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My first Homebrew attempt to fix the elven dex fighter/rapier and bow all too frequent build in my campaign: I need some advice!
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<blockquote data-quote="ClaytonCross" data-source="post: 7556008" data-attributes="member: 6880599"><p>So I actually sword fight every weekend with real metal swords (that have dull edges) for fun. Dexterity, balance, reflexes are offense as mush at they are defense. Balance = form and form generates power, sure strength does too but someone who lifts weights but has no form can have less power with sword strikes than someone who has the balance and dexterity to move quickly into good form under their opponent reducing the effectiveness of strength. Reflexes can be used to dodge but they a can also be used to make the right counter attack for strike an opening without hesitation granting more effective attacks while being able to block. </p><p></p><p>I know IRL is a horrible place of example for games, but we are talking about my perspective which is colored by my experience. My experience says with a light back balanced bladed weapon where edge alignment is important, we get fighters that try and force the battle with strength and they typically lose badly. When you put them in plate that changes. A strong man in plate is a terror.. but I will get to that in response to your next statement.</p><p></p><p></p><p></p><p>So the thing with the Mountain is that is stereotype is widely effective. Even the over sized weapon is and advantage not a disadvantage. The "movie magic" is that when The Mountain fights that stick guy he fights like an idiot suddenly. I have used a synthetic executioner sword and it was quickly ban because they are insanely hard to block and because even in armor I was hurting my fellow fighters. It was basically deemed cheating and too dangerous to train with. Why? Over size swords are way heavier and more forward balanced, they are basically sword shaped clubs. They are more similar to heavy baseball bats than longswords. Which actually makes them perfect for strong man weapons like Conan and the Mountain. Being a sword in stead of a heavy club is just aesthetics. The problem I have is when they make them slow and stupid. You don't chop the ground with them like they did in the fight because the heavy blade stopping in a down position is slower count to pickup than a grace, balance, reflex weapon like a standard longsword appropriate the wielder. To avoid that you don't swing striate down you make arch's to the sides. You can strike over head to low but you do it from right to left or left to right and pull the hilt to the waste in order to shorten the long blade in front of you so that a your faster, balanced, fighters trying to use reflex to strike at you open back are out of measure because they are at the point of your much longer sword which is too heavy to parry with a "finesse weapon". </p><p></p><p>Monks might cheat to enhance themselves Naruto style.. sure. I like that idea. That does mean the armor might just be in the way of doing that. Also, it does not deny they are fights who focus on grace, balance, and trained reflex AKA skill. Bruce Lee was not week but it power was form training and approach based on speed, angles of attack, and knowing how to counter attacking the ear while blocking with for arm of the of the same strike. Their is a sword strike master cut called "<a href="https://www.youtube.com/watch?v=wlI95hpnamk" target="_blank">schielhau</a>" (Means squinting strike in German I am told) which is basically the same thing as Bruce Lee's deflect an strike and punch the ear with one strike, but while holding as sword. I have use it. Its a finesse block and attack where form is more important than strength because its a weak edge strike intended to make the opponent "squint" because you just hit them in the head with your sword. It might not kill them but it hurts and might cause the target to pause which is a timing opening for another strike. Which you will reflexively take advantage of because of muscle memory from training.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7556008, member: 6880599"] So I actually sword fight every weekend with real metal swords (that have dull edges) for fun. Dexterity, balance, reflexes are offense as mush at they are defense. Balance = form and form generates power, sure strength does too but someone who lifts weights but has no form can have less power with sword strikes than someone who has the balance and dexterity to move quickly into good form under their opponent reducing the effectiveness of strength. Reflexes can be used to dodge but they a can also be used to make the right counter attack for strike an opening without hesitation granting more effective attacks while being able to block. I know IRL is a horrible place of example for games, but we are talking about my perspective which is colored by my experience. My experience says with a light back balanced bladed weapon where edge alignment is important, we get fighters that try and force the battle with strength and they typically lose badly. When you put them in plate that changes. A strong man in plate is a terror.. but I will get to that in response to your next statement. So the thing with the Mountain is that is stereotype is widely effective. Even the over sized weapon is and advantage not a disadvantage. The "movie magic" is that when The Mountain fights that stick guy he fights like an idiot suddenly. I have used a synthetic executioner sword and it was quickly ban because they are insanely hard to block and because even in armor I was hurting my fellow fighters. It was basically deemed cheating and too dangerous to train with. Why? Over size swords are way heavier and more forward balanced, they are basically sword shaped clubs. They are more similar to heavy baseball bats than longswords. Which actually makes them perfect for strong man weapons like Conan and the Mountain. Being a sword in stead of a heavy club is just aesthetics. The problem I have is when they make them slow and stupid. You don't chop the ground with them like they did in the fight because the heavy blade stopping in a down position is slower count to pickup than a grace, balance, reflex weapon like a standard longsword appropriate the wielder. To avoid that you don't swing striate down you make arch's to the sides. You can strike over head to low but you do it from right to left or left to right and pull the hilt to the waste in order to shorten the long blade in front of you so that a your faster, balanced, fighters trying to use reflex to strike at you open back are out of measure because they are at the point of your much longer sword which is too heavy to parry with a "finesse weapon". Monks might cheat to enhance themselves Naruto style.. sure. I like that idea. That does mean the armor might just be in the way of doing that. Also, it does not deny they are fights who focus on grace, balance, and trained reflex AKA skill. Bruce Lee was not week but it power was form training and approach based on speed, angles of attack, and knowing how to counter attacking the ear while blocking with for arm of the of the same strike. Their is a sword strike master cut called "[URL="https://www.youtube.com/watch?v=wlI95hpnamk"]schielhau[/URL]" (Means squinting strike in German I am told) which is basically the same thing as Bruce Lee's deflect an strike and punch the ear with one strike, but while holding as sword. I have use it. Its a finesse block and attack where form is more important than strength because its a weak edge strike intended to make the opponent "squint" because you just hit them in the head with your sword. It might not kill them but it hurts and might cause the target to pause which is a timing opening for another strike. Which you will reflexively take advantage of because of muscle memory from training. [/QUOTE]
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My first Homebrew attempt to fix the elven dex fighter/rapier and bow all too frequent build in my campaign: I need some advice!
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