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General Tabletop Discussion
*Dungeons & Dragons
My first homebrew class Griffon Rider
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<blockquote data-quote="Kwodam" data-source="post: 6740148" data-attributes="member: 6803375"><p>I startit building this class cause i really wanted to play a mounted combat class.</p><p>I was wondering what everbody opion is on it and if they might have any tips for making it more balance</p><p></p><p>p.s </p><p>sorry for the english its not my native langues</p><p><strong>Griffon Rider</strong></p><p> </p><p><strong>hit points rider</strong></p><p><strong>hit dice:</strong>1d8</p><p><strong>hit points at 1st level:</strong> 8+ your constitution modifier</p><p><strong>Hit points at higher levels:</strong> 1d8(or5) + your constitution modifier per fighter level after 1st</p><p> </p><p><strong>Proficiencies</strong></p><p><strong>Armor:</strong> all armor, shield</p><p><strong>Weapons:</strong> Simple weapons, martial weapons, Crossbow light, crossbow hand</p><p><strong>tools:</strong> none</p><p><strong>Saving throws:</strong> Streght, constitution</p><p><strong>skills:</strong> pick 2 skills,Animal handling, Survival, nature, medicine, arobatics, athletics,</p><p> </p><p><strong>Griffon bond</strong></p><p>lvl1</p><p>Your griffon is alwese the same lvl as you if your griffon dies. You can bond with a new one at your orders base</p><p> </p><p><strong>Griffon command</strong></p><p>lvl 2 </p><p>can use a bonus action to command your griffon to attack on a enemy with in its range. eguil wisdom modifier.</p><p>can only use beak attack</p><p> </p><p><strong>Griffon knowlige</strong></p><p>lvl 2</p><p>Dubbel your skills Trows when concerneing your griffon</p><p> </p><p><strong>griffon mark</strong></p><p>lvl 2 you can mark a enemy for your griffon and on every attack it will get a 1d4 extra damage. The griffon can track the target for 1hour</p><p>lvl 6 you can mark a enemy for your griffon and on every attack it will get a 1d6 extra damage The griffon can track the target for 2hour</p><p>lvl 12 you can mark a enemy for your griffon and on every attack it will get a 1d8 extra damage The griffon can track the target for 8hour</p><p>lvl 18 you can mark a enemy for your griffon and on every attack it will get a 1d10 extra damage The griffon can track the target for 24hour</p><p>You can do a griffon mark eguil to your wisdom modifer every long rest</p><p> </p><p><strong>mounted Combat</strong></p><p>lvl 3</p><p>1:Advantige on all melee attacks on creature smaller then you on your griffon</p><p>2:When hit while mounted on your griffon you can share half the damage with your griffon up to your wisdom mod restore after a long rest. this counts as a reaction</p><p>3 When mounted your griffon does not have his own turn</p><p> </p><p> </p><p> </p><p> </p><p><strong>Lose Griffon</strong></p><p>lvl3 </p><p>1 The griffon will alwese attack the target that has done the most damage to him even if its far away</p><p>2 The griffon has a its own turn on the intitive</p><p> </p><p><strong>Ability score improvements</strong></p><p>When you reach 4th level again at 8th 12th 16 and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. as normal, you can't increase ability score above 20 using this feature</p><p> </p><p><strong>Extra attack</strong></p><p>Beginning at 5th level you can attack twice, instead of once, whenever you take the attack action on your turn</p><p> </p><p><strong>learn to fail</strong></p><p>lvl 7</p><p>when you jump or fall you can role 1d10+ your constiontion mod to lower the damage.</p><p>if the damage becomes zero you can make a attack to one target with in melee range of your weapon</p><p> </p><p><strong>share protection</strong></p><p>lvl 7,11,</p><p>while mounted your griffion and you both get +1 AC</p><p> </p><p><strong>Master in need</strong></p><p>lvl9 </p><p>you can use your full action to summen your griffon to you from any where in the world. </p><p>When the griffon is in the combat it will take the most dirict root toward you it will disingais from 1 enemy the rest will still have there oppenty attacks and it will move during your turn</p><p> </p><p><strong>Superuir Griffon command</strong></p><p>lvl 10</p><p>While mounted Griffon command does not use any of your wisdom mods. And you can use it as much as you want</p><p> </p><p><strong>Griffon Eyes</strong></p><p>lvl 13</p><p>you learn 1 minor spell that makes you see what your griffon sees</p><p> </p><p><strong>master bond</strong></p><p>lvl 14 </p><p>Your share damage your griffon mark and your Griffon command will now also resto after a short rest</p><p><strong>Mounted Attack</strong></p><p>lvl 15</p><p>while mounted you can ad your Griffon Streght modifer to your damage </p><p><strong>rider strike</strong></p><p>lvl 20 </p><p>when mounted if you roll a 19 or a 20 it is a critical strike</p><p> </p><p> </p><p><strong>hitpoints Griffon </strong></p><p><strong>Hit dice:</strong>1d10</p><p><strong>hit points at 1st level:</strong> 10+ your constitution modifier</p><p><strong>Hit points at higher levels:</strong> 1d10(or6) + your constitution modifier per fighter level after 1st</p><p><strong>Grifon stats:</strong> str14 (+2) dex10(+0) con12(+1) int 4(-4) wis13(+1) cha8(-1)</p><p><strong>speed:</strong>30 ft fly 80 </p><p><strong>griffon armor:</strong>Ac 12+dex</p><p> </p><p><strong>griffon mount</strong></p><p>lvl 1</p><p>the griffon is use as a ground mount only</p><p><strong>attack beak </strong></p><p>lvl 2</p><p>beak attack roll your proffincies bonus +streghts 1d8+str mod </p><p> </p><p><strong>Abillity score improvements</strong></p><p><strong>lvl:</strong>3.6.8.10.12.14.16.18</p><p>only on strenght dextery constiotion. 2 points </p><p>griffon limit is 24 max</p><p> </p><p><strong>multiattack </strong></p><p>lvl 4</p><p>2 attacks in one turn</p><p>Claws</p><p>Claw attack roll your proffincies bonus +str 2d6+str mod </p><p> </p><p><strong>Griffon streght</strong></p><p>lvl5 </p><p>The griffon trust it rider and can fly with him</p><p>lvl10</p><p>The Griffon trust it rider it will let outhere if the rider alows it to fly with him</p><p> </p><p><strong>Speed training</strong></p><p>lvl ,7,11,13,15,17,20</p><p>+5speed feet and flying</p><p> </p><p><strong>Charger</strong></p><p>lvl 9</p><p>The griffon can use its flying skill to charge trow wood walls and make a 1d6 crushing damage role on its self and any enemy neer the wall</p><p>lvl19 </p><p>The griffon can use its flying skill to charge trow stone walls and make a 4d6 crushing damage role on its self and any enemy neer the wall</p><p> </p><p> </p><p><strong>Sustain flying</strong></p><p>lvl 20</p><p>Has advantige on all cheacks that make the griffon not fly</p></blockquote><p></p>
[QUOTE="Kwodam, post: 6740148, member: 6803375"] I startit building this class cause i really wanted to play a mounted combat class. I was wondering what everbody opion is on it and if they might have any tips for making it more balance p.s sorry for the english its not my native langues [B]Griffon Rider[/B] [B]hit points rider[/B] [B]hit dice:[/B]1d8 [B]hit points at 1st level:[/B] 8+ your constitution modifier [B]Hit points at higher levels:[/B] 1d8(or5) + your constitution modifier per fighter level after 1st [B]Proficiencies[/B] [B]Armor:[/B] all armor, shield [B]Weapons:[/B] Simple weapons, martial weapons, Crossbow light, crossbow hand [B]tools:[/B] none [B]Saving throws:[/B] Streght, constitution [B]skills:[/B] pick 2 skills,Animal handling, Survival, nature, medicine, arobatics, athletics, [B]Griffon bond[/B] lvl1 Your griffon is alwese the same lvl as you if your griffon dies. You can bond with a new one at your orders base [B]Griffon command[/B] lvl 2 can use a bonus action to command your griffon to attack on a enemy with in its range. eguil wisdom modifier. can only use beak attack [B]Griffon knowlige[/B] lvl 2 Dubbel your skills Trows when concerneing your griffon [B]griffon mark[/B] lvl 2 you can mark a enemy for your griffon and on every attack it will get a 1d4 extra damage. The griffon can track the target for 1hour lvl 6 you can mark a enemy for your griffon and on every attack it will get a 1d6 extra damage The griffon can track the target for 2hour lvl 12 you can mark a enemy for your griffon and on every attack it will get a 1d8 extra damage The griffon can track the target for 8hour lvl 18 you can mark a enemy for your griffon and on every attack it will get a 1d10 extra damage The griffon can track the target for 24hour You can do a griffon mark eguil to your wisdom modifer every long rest [B]mounted Combat[/B] lvl 3 1:Advantige on all melee attacks on creature smaller then you on your griffon 2:When hit while mounted on your griffon you can share half the damage with your griffon up to your wisdom mod restore after a long rest. this counts as a reaction 3 When mounted your griffon does not have his own turn [B]Lose Griffon[/B] lvl3 1 The griffon will alwese attack the target that has done the most damage to him even if its far away 2 The griffon has a its own turn on the intitive [B]Ability score improvements[/B] When you reach 4th level again at 8th 12th 16 and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. as normal, you can't increase ability score above 20 using this feature [B]Extra attack[/B] Beginning at 5th level you can attack twice, instead of once, whenever you take the attack action on your turn [B]learn to fail[/B] lvl 7 when you jump or fall you can role 1d10+ your constiontion mod to lower the damage. if the damage becomes zero you can make a attack to one target with in melee range of your weapon [B]share protection[/B] lvl 7,11, while mounted your griffion and you both get +1 AC [B]Master in need[/B] lvl9 you can use your full action to summen your griffon to you from any where in the world. When the griffon is in the combat it will take the most dirict root toward you it will disingais from 1 enemy the rest will still have there oppenty attacks and it will move during your turn [B]Superuir Griffon command[/B] lvl 10 While mounted Griffon command does not use any of your wisdom mods. And you can use it as much as you want [B]Griffon Eyes[/B] lvl 13 you learn 1 minor spell that makes you see what your griffon sees [B]master bond[/B] lvl 14 Your share damage your griffon mark and your Griffon command will now also resto after a short rest [B]Mounted Attack[/B] lvl 15 while mounted you can ad your Griffon Streght modifer to your damage [B]rider strike[/B] lvl 20 when mounted if you roll a 19 or a 20 it is a critical strike [B]hitpoints Griffon [/B] [B]Hit dice:[/B]1d10 [B]hit points at 1st level:[/B] 10+ your constitution modifier [B]Hit points at higher levels:[/B] 1d10(or6) + your constitution modifier per fighter level after 1st [B]Grifon stats:[/B] str14 (+2) dex10(+0) con12(+1) int 4(-4) wis13(+1) cha8(-1) [B]speed:[/B]30 ft fly 80 [B]griffon armor:[/B]Ac 12+dex [B]griffon mount[/B] lvl 1 the griffon is use as a ground mount only [B]attack beak [/B] lvl 2 beak attack roll your proffincies bonus +streghts 1d8+str mod [B]Abillity score improvements[/B] [B]lvl:[/B]3.6.8.10.12.14.16.18 only on strenght dextery constiotion. 2 points griffon limit is 24 max [B]multiattack [/B] lvl 4 2 attacks in one turn Claws Claw attack roll your proffincies bonus +str 2d6+str mod [B]Griffon streght[/B] lvl5 The griffon trust it rider and can fly with him lvl10 The Griffon trust it rider it will let outhere if the rider alows it to fly with him [B]Speed training[/B] lvl ,7,11,13,15,17,20 +5speed feet and flying [B]Charger[/B] lvl 9 The griffon can use its flying skill to charge trow wood walls and make a 1d6 crushing damage role on its self and any enemy neer the wall lvl19 The griffon can use its flying skill to charge trow stone walls and make a 4d6 crushing damage role on its self and any enemy neer the wall [B]Sustain flying[/B] lvl 20 Has advantige on all cheacks that make the griffon not fly [/QUOTE]
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My first homebrew class Griffon Rider
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