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My first Homebrew attempt to fix the elven dex fighter/rapier and bow all too frequent build in my campaign: I need some advice!
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<blockquote data-quote="ClaytonCross" data-source="post: 7556085" data-attributes="member: 6880599"><p>Two weapon fighting with dex in 5e could let you attack 10 times in one round 5 at 1d8+5 and 5 at 1d4+5 (you could nullity all off hand penalties with fighting styles and feats) , but it required dex with a minimum of a light offhand weapon. So you had a lot of longsword + dagger combos because their was no restriction on the main except it was one handed. </p><p></p><p>Strength may have had 2d6 + 10 but that's pretty much the same as 1d8+5 AND 1d4+5 repeated the same number of times. On top of that as a ranger each hit got bonus damage vs any of my 4 or 5 favored enemies that sailed up to +10. Which changed my damage against... humans, undead, aberrations, and dragons to 1d8+15 ANd 1d4+15 x 5 which made me very respectful for damage. That said, our fighter an Wizard had their tricks too so it felt pretty level not like one of was strictly superior. The mage one when enemies grouped to fire ball spam, but me and the strength based fighter were on par with each other, I believe I was better on extremely week enemies attacking multiple targets the fighter was better for middle strength mentions they would knock down and kill, but bosses were pretty well distributed.</p><p></p><p>Maybe other have different experiences but the biggest difference was the strength fighter had a higher AC early on and I generally played support damage and sheathed to casters/archers hiding around corners and taking pot shots. Partly because I had some speed bonus though I don't remember from what.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7556085, member: 6880599"] Two weapon fighting with dex in 5e could let you attack 10 times in one round 5 at 1d8+5 and 5 at 1d4+5 (you could nullity all off hand penalties with fighting styles and feats) , but it required dex with a minimum of a light offhand weapon. So you had a lot of longsword + dagger combos because their was no restriction on the main except it was one handed. Strength may have had 2d6 + 10 but that's pretty much the same as 1d8+5 AND 1d4+5 repeated the same number of times. On top of that as a ranger each hit got bonus damage vs any of my 4 or 5 favored enemies that sailed up to +10. Which changed my damage against... humans, undead, aberrations, and dragons to 1d8+15 ANd 1d4+15 x 5 which made me very respectful for damage. That said, our fighter an Wizard had their tricks too so it felt pretty level not like one of was strictly superior. The mage one when enemies grouped to fire ball spam, but me and the strength based fighter were on par with each other, I believe I was better on extremely week enemies attacking multiple targets the fighter was better for middle strength mentions they would knock down and kill, but bosses were pretty well distributed. Maybe other have different experiences but the biggest difference was the strength fighter had a higher AC early on and I generally played support damage and sheathed to casters/archers hiding around corners and taking pot shots. Partly because I had some speed bonus though I don't remember from what. [/QUOTE]
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My first Homebrew attempt to fix the elven dex fighter/rapier and bow all too frequent build in my campaign: I need some advice!
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