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My first homebre class...Please help me tinker!
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<blockquote data-quote="Gordo" data-source="post: 1421573" data-attributes="member: 17158"><p>Here's the reconstituted Arcane Warrior:</p><p></p><p><strong><span style="color: Blue">ARCANE WARRIOR</span></strong></p><p><strong>Alignment</strong>: Any </p><p><strong>Hit Die</strong>: d8</p><p></p><p><strong>Class Skills</strong></p><p>The Arcane Warrior’s class skills (and the key ability for each skill) are Climb (Str), Concentration (Con), Jump (Str), Craft(), Profession(), Spellcraft (Int), Swim (Str), Ride(Dex), Search(Int), Tumble (Dex), Intimidate(Cha) and Use Magic Device (Cha).</p><p><strong>Skill Points at 1st Level</strong>: (4 + Int modifier) x4.</p><p><strong>Skill Points at Each Additional Level</strong>: 4 + Int modifier.</p><p></p><p><strong>BAB</strong>: Intermediate</p><p><strong>Good Saves</strong>: Fortitude & Reflex</p><p></p><p>1…..Combat Casting</p><p>2…..Combat Style</p><p>3…..-----</p><p>4…..Sorcerous Metamagic</p><p>5…..-----</p><p>6…..Way of Defense</p><p>7…..Improved Combat Style</p><p>8…..-----</p><p>9…..Way of Offense</p><p>10…Arcane Resistance</p><p>11…-----</p><p>12…Bonus Feat</p><p>13…Combat Style Mastery</p><p>14…-----</p><p>15…Arcane Defense</p><p>16…Bonus Feat</p><p>17…-----</p><p>18…Improved Sorcerous Metamagic</p><p>19…-----</p><p>20…Greater Arcane Defense</p><p></p><p><strong>Table: Arcane Warrior Spells Per Day</strong></p><p>––—— Spells per Day ——–—</p><p>Lev...0…...1…...2…...3…...4…...5</p><p>1…....3…...-…...-…...-…...-…...- </p><p>2…....4…...0…...-…...-…...-…...- </p><p>3…....4…...1…...-…...-…...-…...- </p><p>4…....4…...2…...-…...-…...-…...- </p><p>5…....4…...3…...0…...-…...-…...- </p><p>6…....4…...4…...1…...-…...-…...- </p><p>7…....4…...4…...2…...-…...-…...- </p><p>8…....4…...4…...3…...0…...-…...- </p><p>9…....4…...4…...4…...1…...-…...- </p><p>10…...4…...4…...4…...2…...-…...- </p><p>11…...4…...4…...4…...3…...0…...- </p><p>12…...4…...4…...4…...4…...1…...- </p><p>13…...4…...4…...4…...4…...2…...- </p><p>14…...4…...4…...4…...4…...3…...0 </p><p>15…...4…...4…...4…...4…...4…...1 </p><p>16…...4…...4…...4…...4…...4…...2 </p><p>17…...4…...4…...4…...4…...4…...3 </p><p>18…...5…...4…...4…...4…...4…...4 </p><p>19…...5…...5…...4…...4…...4…...4 </p><p>20…...5…...5…...5…...4…...4…...4 </p><p></p><p><strong>Table: Arcane Warrior Spells Known</strong></p><p>————— Spells Known —————</p><p>Lev...0…...1…...2…...3…...4…...5</p><p>1…....4…...-…...-…...-…...-…...- </p><p>2…....5…...1*....-…...-…...-…...- </p><p>3…....5…...2…...-…...-…...-…...- </p><p>4…....6…...2…...-…...-…...-…...- </p><p>5…....6…...3…...1*....-…...-…...- </p><p>6…....7…...3…...2…...-…...-…...- </p><p>7…....7…...4…...2…...-…...-…...- </p><p>8…....8…...4…...3…...1*....-…...- </p><p>9…....8…...5…...3…...2…...-…...- </p><p>10…...9…...5…...4…...2…...-…...- </p><p>11…...9…...5…...4…...3…...1*....- </p><p>12…...9…...5…...5…...3…...2…...- </p><p>13…...9…...5…...5…...4…...2…...- </p><p>14…...9…...5…...5…...4…...3…...1* </p><p>15…...9…...5…...5…...5…...3…...2 </p><p>16…...9…...5…...5…...5…...4…...2 </p><p>17…...9…...5…...5…...5…...4…...3 </p><p>18…...9…...5…...5…...5…...5…...3 </p><p>19…...9…...5…...5…...5…...5…...4 </p><p>20…...9…...5…...5…...5…...5…...5 </p><p>* Provided the Arcane Warrior has a high enough Charisma score to have a bonus spell of this level.</p><p></p><p>Class Features</p><p>All of the following are class features of the Arcane Warrior.</p><p></p><p><strong>Weapon and Armor Proficiency</strong>: An Arcane Warrior is proficient with all simple and martial weapons. Arcane Warriors are proficient with light armor and shields(except tower shields), but suffer all related spell casting penalties. </p><p></p><p><strong>Casting Spells</strong>: An Arcane Warrior casts spells based on his innate ability to directly infleunce and manipulate arcane magical energy, as measured by his Charisma. </p><p></p><p>Like other spellcasters, an Arcane Warrior can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on <em>Table: Arcane Warrior Spells Per Day</em>. In addition, he receives bonus spells per day if he has a high Charisma score. When <em>Table: Arcane Warrior Spells Known</em> indicates that the Arcane Warrior gets 0 spells per day of a given spell level, he gains only the bonus spells he would be entitled to based on his Charisma score for that spell level.</p><p></p><p>An Arcane Warrior begins play knowing four 0-level spells. (Unlike spells per day, the number of spells an Arcane Warrior knows is not affected by his Charisma score; the numbers on Table: Arcane Warrior Spells Known are fixed.)</p><p></p><p><strong>Combat Casting</strong>: The Arcane Warrior gains the feat Combat Casting at 1st level as a bonus feat.</p><p></p><p><strong>Combat Style</strong>: Beginning at the 2nd level, an Arcane Warrior adopts a signature, stylized mode of combat. At 2nd level, he must select one of the combat styles listed below, receiving the indicated feat, even if he does not otherwise qualify it. As he progresses in levels (at 7th, and again at 13th), the Arcane Warrior improves his prowess with his style, becoming an eventual master of his art. The following are the major combat styles:</p><p></p><p><em>Fencing</em>: Weapon Focus (Rapier). Improved Combat Style: Improved Feint. Combat Style Mastery: Improved Critical (Rapier). </p><p></p><p><em>Reckless</em>: Reckless Offensive. Improved Combat Style: Improved Charge Attack. Combat Style Mastery: Improved Rapid Strike. </p><p></p><p><em>Two-Weapon Fighting</em>: Two-Weapon Fighting. Improved Combat Style: Improved Two-Weapon Fighting. Combat Style Mastery: Greater Two-Weapon Fighting. </p><p></p><p><em>Specialist</em>: (Choose one favored weapon. This weapon type gains the benefits of the combat style.) Weapon Focus(). Improved Combat Style: Greater Weapon Focus, or Weapon Specialization (). Combat Style Mastery: Greater Weapon Focus, or Greater Weapon Specialization, or Improved Critical ()</p><p></p><p><strong>Sorcerous Metamagic (Ex)</strong>: An Arcane Warrior chooses one metamagic feat of choice at 4th level from either: Enlarge Spell, Extend Spell, or Heighten Spell (only feats with up to a 1 spell level adjustment may be chosen for this ability). This metamagic feat is a virtual feat that may be used “on-the fly” to effect any spell the Arcane Warrior knows, a number of times per day equal to the Arcane Warrior’s Charisma modifier. This feat is used without prior preparation, increased spell level or extended casting time. The maximum level of spell to which a caster can apply a metamagic feat is equal to the maximum spell level they are capable of casting, minus the spell level adjustment of the metamagic feat. If the result of this calculation is less than 0, then that metamagic feat cannot be used on any of the Arcane Warrior's spells. A caster can apply more than one metamagic feat to a spell, or even the same metamagic effect more than once (if allowed by the feat's description). However, to determine the maximum level of spell that can be so affected, add together the spell level adjustments given for the various feats. The Heighten Spells feat may be used to increase a spell's effective level (for purpose of save DC's and so on) up to the maximum spell level you are capable of casting. The spell is treated as a spell of that level for purposes of save DC and similar effects, but does not require a higher level spell slot.</p><p></p><p><strong>Way of Defense (Sp)</strong>: An Arcane Warrior is an embodiment of innate magic, similar to sorcerers. However, instead of channeling all of that power into spells, the Arcane Warrior is gifted at 6th level with the ability to defend themselves with innate magical energy. The Arcane Warrior can use Magic Vestment (as the spell) as a standard action that draws an attack of opportunity, a number of times per day equal to their Charisma modifier. Multiple uses of Way of Defense do not stack.</p><p></p><p><strong>Way of Offense</strong> (Sp): As an Arcane Warrior grows in power, they are gifted with the ability to imbue weapons with magic energy. At the 10th level, the Arcane Warrior can use Greater Magic Weapon (as the spell) as a standard action that draws an attack of opportunity, a number of times per day equal to their Charisma modifier. Multiple uses of Way of Offense do not stack.</p><p></p><p><strong>Arcane Resistance</strong>: At 11th level, an Arcane Warrior’s innate magic has grown to such a point that it can protect them from other sources of magic, resulting in the Arcane Warrior gaining a bonus to all spells, spell-like and supernatural abilities equal to their Charisma modifier.</p><p></p><p><strong>Bonus Feat</strong>: At the 12th and 16th levels, the arcane warrior may choose any fighter or metamagic feat for which he is qualified.</p><p></p><p><strong>Arcane Defense</strong>: At 15th level, the innate magic of the Arcane Warrior strengthens their body and helps to prevent harm. The Arcane Warrior gains Damage Reduction 5/Magic which allows him to ignore the first five points of damage from any attack made by a non-magical weapon, or by any natural attack made by a creature that doesn’t have similar damage reduction. </p><p></p><p><strong>Improved Sorcerous Metamagic (Ex)</strong>: At 18th level, choose one metamagic feat of choice from either: Enlarge Spell, Extend Spell, or Heighten Spell (only feats with up to a 2 spell level adjustment may be chosen for this ability) as a virtual feat that may be used “on-the fly” to effect any spell the Arcane Warrior knows, three times per day. This feat is used without prior preparation, increased spell level or extended casting time. The maximum level of spell to which a caster can apply a metamagic feat is equal to the maximum spell level they are capable of casting, minus the spell level adjustment of the metamagic feat. If the result of this calculation is less than 0, then that metamagic feat cannot be used on any of the Arcane Warrior's spells. A caster can apply more than one metamagic feat to a spell, or even the same metamagic effect more than once (if allowed by the feat's description). However, to determine the maximum level of spell that can be so affected, add together the spell level adjustments given for the various feats. The Heighten Spells feat may be used to increase a spell's effective level (for purpose of save DC's and so on) up to the maximum spell level you are capable of casting. The spell is treated as a spell of that level for purposes of save DC and similar effects, but does not require a higher level spell slot.</p><p></p><p><strong>Greater Arcane Defense</strong>: At 20th level, the Arcane Warrior’s magical defenses have improved and now grant Damage Reduction 10/Magic. This allows him to ignore the first ten points of damage from any attack made by a non-magical weapon, or by any natural attack made by a creature that doesn’t have similar damage reduction.</p></blockquote><p></p>
[QUOTE="Gordo, post: 1421573, member: 17158"] Here's the reconstituted Arcane Warrior: [B][COLOR=Blue]ARCANE WARRIOR[/COLOR][/B] [B]Alignment[/B]: Any [B]Hit Die[/B]: d8 [B]Class Skills[/B] The Arcane Warrior’s class skills (and the key ability for each skill) are Climb (Str), Concentration (Con), Jump (Str), Craft(), Profession(), Spellcraft (Int), Swim (Str), Ride(Dex), Search(Int), Tumble (Dex), Intimidate(Cha) and Use Magic Device (Cha). [B]Skill Points at 1st Level[/B]: (4 + Int modifier) x4. [B]Skill Points at Each Additional Level[/B]: 4 + Int modifier. [B]BAB[/B]: Intermediate [B]Good Saves[/B]: Fortitude & Reflex 1…..Combat Casting 2…..Combat Style 3…..----- 4…..Sorcerous Metamagic 5…..----- 6…..Way of Defense 7…..Improved Combat Style 8…..----- 9…..Way of Offense 10…Arcane Resistance 11…----- 12…Bonus Feat 13…Combat Style Mastery 14…----- 15…Arcane Defense 16…Bonus Feat 17…----- 18…Improved Sorcerous Metamagic 19…----- 20…Greater Arcane Defense [B]Table: Arcane Warrior Spells Per Day[/B] ––—— Spells per Day ——–— Lev...0…...1…...2…...3…...4…...5 1…....3…...-…...-…...-…...-…...- 2…....4…...0…...-…...-…...-…...- 3…....4…...1…...-…...-…...-…...- 4…....4…...2…...-…...-…...-…...- 5…....4…...3…...0…...-…...-…...- 6…....4…...4…...1…...-…...-…...- 7…....4…...4…...2…...-…...-…...- 8…....4…...4…...3…...0…...-…...- 9…....4…...4…...4…...1…...-…...- 10…...4…...4…...4…...2…...-…...- 11…...4…...4…...4…...3…...0…...- 12…...4…...4…...4…...4…...1…...- 13…...4…...4…...4…...4…...2…...- 14…...4…...4…...4…...4…...3…...0 15…...4…...4…...4…...4…...4…...1 16…...4…...4…...4…...4…...4…...2 17…...4…...4…...4…...4…...4…...3 18…...5…...4…...4…...4…...4…...4 19…...5…...5…...4…...4…...4…...4 20…...5…...5…...5…...4…...4…...4 [B]Table: Arcane Warrior Spells Known[/B] ————— Spells Known ————— Lev...0…...1…...2…...3…...4…...5 1…....4…...-…...-…...-…...-…...- 2…....5…...1*....-…...-…...-…...- 3…....5…...2…...-…...-…...-…...- 4…....6…...2…...-…...-…...-…...- 5…....6…...3…...1*....-…...-…...- 6…....7…...3…...2…...-…...-…...- 7…....7…...4…...2…...-…...-…...- 8…....8…...4…...3…...1*....-…...- 9…....8…...5…...3…...2…...-…...- 10…...9…...5…...4…...2…...-…...- 11…...9…...5…...4…...3…...1*....- 12…...9…...5…...5…...3…...2…...- 13…...9…...5…...5…...4…...2…...- 14…...9…...5…...5…...4…...3…...1* 15…...9…...5…...5…...5…...3…...2 16…...9…...5…...5…...5…...4…...2 17…...9…...5…...5…...5…...4…...3 18…...9…...5…...5…...5…...5…...3 19…...9…...5…...5…...5…...5…...4 20…...9…...5…...5…...5…...5…...5 * Provided the Arcane Warrior has a high enough Charisma score to have a bonus spell of this level. Class Features All of the following are class features of the Arcane Warrior. [B]Weapon and Armor Proficiency[/B]: An Arcane Warrior is proficient with all simple and martial weapons. Arcane Warriors are proficient with light armor and shields(except tower shields), but suffer all related spell casting penalties. [B]Casting Spells[/B]: An Arcane Warrior casts spells based on his innate ability to directly infleunce and manipulate arcane magical energy, as measured by his Charisma. Like other spellcasters, an Arcane Warrior can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on [I]Table: Arcane Warrior Spells Per Day[/I]. In addition, he receives bonus spells per day if he has a high Charisma score. When [I]Table: Arcane Warrior Spells Known[/I] indicates that the Arcane Warrior gets 0 spells per day of a given spell level, he gains only the bonus spells he would be entitled to based on his Charisma score for that spell level. An Arcane Warrior begins play knowing four 0-level spells. (Unlike spells per day, the number of spells an Arcane Warrior knows is not affected by his Charisma score; the numbers on Table: Arcane Warrior Spells Known are fixed.) [B]Combat Casting[/B]: The Arcane Warrior gains the feat Combat Casting at 1st level as a bonus feat. [B]Combat Style[/B]: Beginning at the 2nd level, an Arcane Warrior adopts a signature, stylized mode of combat. At 2nd level, he must select one of the combat styles listed below, receiving the indicated feat, even if he does not otherwise qualify it. As he progresses in levels (at 7th, and again at 13th), the Arcane Warrior improves his prowess with his style, becoming an eventual master of his art. The following are the major combat styles: [I]Fencing[/I]: Weapon Focus (Rapier). Improved Combat Style: Improved Feint. Combat Style Mastery: Improved Critical (Rapier). [I]Reckless[/I]: Reckless Offensive. Improved Combat Style: Improved Charge Attack. Combat Style Mastery: Improved Rapid Strike. [I]Two-Weapon Fighting[/I]: Two-Weapon Fighting. Improved Combat Style: Improved Two-Weapon Fighting. Combat Style Mastery: Greater Two-Weapon Fighting. [I]Specialist[/I]: (Choose one favored weapon. This weapon type gains the benefits of the combat style.) Weapon Focus(). Improved Combat Style: Greater Weapon Focus, or Weapon Specialization (). Combat Style Mastery: Greater Weapon Focus, or Greater Weapon Specialization, or Improved Critical () [B]Sorcerous Metamagic (Ex)[/B]: An Arcane Warrior chooses one metamagic feat of choice at 4th level from either: Enlarge Spell, Extend Spell, or Heighten Spell (only feats with up to a 1 spell level adjustment may be chosen for this ability). This metamagic feat is a virtual feat that may be used “on-the fly” to effect any spell the Arcane Warrior knows, a number of times per day equal to the Arcane Warrior’s Charisma modifier. This feat is used without prior preparation, increased spell level or extended casting time. The maximum level of spell to which a caster can apply a metamagic feat is equal to the maximum spell level they are capable of casting, minus the spell level adjustment of the metamagic feat. If the result of this calculation is less than 0, then that metamagic feat cannot be used on any of the Arcane Warrior's spells. A caster can apply more than one metamagic feat to a spell, or even the same metamagic effect more than once (if allowed by the feat's description). However, to determine the maximum level of spell that can be so affected, add together the spell level adjustments given for the various feats. The Heighten Spells feat may be used to increase a spell's effective level (for purpose of save DC's and so on) up to the maximum spell level you are capable of casting. The spell is treated as a spell of that level for purposes of save DC and similar effects, but does not require a higher level spell slot. [B]Way of Defense (Sp)[/B]: An Arcane Warrior is an embodiment of innate magic, similar to sorcerers. However, instead of channeling all of that power into spells, the Arcane Warrior is gifted at 6th level with the ability to defend themselves with innate magical energy. The Arcane Warrior can use Magic Vestment (as the spell) as a standard action that draws an attack of opportunity, a number of times per day equal to their Charisma modifier. Multiple uses of Way of Defense do not stack. [B]Way of Offense[/B] (Sp): As an Arcane Warrior grows in power, they are gifted with the ability to imbue weapons with magic energy. At the 10th level, the Arcane Warrior can use Greater Magic Weapon (as the spell) as a standard action that draws an attack of opportunity, a number of times per day equal to their Charisma modifier. Multiple uses of Way of Offense do not stack. [B]Arcane Resistance[/B]: At 11th level, an Arcane Warrior’s innate magic has grown to such a point that it can protect them from other sources of magic, resulting in the Arcane Warrior gaining a bonus to all spells, spell-like and supernatural abilities equal to their Charisma modifier. [B]Bonus Feat[/B]: At the 12th and 16th levels, the arcane warrior may choose any fighter or metamagic feat for which he is qualified. [B]Arcane Defense[/B]: At 15th level, the innate magic of the Arcane Warrior strengthens their body and helps to prevent harm. The Arcane Warrior gains Damage Reduction 5/Magic which allows him to ignore the first five points of damage from any attack made by a non-magical weapon, or by any natural attack made by a creature that doesn’t have similar damage reduction. [B]Improved Sorcerous Metamagic (Ex)[/B]: At 18th level, choose one metamagic feat of choice from either: Enlarge Spell, Extend Spell, or Heighten Spell (only feats with up to a 2 spell level adjustment may be chosen for this ability) as a virtual feat that may be used “on-the fly” to effect any spell the Arcane Warrior knows, three times per day. This feat is used without prior preparation, increased spell level or extended casting time. The maximum level of spell to which a caster can apply a metamagic feat is equal to the maximum spell level they are capable of casting, minus the spell level adjustment of the metamagic feat. If the result of this calculation is less than 0, then that metamagic feat cannot be used on any of the Arcane Warrior's spells. A caster can apply more than one metamagic feat to a spell, or even the same metamagic effect more than once (if allowed by the feat's description). However, to determine the maximum level of spell that can be so affected, add together the spell level adjustments given for the various feats. The Heighten Spells feat may be used to increase a spell's effective level (for purpose of save DC's and so on) up to the maximum spell level you are capable of casting. The spell is treated as a spell of that level for purposes of save DC and similar effects, but does not require a higher level spell slot. [B]Greater Arcane Defense[/B]: At 20th level, the Arcane Warrior’s magical defenses have improved and now grant Damage Reduction 10/Magic. This allows him to ignore the first ten points of damage from any attack made by a non-magical weapon, or by any natural attack made by a creature that doesn’t have similar damage reduction. [/QUOTE]
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