifically prepare that spell in advance (Note: he may do so only if there is a spell slot of that level still open).</p><p></p><p><strong>Greater Arcane Defense:</strong> As with Arcane Defense, except the Damage Reduction is increased to 5/Magic.</p></blockquote><p></p>
[QUOTE="Khaalis, post: 1419580, member: 2167"] [b]For the non-downloader types...[/b] First things first, since many people don’t like to download attachments, and want things quick and simple like – so for them folk… here is the class in EN style. [color=royalblue][b]ARCANE WARRIOR[/b][/color] [b]Alignment:[/b] Any [b]Hit Die:[/b] d6 [b]Class Skills[/b] The Arcane Warrior’s class skills (and the key ability for each skill) are Bluff (Cha), Climb (Str), Concentration (Cha), Jump (Str), Knowledge (Arcana) (Int), Listen (Wis), Sense Motive (Wis), Spellcraft (Int), Swim (Str), Ride(Dex), Search(Int), Tumble (Dex), Intimidate(Cha) and Use Magic Device (Cha). [b]Skill Points at 1st Level:[/b] (4 + Int modifier) x4. [b]Skill Points at Each Additional Level:[/b] 2 + Int modifier. [b]BAB:[/b] Intermediate [b]Good Saves:[/b] Fortitude & Reflex 1…..Combat Casting, Arcane Health 2…..Combat Style 3…..Way of the Warrior 4…..Arcane Strike 5…..Arcane Combat 6…..Arcane Resistance 7…..----- 8…..Improved Combat Style, Arcane Strike +1 9…..Improved Arcane Combat 10…----- 11…Arcane Defense 12…Arcane Strike +2 13…Combat Style Mastery 14…----- 15…Greater Arcane Combat 16…Arcane Strike +3 17…----- 18…Arcane Resistance 19…----- 20…Spell Mastery, Arcane Strike +4, Greater Arcane Defense [b]––—— Spells per Day ——–— Lev..0…..1…..2…..3…..4…..5[/b] 1…....2…...0…...0…...0…...0…...0 2…....3…...0…...0…...0…...0…...0 3…....3…...1…...0…...0…...0…...0 4…....3…...2…...0…...0…...0…...0 5…....3…...3…...1…...0…...0…...0 6…....3…...3…...2…...0…...0…...0 7…....3…...3…...3…...0…...0…...0 8…....3…...3…...3…...1…...0…...0 9…....3…...3…...3…...2…...0…...0 10…..3…...3…...3…...2…...0…...0 11…..3…...3…...3…...3…...1…...0 12…..3…...3…...3…...3…...2…...0 13…..3…...3…...3…...3…...2…...1 14…..4…...3…...3…...3…...3…...1 15…..4…...4…...3…...3…...3…...2 16…..4…...4…...4…...3…...3…...2 17…..4…...4…...4…...4…...3…...3 18…..4…...4…...4…...4…...4…...3 19…..5…...5…...5…...4…...4…...4 20…..5…...5…...5…...5…...5…...5 [b]————— Spells Known ————— Lev…..0…..1…..2…..3…..4th…..5th[/b] 1….......4…...—…..—….—….….—…….— 2….......5…...2*….—….—….….—…….— 3….......6…...3…...—….—….….—…….— 4….......6…...3…...2*…—….….—…….— 5….......6…...4…...3…..—….….—…….— 6….......6…...4…...3…..—….….—…….— 7….......6…...4…...4…..2*…….—…….— 8….......6…...4…...4…..3…..….—…….— 9….......6…...4…...4…..3…..….—…….— 10….....6…...4…...4…..4…..….2*…….— 11….....6…...4…...4…..4…..….3…..….— 12….....6…...4…...4…..4…..….3…..….— 13….....6…...4…...4…..4…..….4…..….2* 14….....6…...4…...4…..4…..….4…..….3 15….....6…...4…...4…..4…..….4…..….3 16….....6…...5…...4…..4…..….4…..….4 17….....6…...5…...5…..4…..….4…..….4 18….....6…...5…...5…..5…..….4…..….4 19….....6…...5…...5…..5…..….5…..….4 20….....6…...5…...5…..5…..….5…..….5 * Provided the Arcane Warrior has a high enough Charisma score to have a bonus spell of this level. [b]Class Features[/b] All of the following are class features of the Arcane Warrior. [b]Weapon and Armor Proficiency:[/b] An Arcane Warrior is proficient with all simple and martial weapons. Arcane Warriors are not proficient with armor and shields. An Arcane Warrior cannot cast spells or benefit from any other class features while wearing armor or using a shield. Instead, he applies his Charisma modifier to his Armor Class as an arcane bonus. [b]Casting Spells:[/b] An Arcane Warrior casts spells based on his innate ability to directly infleunce and manipulate arcane magical energy, as measured by his Charisma. As such, the Arcane Warrior is not required to perform verbal or somatic actions as other spell casters do. Instead, each time an Arcane Warrior wishes to cast a spell, he first must make a successful Concentration check versus the Difficulty Class of the spell. The DC of the spell is calculated as 10 + the level of the spell. If successful, the spell is cast. If the attempt is not successful, the spell fails, and the slot the spell occupied is emptied. Additionally, the Arcane Warrior also may perform spells as though he had acquired the feat Eschew Materials. Every Arcane Warrior has a unique Tell – a physiological sign that he or she is harnassing magical energy. Examples of Tells are glowing eyes or a colored nimbus surrounding the body. …..The Difficulty Class for a saving throw against an Arcane Warrior’s spell is 10 + the spell level + the Arcane Warrior’s Charisma modifier. For the purpose of determining damage and other spell effects, the Arcane Warrior should be considered as a sorcerers of three levels lower. …..Like other spellcasters, an Arcane Warrior can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on [I]Table: The Arcane Warrior[/I]. In addition, he receives bonus spells per day if he has a high Charisma score. When [I]Table: Arcane Warrior Spells Known[/I] indicates that the Arcane Warrior gets 0 spells per day of a given spell level, he gains only the bonus spells he would be entitled to based on his Charisma score for that spell level. …..The Arcane Warrior’s selection of spells is extremely limited and is drawn from their own list. An Arcane Warrior begins play knowing four 0-level spells of your choice drawn from that list. (Unlike spells per day, the number of spells an Arcane Warrior knows is not affected by his Charisma score; the numbers on [I]Table: Arcane Warrior Spells Known are fixed[/I].) [b]Arcane Health:[/b] Beginning at the 1st level, an Arcane Warrior uses his Charisma modifier to determine the number of Hit Points he gains. [b]Way of the Warrior:[/b] An Arcane Warrior may convert a prepared spell slot of 1st level or higher into specific offensive or defensive spell-like effects as detailed below. In effect, the Arcane Warrior may choose to “lose” any prepared spell in order to gain a spell-like effect of the same spell level or lower. Upon taking this action, he must declare whether he is choosing to gain either an offensive or defensive bonus. This choice is permanent for the duration of the effect. This may be done a number of times per day equal to the Arcane Warrior’s Charisma modifier. …..If an offensive bonus is chosen, the Arcane Warrior adds the appropriate modifier to his attack roll(s) and damage roll(s) during the duration of the effect. If an Arcane Warrior has multiple attacks per turn, the offensive bonus is only applied to the first. If a defensive bonus is chosen, the appropriate modifier is added to his Armor Class for as long as the effect lasts. [b]Spell Level…..Offensive Bonus…..Defensive Bonus…..….Duration[/b] 1………………….….….….+1…………………….….….+1……………….….….….1 min/level 2………………….….….….+2…………………….….….+2……………….….….….10 min/level 3………………….….….….+3…………………….….….+3……………….….….….10 min/level 4………………….….….….+4…………………….….….+4……………….….….….15 min/level 5………………….….….….+5…………………….….….+5……………….….….….15 min/level [u]Example[/u]: [I]Jaidin is a 6th level Arcane Warrior. She knows that the bandits’ lair is just around the corner, so she needs to prepare. She uses her Way of the Warrior ability twice in succession, and chooses to use her two daily 2nd level spell slots – one for offense, and one for defense. Her AC is now 2 higher thanks to her Arcane bonus, and her BAB has gone up two to 6. She knows she has about 20 minutes to strike down the villains, so without further delay, she grits her teeth and heads in to face the her foes. [/I] [b]Combat Style:[/b] beginning at the second level, an Arcane Warrior adopts a signature, stylized mode of combat. At 2nd level, he must select one of the combat styles listed below, receiving the indicated feat, even if he does not otherwise qualify it. As he progresses in levels (at 7th, and again at 13th), the Arcane Warrior improves his prowess with his style, becoming an eventual master of his art. The following are the major combat styles: [I]Fencing: [/I] Weapon Focus (Rapier). Improved Combat Style: Improved Feint. Combat Style Mastery: Improved Critical (Rapier). [I]Reckless: [/I] Reckless Offensive. Improved Combat Style: Improved Charge Attack. Combat Style Mastery: Improved Rapid Strike. [I]Two-Weapon Fighting: [/I] Two-Weapon Fighting. Improved Combat Style: Improved Two-Weapon Fighting. Combat Style Mastery: Greater Two-Weapon Fighting. [I]Whip: [/I] Cutting Lash. Improved Combat Style: Whip Finesse. Combat Style Mastery: Weapon Specialization (Whip). [I]Specialist: [/I] Weapon Focus(). Improved Combat Style: Greater Weapon Focus, or Weapon Specialization (). Combat Style Mastery: Greater Weapon Focus, or Greater Weapon Specialization, or Improved Critical () [b]Combat Casting:[/b] The Arcane Warrior gains the feat Combat Casting at 1st level as a bonus feat. [b]Arcane Strike:[/b] Beginning with the fourth level, any weapon wielded by an Arcane Warrior is considered to be ‘magical’ for the purpose of dealing damage to creatures with damage reduction. Moreover, every 4 levels hereafter (8th, 12th, 16th, 20th), the Arcane Warrior adds an additional Arcane bonus of +1 to his highest base attack when operating within his combat style. This bonus stacks with other weapons bonuses, and with the (optional) benefits gained from the Way of the Warrior. [b]Arcane Combat:[/b] Beginning with the fourth level, an Arcane Warrior uses his Charisma modifier instead of his Strength (or Dexterity) modifier when making attack rolls. [b]Arcane Resistance:[/b] At 6th level, an Arcane Warrior’s connection to the magical forces around him has grown powerful. It sustains and protects him. As a result, he applies his Charisma modifier to all his saving throws. [b]Improved Arcane Combat:[/b] at 9th level, an Arcane Warrior may use his Charisma modifier instead of his Strength modifier on all damage rolls. [b]Arcane Defense:[/b] by 10th level, the magical forces that an Arcane Warrior controls are strong, and flow about him, vigilantly guarding him from harm. Therefore, the Arcane Warrior gains Damage Reduction 1/Magic which allows him to ignore the first point of damage from any attack made by a nonmagical weapon, or by any natural attack made by a creature that doesn’t have similar damage reduction. [b]Greater Arcane Combat:[/b] at the 15th level, the Arcane Warrior’s martial and magical talents have reached prodigious levels. His physical abilities and magical talents work in tandem, one influencing and enhancing the other, creating a powerful synergistic effect. As a result, an Arcane Warrior applies both his Strength and Charisma modifiers to all attack and damage rolls when engaged in melee comat (Charisma and Dexterity modifiers are applied to all ranged attacks). [b]Greater Arcane Resistance:[/b] The magic that protects the Arcane Warrior from physical harm also protects him from magical effects. At the 18th level, the Arcane Warrior gains spell resistance equal to one-half her current (Arcane Warrior) level + 10. In order to affect the Arcane Warrior with a spell, a spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the Arcane Warrior’s spell resistance. [b]Spell Mastery:[/b] At 20th level, an Arcane Warrior gains complete mastery of all the spells he knows. He may cast any spell he knows at any time, without having to specifically prepare that spell in advance (Note: he may do so only if there is a spell slot of that level still open). [b]Greater Arcane Defense:[/b] As with Arcane Defense, except the Damage Reduction is increased to 5/Magic. [/QUOTE]
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*Pathfinder & Starfinder
My first homebre class...Please help me tinker!
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