Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
My first Homebrew attempt to fix the elven dex fighter/rapier and bow all too frequent build in my campaign: I need some advice!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ClaytonCross" data-source="post: 7555743" data-attributes="member: 6880599"><p>At my tables as a player and as a GM, we track weight, encumbrance (variant), and carrying capacity. With that alone Strength is not a dump stat. Even as a scout, I had low strength and quickly realized I couldn't even loot the bad guys because I couldn't carry much more than my own pack and a few hundred coins. So if your not tracking coin weight, encumbrance <span style="color: #222222"><span style="font-family: 'Verdana'">PHB p176 </span></span>for that horrible 10 speed, limiting what the party can carry based on the lift/carry/drag stats in the PHB p176, or using grapple/shove PHB p195, using athletics (strength) for climbing, swimming, & jumping <span style="color: #222222"><span style="font-family: 'Verdana'">PHB p175</span></span>, or strength tests for trying to force a stuck doors and break locks or even strength as an alternate intimidation (strength) as suggested in the box "Variant: Skills with Different Abilities" PHB p175 … Then sure strength is only used for melee, but not by rules but because your choosing to ignore it and the rules to which it applies then wondering why no one is using it....</p><p></p><p></p><p>Sure, that's a valid opinion to take. However, I feel like stripping dexterity melee out is like saying a light weight boxer is not an athlete because heavy weight boxers exist. Their is something to be said for skill and speed vs power as separate fighting styles. I don't want ninja based on sumo strength. Thematically I like the separation. As I said I don't want one stat, because as you said its a slippery slope. I like skill (dexterity), strength, and toughness (constitution) as my variable on any fighter. Less seems like a lose of variety and more seems nit picky. <strong>That is absolutely opinion and preference</strong>. If I have a complaint its that a longsword is strength weapon in D&D even though its a back balanced cutting weapon make for speed as skill ….so I just have to remind my self its a fantasy game somethings are not perfect. You have your desire and I have mine. So what's wrong with players liking the skilled fighter stereotype over the strong brute stereotype? The mountain vs that fancy guy with a stick?</p><p></p><p></p><p>I agree with your first statement, but to me, a Monk is like a Ninja skill (aka dex) and no armor and Strength with no armor is Conan the Barbarian and strength with armor is The Mountain.</p><p></p><p></p><p></p><p>Sure they could of put the gambeson as a better descriptive match and look but if I am thinking monk I am thinking like Bruce Lee without a shirt and the wisdom dexterity combo of reading your opponent and dodging then punching in the week spots is the monk I think of. Like Ip Man vs Mike Tyson the strength based barbarian. </p><p></p><p><a href="https://www.youtube.com/watch?v=6HvnRvUSHr4" target="_blank">https://www.youtube.com/watch?v=6HvnRvUSHr4</a></p><p></p><p>They are not the same and I like the separation in D&D. I have no problem with all my players wanting to be Ip Man/Jet Lee ninja rogue monks if they are not interested in being Conan the Barbarian or the Mountain. To me, it is a narrative choice and the since we do use all the strength rules I mentioned above and we do some small level of party planning, we always have a couple of players using strength shoving people around, carrying gear, and grappling prone enemies so the party can all gain advantage on attacks until the enemy breaks free. We also usually have a healer and tank at the start of the campaign. Though I healer left for IRL reasons and we didn't change the current party because of that we just got more careful. That said we have a paladin tank, so he can do some amount of healing anyway.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7555743, member: 6880599"] At my tables as a player and as a GM, we track weight, encumbrance (variant), and carrying capacity. With that alone Strength is not a dump stat. Even as a scout, I had low strength and quickly realized I couldn't even loot the bad guys because I couldn't carry much more than my own pack and a few hundred coins. So if your not tracking coin weight, encumbrance [COLOR=#222222][FONT=Verdana]PHB p176 [/FONT][/COLOR]for that horrible 10 speed, limiting what the party can carry based on the lift/carry/drag stats in the PHB p176, or using grapple/shove PHB p195, using athletics (strength) for climbing, swimming, & jumping [COLOR=#222222][FONT=Verdana]PHB p175[/FONT][/COLOR], or strength tests for trying to force a stuck doors and break locks or even strength as an alternate intimidation (strength) as suggested in the box "Variant: Skills with Different Abilities" PHB p175 … Then sure strength is only used for melee, but not by rules but because your choosing to ignore it and the rules to which it applies then wondering why no one is using it.... Sure, that's a valid opinion to take. However, I feel like stripping dexterity melee out is like saying a light weight boxer is not an athlete because heavy weight boxers exist. Their is something to be said for skill and speed vs power as separate fighting styles. I don't want ninja based on sumo strength. Thematically I like the separation. As I said I don't want one stat, because as you said its a slippery slope. I like skill (dexterity), strength, and toughness (constitution) as my variable on any fighter. Less seems like a lose of variety and more seems nit picky. [B]That is absolutely opinion and preference[/B]. If I have a complaint its that a longsword is strength weapon in D&D even though its a back balanced cutting weapon make for speed as skill ….so I just have to remind my self its a fantasy game somethings are not perfect. You have your desire and I have mine. So what's wrong with players liking the skilled fighter stereotype over the strong brute stereotype? The mountain vs that fancy guy with a stick? I agree with your first statement, but to me, a Monk is like a Ninja skill (aka dex) and no armor and Strength with no armor is Conan the Barbarian and strength with armor is The Mountain. Sure they could of put the gambeson as a better descriptive match and look but if I am thinking monk I am thinking like Bruce Lee without a shirt and the wisdom dexterity combo of reading your opponent and dodging then punching in the week spots is the monk I think of. Like Ip Man vs Mike Tyson the strength based barbarian. [URL]https://www.youtube.com/watch?v=6HvnRvUSHr4[/URL] They are not the same and I like the separation in D&D. I have no problem with all my players wanting to be Ip Man/Jet Lee ninja rogue monks if they are not interested in being Conan the Barbarian or the Mountain. To me, it is a narrative choice and the since we do use all the strength rules I mentioned above and we do some small level of party planning, we always have a couple of players using strength shoving people around, carrying gear, and grappling prone enemies so the party can all gain advantage on attacks until the enemy breaks free. We also usually have a healer and tank at the start of the campaign. Though I healer left for IRL reasons and we didn't change the current party because of that we just got more careful. That said we have a paladin tank, so he can do some amount of healing anyway. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
My first Homebrew attempt to fix the elven dex fighter/rapier and bow all too frequent build in my campaign: I need some advice!
Top