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My first Homebrew attempt to fix the elven dex fighter/rapier and bow all too frequent build in my campaign: I need some advice!
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<blockquote data-quote="FrogReaver" data-source="post: 7554340" data-attributes="member: 6795602"><p>@<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6798760" target="_blank">Strider1973</a></u></strong></em></p><p></p><p>I don't think your change will keep anyone from going dex rapier fighters. Best case is you make them adapt their racial choice to variant human and take that feat right out the gate anyways.</p><p></p><p>Below are a few recommendations and some combination of them may help solve the issue in your game.</p><p></p><p>A few possibilities:</p><p>A) Create good encumberance rules and enforce them.</p><p>B) Buff Strength based ranged weapons. Perhaps all magical thrown weapons automatically have the returning property. Perhaps change bow damage to key off strength instead of dex. Perhaps fundamentally change how crossbows work so they become a good strength alternative to a bow. Perhaps add single shot guns in.</p><p>C) Change how initiative bonus is calculated. Perhaps initiative isn't always calculated based on dexterity. Maybe sometimes it's wisdom or perception. Maybe sometimes it's insight. Maybe characters just have an initiative bonus equal to their proficiency modifier. Maybe you change it so nothing adds to initiative and then give a rogue an ability that directly bypasses that.</p><p>D) Create more challenges that key of strength or athletics and don't always have an easy way to bypass them otherwise.</p><p></p><p>IMO. The 2 biggest reasons players go rapier and bow is because you do comparable damage to strength based weapons in melee and have a much better ranged attack than strength based characters. If you give strength based weapons a decent ranged option and give strength characters some noticeably helpful benefits other than stealth and initiative then I think your problem would be solved.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7554340, member: 6795602"] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6798760"]Strider1973[/URL][/U][/B][/I] I don't think your change will keep anyone from going dex rapier fighters. Best case is you make them adapt their racial choice to variant human and take that feat right out the gate anyways. Below are a few recommendations and some combination of them may help solve the issue in your game. A few possibilities: A) Create good encumberance rules and enforce them. B) Buff Strength based ranged weapons. Perhaps all magical thrown weapons automatically have the returning property. Perhaps change bow damage to key off strength instead of dex. Perhaps fundamentally change how crossbows work so they become a good strength alternative to a bow. Perhaps add single shot guns in. C) Change how initiative bonus is calculated. Perhaps initiative isn't always calculated based on dexterity. Maybe sometimes it's wisdom or perception. Maybe sometimes it's insight. Maybe characters just have an initiative bonus equal to their proficiency modifier. Maybe you change it so nothing adds to initiative and then give a rogue an ability that directly bypasses that. D) Create more challenges that key of strength or athletics and don't always have an easy way to bypass them otherwise. IMO. The 2 biggest reasons players go rapier and bow is because you do comparable damage to strength based weapons in melee and have a much better ranged attack than strength based characters. If you give strength based weapons a decent ranged option and give strength characters some noticeably helpful benefits other than stealth and initiative then I think your problem would be solved. [/QUOTE]
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My first Homebrew attempt to fix the elven dex fighter/rapier and bow all too frequent build in my campaign: I need some advice!
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