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My first Iron Heroes... er, umm... Hero!
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<blockquote data-quote="amethal" data-source="post: 2463420" data-attributes="member: 22784"><p>All of my "practice" characters have weapon bond at the moment, but it might say more about me than it does about the rules ....</p><p></p><p>Even my slinger (archer) has it, to allow him to use dex for damage with his sling. I'm assuming that's legal ......</p><p></p><p>My weaponmaster has the same traits above, but has 18 dex and uses dex as the relevant ability for his (large) 2 bladed sword. At first level he's +4/+4 to hit and doing 2d6+6 damage.</p><p></p><p>I have a horrible feeling that you really, really, really don't want to be flat footed in Iron Heroes. The high dex helps here, but I'm thinking perhaps I need to invest in improved intiative as well.</p><p></p><p>Also, since fights are potentially so deadly, and nobody has any stuff worth taking even if you do win, I can see a chance meeting between two rival groups of adventurers becoming a very polite affair in Iron Heroes.</p></blockquote><p></p>
[QUOTE="amethal, post: 2463420, member: 22784"] All of my "practice" characters have weapon bond at the moment, but it might say more about me than it does about the rules .... Even my slinger (archer) has it, to allow him to use dex for damage with his sling. I'm assuming that's legal ...... My weaponmaster has the same traits above, but has 18 dex and uses dex as the relevant ability for his (large) 2 bladed sword. At first level he's +4/+4 to hit and doing 2d6+6 damage. I have a horrible feeling that you really, really, really don't want to be flat footed in Iron Heroes. The high dex helps here, but I'm thinking perhaps I need to invest in improved intiative as well. Also, since fights are potentially so deadly, and nobody has any stuff worth taking even if you do win, I can see a chance meeting between two rival groups of adventurers becoming a very polite affair in Iron Heroes. [/QUOTE]
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My first Iron Heroes... er, umm... Hero!
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