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My first Iron Heroes... er, umm... Hero!
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<blockquote data-quote="Kaos" data-source="post: 2464895" data-attributes="member: 10644"><p><strong>Random Thief</strong></p><p></p><p>Just thrown together. Standard stat package, second level as seemsto be standard here.</p><p>Saira - 2nd level thief</p><p>Str 10 </p><p>Dex 18 +4 (ref +6)</p><p>Con 10 (fort +2)</p><p>Int 14 +2</p><p>Wis 14 +2 (wil +4)</p><p>Cha 16 +3</p><p>BaB: +1, +5 ranged</p><p>BdB: +2 (passive def 10, active +6, total +16)</p><p>Initiative +8</p><p>HP: 14 </p><p>Traits: Dextrous (+2 dex, -2 con), Lithe Acrobat (+2 tumble, no penalty tumbling at full speed)</p><p></p><p>Class features: 1 Alias (+ 2 to disguise as alias, +2 to bluff in alias, needs details)</p><p>Skill Mastery - +2 to max ranks of all skills</p><p>Sneak attack: 1d6</p><p>Feats: Improved initiative - +4 to initiative</p><p>Devious Manipulator 1 - make bluff checks to gain tokens; spend tokens in combat to give +1 to attack or -1 to opponents attack, out of combat spend 1 token for +2 to bluff or spend tokens to maintain bluff longer; spend only 5 tokens on these.</p><p>Devious Manipulator 2 - spend tokens to maintain bluff continuously; if bluffed opponent finds compelling evidence to counter your lie, make another bluff check to keep him from accepting it</p><p></p><p>Skills, saved for last cause that's what the thief is about...</p><p>(12+2)x4 at first level = 56; +14 at second for 70 points.</p><p></p><p>Groups: Agility Atheltics Robery Social Stealth Theatrics </p><p>Skills - Ranks / Total bonus</p><p>Appraise - 7 / +9</p><p>Search - 7 /+9</p><p>Spot - 7 /+9</p><p>Sense Motive - 7 /+9</p><p></p><p>(Now for the stuff from groups)</p><p>Balance - 7 / +13</p><p>Escape Artist - 7/ +11</p><p>Tumble - 7/ +15</p><p>Open Lock - 7 /+11</p><p>Sleight of Hand - 7 /+13</p><p>Hide - 7 / +11</p><p>Move Silent - 7 /+11</p><p></p><p>Climb - 7/+7</p><p>Jump - 7 /+7</p><p>Swim - 7 /+7</p><p></p><p>Disable Device - 7 /+9</p><p>Forgery - 7 /+9</p><p>Bluff - 7 /+10</p><p>Diplomacy - 7 /+12</p><p>Intimidate - 7 / +12</p><p>Gather Information - 7 /+10</p><p>Disguise - 7 /+10 (+12 with bluff synergy)</p><p>Perform (dance) - 7 /+10</p><p></p><p>So, even with an int bonus there's still plenty of skills she doesn't have. OTOH, at third level she keeps all her skills maxed and still has four points left over...</p><p>Note that many of the ones she does have, hit their synergy bonuses at first level (due to advanced ranks.)</p></blockquote><p></p>
[QUOTE="Kaos, post: 2464895, member: 10644"] [b]Random Thief[/b] Just thrown together. Standard stat package, second level as seemsto be standard here. Saira - 2nd level thief Str 10 Dex 18 +4 (ref +6) Con 10 (fort +2) Int 14 +2 Wis 14 +2 (wil +4) Cha 16 +3 BaB: +1, +5 ranged BdB: +2 (passive def 10, active +6, total +16) Initiative +8 HP: 14 Traits: Dextrous (+2 dex, -2 con), Lithe Acrobat (+2 tumble, no penalty tumbling at full speed) Class features: 1 Alias (+ 2 to disguise as alias, +2 to bluff in alias, needs details) Skill Mastery - +2 to max ranks of all skills Sneak attack: 1d6 Feats: Improved initiative - +4 to initiative Devious Manipulator 1 - make bluff checks to gain tokens; spend tokens in combat to give +1 to attack or -1 to opponents attack, out of combat spend 1 token for +2 to bluff or spend tokens to maintain bluff longer; spend only 5 tokens on these. Devious Manipulator 2 - spend tokens to maintain bluff continuously; if bluffed opponent finds compelling evidence to counter your lie, make another bluff check to keep him from accepting it Skills, saved for last cause that's what the thief is about... (12+2)x4 at first level = 56; +14 at second for 70 points. Groups: Agility Atheltics Robery Social Stealth Theatrics Skills - Ranks / Total bonus Appraise - 7 / +9 Search - 7 /+9 Spot - 7 /+9 Sense Motive - 7 /+9 (Now for the stuff from groups) Balance - 7 / +13 Escape Artist - 7/ +11 Tumble - 7/ +15 Open Lock - 7 /+11 Sleight of Hand - 7 /+13 Hide - 7 / +11 Move Silent - 7 /+11 Climb - 7/+7 Jump - 7 /+7 Swim - 7 /+7 Disable Device - 7 /+9 Forgery - 7 /+9 Bluff - 7 /+10 Diplomacy - 7 /+12 Intimidate - 7 / +12 Gather Information - 7 /+10 Disguise - 7 /+10 (+12 with bluff synergy) Perform (dance) - 7 /+10 So, even with an int bonus there's still plenty of skills she doesn't have. OTOH, at third level she keeps all her skills maxed and still has four points left over... Note that many of the ones she does have, hit their synergy bonuses at first level (due to advanced ranks.) [/QUOTE]
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