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My first Homebrew attempt to fix the elven dex fighter/rapier and bow all too frequent build in my campaign: I need some advice!
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<blockquote data-quote="Eubani" data-source="post: 7554256" data-attributes="member: 6689493"><p>Basically utilize other stats more often.</p><p></p><p>Enforce encumberance.</p><p>Obstacles that require lifting, pushing or holding things back.</p><p>Include the need to remember specific things or Lore.</p><p>Endurance based trials.</p><p>Traps that need to be figured out and require multiple people.</p><p>Traps that require other saves.</p><p>Provide weak minions in combat to use help action.</p><p>Use spells other than dex save.</p><p>Have non violent encounters where knowledge and communication win over dex.</p><p>Cramped fighting spaces where you rule that dex does not help.</p><p>The list goes on.</p><p></p><p>I do not think one thing in particular will help but a combined and concerted to use the other stats is what stopped my players from only worrying about dex.</p></blockquote><p></p>
[QUOTE="Eubani, post: 7554256, member: 6689493"] Basically utilize other stats more often. Enforce encumberance. Obstacles that require lifting, pushing or holding things back. Include the need to remember specific things or Lore. Endurance based trials. Traps that need to be figured out and require multiple people. Traps that require other saves. Provide weak minions in combat to use help action. Use spells other than dex save. Have non violent encounters where knowledge and communication win over dex. Cramped fighting spaces where you rule that dex does not help. The list goes on. I do not think one thing in particular will help but a combined and concerted to use the other stats is what stopped my players from only worrying about dex. [/QUOTE]
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My first Homebrew attempt to fix the elven dex fighter/rapier and bow all too frequent build in my campaign: I need some advice!
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