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My first Homebrew attempt to fix the elven dex fighter/rapier and bow all too frequent build in my campaign: I need some advice!
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<blockquote data-quote="Strider1973" data-source="post: 7554189" data-attributes="member: 6798760"><p>Hi everybody, </p><p></p><p>as I explained in a previous thread, I’ve got some problems with Dex being the most influent and important stat in D&D 5 ed, and with the too often chosen, at least in my party, build “dex based fighter/rapier, as the only “d8 damage” finesse weapon, and bow”. </p><p></p><p>I’ve got some problems with this build because my most tactical – optimizer – min-max players tend to choose it not for flavour or narrative reasons, but because it’s the most convenient one, and I don’t like it, because I think that, for many aspects of the game, they are right.</p><p></p><p>So, here’s how I’m thinking of changing the rules (as little as possibile, since I like playing games using RAW) of D&D 5th ed. to face this “bug” in my campaign:</p><p></p><p></p><ol> <li data-xf-list-type="ol">For the game and campaign being, I’m not changing anything. We’re all having fun, two players have built their characters (elven dex based fighters with rapier and bows) using the official rules of the game, since I told them that I wanted to use the rules as written: it would seem unfair to me towards them changing the rules after the beginning of the game, mainly since the other players aren’t complaining about this.</li> <li data-xf-list-type="ol">For the future, I’m thinking of using this:<ol> <li data-xf-list-type="ol"><strong>Finesse weapons:</strong> you can add your Dexterity or your Strength modifier to the “to hit” roll, but, by default, you add your <u>S</u>trength modifier to the damage dealt.</li> <li data-xf-list-type="ol">If you want to add your Dexterity modifier to damage dealt, you have to take the “Agile Fighter” (or would “Finesse Fighter” be a better name?) Feat (see below)</li> </ol></li> </ol><p></p><p><strong>Agile Fighter (or Finesse Fighter) Feat</strong></p><p> <strong></strong></p><p>When you wield a Finesse Weapon you can add your Dexterity Modifier to your to hit roll and to the damage you deal with a successful attack.</p><p></p><p>If the DM allows it, players who want to play a demi-human race, particularly elves, halflings, gnomes, or half elves, and playing right from the 1st level a full fledged dex based fighter, could replace one of their racial feature (namely the high elven “bonus cantrip”, the wood elven “mask of the wild”, and so on) with this feat.</p><p></p><p>What do you think? Would these changes alter the balance of the game in a significant way?</p><p></p><p>Would it be too much adding also “you can raise your Dexteritiy score by 1” to the Agile Fighter Feat?</p><p></p><p>I’d really appreciate receiving your feedback, advice, impressions and suggestions!</p><p>Many thanks!</p></blockquote><p></p>
[QUOTE="Strider1973, post: 7554189, member: 6798760"] Hi everybody, as I explained in a previous thread, I’ve got some problems with Dex being the most influent and important stat in D&D 5 ed, and with the too often chosen, at least in my party, build “dex based fighter/rapier, as the only “d8 damage” finesse weapon, and bow”. I’ve got some problems with this build because my most tactical – optimizer – min-max players tend to choose it not for flavour or narrative reasons, but because it’s the most convenient one, and I don’t like it, because I think that, for many aspects of the game, they are right. So, here’s how I’m thinking of changing the rules (as little as possibile, since I like playing games using RAW) of D&D 5th ed. to face this “bug” in my campaign: [LIST=1] [*]For the game and campaign being, I’m not changing anything. We’re all having fun, two players have built their characters (elven dex based fighters with rapier and bows) using the official rules of the game, since I told them that I wanted to use the rules as written: it would seem unfair to me towards them changing the rules after the beginning of the game, mainly since the other players aren’t complaining about this. [*]For the future, I’m thinking of using this: [LIST=1] [*][B]Finesse weapons:[/B] you can add your Dexterity or your Strength modifier to the “to hit” roll, but, by default, you add your [U]S[/U]trength modifier to the damage dealt. [*]If you want to add your Dexterity modifier to damage dealt, you have to take the “Agile Fighter” (or would “Finesse Fighter” be a better name?) Feat (see below) [/LIST] [/LIST] [B]Agile Fighter (or Finesse Fighter) Feat [/B] When you wield a Finesse Weapon you can add your Dexterity Modifier to your to hit roll and to the damage you deal with a successful attack. If the DM allows it, players who want to play a demi-human race, particularly elves, halflings, gnomes, or half elves, and playing right from the 1st level a full fledged dex based fighter, could replace one of their racial feature (namely the high elven “bonus cantrip”, the wood elven “mask of the wild”, and so on) with this feat. What do you think? Would these changes alter the balance of the game in a significant way? Would it be too much adding also “you can raise your Dexteritiy score by 1” to the Agile Fighter Feat? I’d really appreciate receiving your feedback, advice, impressions and suggestions! Many thanks! [/QUOTE]
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My first Homebrew attempt to fix the elven dex fighter/rapier and bow all too frequent build in my campaign: I need some advice!
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