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My first Iron Heroes... er, umm... Hero!
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<blockquote data-quote="Sleeping Dragon" data-source="post: 2468692" data-attributes="member: 10019"><p>Here's the character I'll be playing shortly in an Iron Heroes/Song of Ice and Fire game. Going off beyond the Wall to hunt down wildlings, hence why I classify my alias as useless. ("No, I'm not a member of the Night's Watch, I just like gallivanting beyond the Wall dressed entirely in black.")</p><p></p><p>Name: Daryn Fox (Flowers)</p><p>Class: Thief 4/Harrier 1</p><p>Age: 26</p><p>Gender: Male</p><p></p><p>ABILITY SCORES</p><p></p><p>Strength: 13 (+1) [3 pts]</p><p>Dexterity: 20 (+5) [9 pts, +1 level, +2 Dextrous]</p><p>Constitution: 12 (+1) [4 pts, -2 Dextrous]</p><p>Intelligence: 14 (+2) [4 pts]</p><p>Wisdom: 10 (+0) [0 pts]</p><p>Charisma: 14 (+2) [4 pts]</p><p></p><p>COMBAT SCORES</p><p></p><p>Hit Points/Reserve Points: 39</p><p>Active Defense: 20 [10+5 base+5 Dexterity], +1 Dodge vs. two opponents, +2 Overwhelming Presence, +4 vs. AoOs for movement</p><p>Passive Defense: 10</p><p>Damage Reduction: 1d2/magic [Leather]</p><p>Speed: 40 feet [8 squares]</p><p>Initiative: +5 [Dexterity]</p><p>BAB: +4</p><p>Melee Attack: +5 (+9 dagger)</p><p>Ranged Attack: +9</p><p></p><p>SAVING THROWS</p><p></p><p>Fortitude: +6 [+5 base, +1 Constitution]</p><p>Reflex: +10 [+5 base, +5 Dexterity]</p><p>Will: +5 [+5 base, +0 Wisdom]</p><p></p><p>ATTACKS</p><p></p><p>Masterwork dagger +10 melee (1d4+5, 19-20/x2, 10'), full attack +8/+8 melee (1d4+5, 19-20/x2, 10')</p><p>Dagger +9 melee (1d4+2, 19-20/x2, 10'), full attack +7/+7 melee (1d4+5, 19-20/x2, 10')</p><p>Mighty (+2) composite shortbow +9 ranged (1d6+2, x3, 70')</p><p></p><p>SKILLS (108 points)</p><p>Agility 9 ranks</p><p>Tumble +21 [9 ranks, +5 Dexterity, +5 Combat Mobility, +2 synergy from Jump]</p><p>Balance +16 [9 ranks, +5 Dexterity, +2 synergy from Tumble]</p><p>Escape Artist +14 [9 ranks, +5 Dexterity], +16 vs. ropes [+2 synergy from Use Rope]</p><p></p><p>Athletics 9 ranks</p><p>Jump +16 [9 ranks, +1 Strength, +4 speed, +2 synergy from Tumble]</p><p>Climb +12 [9 ranks, +1 Strength, +2 climber's kit], +14 to climb a rope [+2 synergy from Use Rope]</p><p>Swim +10 [9 ranks, +1 Strength]</p><p></p><p>Robbery 9 ranks</p><p>Sleight of Hand +16 [9 ranks, +5 Dexterity, +2 synergy from Bluff]</p><p>Open Lock +14 [9 ranks, +5 Dexterity]</p><p>Disable Device +11 [9 ranks, +2 Intelligence]</p><p>Forgery +11 [9 ranks, +2 Intelligence]</p><p></p><p>Social 9 ranks</p><p>Diplomacy +15 [9 ranks, +2 Charisma, +2 synergy from Bluff, +2 synergy from Sense Motive]</p><p>Intimidate +13 [9 ranks, +2 Charisma, +2 synergy from Bluff]</p><p>Bluff +11 [9 ranks, +2 Charisma]</p><p>Gather Information +11 [9 ranks, +2 Charisma]</p><p></p><p>Stealth 9 ranks</p><p>Hide +14 [9 ranks, +5 Dexterity]</p><p>Move Silently +14 [9 ranks, +5 Dexterity]</p><p></p><p>Theatrics 9 ranks</p><p>Disguise +11 [9 ranks, +2 Charisma], +13 to act in character [+2 synergy from Bluff]</p><p>Perform (oratory) +11 [9 ranks, +2 Charisma]</p><p></p><p>Search +11 [9 ranks, +2 Intelligence]</p><p>Use Rope +10 [5 ranks, +5 Dexterity], +12 to bind someone [+2 synergy from Escape Artist]</p><p>Ride +9 [4 ranks, +5 Dexterity]</p><p>Listen +9 [9 ranks, +0 Wisdom]</p><p>Spot +9 [9 ranks, +0 Wisdom]</p><p>Survival +9 [9 ranks, +0 Wisdom]</p><p>Sense Motive +8 [8 ranks, +0 Wisdom]</p><p>Literacy (Westerosi) 1 rank</p><p></p><p>LANGUAGES</p><p>Westerosi (literate)</p><p></p><p>CLASS FEATURES</p><p>Physical Trait - Dextrous: Gain +2 to Dexterity, -2 to Constitution</p><p>Mental Trait - Weapon Bond (dagger): Use Dexterity to attack and damage with daggers.</p><p>+2d6 sneak attack: Gain +2d6 sneak attack damage against flanked/flat-footed/feinted opponent</p><p>Alias: Can create useless alias</p><p>Skill expertise: Max skill ranks equal thief level+5 or character level+3</p><p>Honor of thieves: Can make special attack with concealed weapon to start battle</p><p>Fast movement: +10 to land speed</p><p>Combat mobility: +4 Defense against AoOs from movement, gain double Dex mod to Tumble, can tumble at full speed w/o penalty</p><p></p><p>FEATS (Masteries - Social 3, Defense 3, Finesse 2, Rest 0)</p><p>Dodge 1: +1 dodge bonus to Defense against one target, gain dodge pool</p><p>Overwhelming Presence 1: Move action to gain Charisma bonus to active Defense</p><p>Razor Fiend 1: Gain Quick Draw with daggers; gain extra attack with dagger while full attacking, at -2 penalty and 1/2 Strength to damage</p><p>Dodge 3: +1 dodge bonus to Defense against two targets, dodge pool applies vs. both</p><p></p><p>For amusement's sake I worked out how hard it would be to get that many skill points in D&D...as a rogue or scout, he'd need a +35.2 Intelligence score <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /></p></blockquote><p></p>
[QUOTE="Sleeping Dragon, post: 2468692, member: 10019"] Here's the character I'll be playing shortly in an Iron Heroes/Song of Ice and Fire game. Going off beyond the Wall to hunt down wildlings, hence why I classify my alias as useless. ("No, I'm not a member of the Night's Watch, I just like gallivanting beyond the Wall dressed entirely in black.") Name: Daryn Fox (Flowers) Class: Thief 4/Harrier 1 Age: 26 Gender: Male ABILITY SCORES Strength: 13 (+1) [3 pts] Dexterity: 20 (+5) [9 pts, +1 level, +2 Dextrous] Constitution: 12 (+1) [4 pts, -2 Dextrous] Intelligence: 14 (+2) [4 pts] Wisdom: 10 (+0) [0 pts] Charisma: 14 (+2) [4 pts] COMBAT SCORES Hit Points/Reserve Points: 39 Active Defense: 20 [10+5 base+5 Dexterity], +1 Dodge vs. two opponents, +2 Overwhelming Presence, +4 vs. AoOs for movement Passive Defense: 10 Damage Reduction: 1d2/magic [Leather] Speed: 40 feet [8 squares] Initiative: +5 [Dexterity] BAB: +4 Melee Attack: +5 (+9 dagger) Ranged Attack: +9 SAVING THROWS Fortitude: +6 [+5 base, +1 Constitution] Reflex: +10 [+5 base, +5 Dexterity] Will: +5 [+5 base, +0 Wisdom] ATTACKS Masterwork dagger +10 melee (1d4+5, 19-20/x2, 10'), full attack +8/+8 melee (1d4+5, 19-20/x2, 10') Dagger +9 melee (1d4+2, 19-20/x2, 10'), full attack +7/+7 melee (1d4+5, 19-20/x2, 10') Mighty (+2) composite shortbow +9 ranged (1d6+2, x3, 70') SKILLS (108 points) Agility 9 ranks Tumble +21 [9 ranks, +5 Dexterity, +5 Combat Mobility, +2 synergy from Jump] Balance +16 [9 ranks, +5 Dexterity, +2 synergy from Tumble] Escape Artist +14 [9 ranks, +5 Dexterity], +16 vs. ropes [+2 synergy from Use Rope] Athletics 9 ranks Jump +16 [9 ranks, +1 Strength, +4 speed, +2 synergy from Tumble] Climb +12 [9 ranks, +1 Strength, +2 climber's kit], +14 to climb a rope [+2 synergy from Use Rope] Swim +10 [9 ranks, +1 Strength] Robbery 9 ranks Sleight of Hand +16 [9 ranks, +5 Dexterity, +2 synergy from Bluff] Open Lock +14 [9 ranks, +5 Dexterity] Disable Device +11 [9 ranks, +2 Intelligence] Forgery +11 [9 ranks, +2 Intelligence] Social 9 ranks Diplomacy +15 [9 ranks, +2 Charisma, +2 synergy from Bluff, +2 synergy from Sense Motive] Intimidate +13 [9 ranks, +2 Charisma, +2 synergy from Bluff] Bluff +11 [9 ranks, +2 Charisma] Gather Information +11 [9 ranks, +2 Charisma] Stealth 9 ranks Hide +14 [9 ranks, +5 Dexterity] Move Silently +14 [9 ranks, +5 Dexterity] Theatrics 9 ranks Disguise +11 [9 ranks, +2 Charisma], +13 to act in character [+2 synergy from Bluff] Perform (oratory) +11 [9 ranks, +2 Charisma] Search +11 [9 ranks, +2 Intelligence] Use Rope +10 [5 ranks, +5 Dexterity], +12 to bind someone [+2 synergy from Escape Artist] Ride +9 [4 ranks, +5 Dexterity] Listen +9 [9 ranks, +0 Wisdom] Spot +9 [9 ranks, +0 Wisdom] Survival +9 [9 ranks, +0 Wisdom] Sense Motive +8 [8 ranks, +0 Wisdom] Literacy (Westerosi) 1 rank LANGUAGES Westerosi (literate) CLASS FEATURES Physical Trait - Dextrous: Gain +2 to Dexterity, -2 to Constitution Mental Trait - Weapon Bond (dagger): Use Dexterity to attack and damage with daggers. +2d6 sneak attack: Gain +2d6 sneak attack damage against flanked/flat-footed/feinted opponent Alias: Can create useless alias Skill expertise: Max skill ranks equal thief level+5 or character level+3 Honor of thieves: Can make special attack with concealed weapon to start battle Fast movement: +10 to land speed Combat mobility: +4 Defense against AoOs from movement, gain double Dex mod to Tumble, can tumble at full speed w/o penalty FEATS (Masteries - Social 3, Defense 3, Finesse 2, Rest 0) Dodge 1: +1 dodge bonus to Defense against one target, gain dodge pool Overwhelming Presence 1: Move action to gain Charisma bonus to active Defense Razor Fiend 1: Gain Quick Draw with daggers; gain extra attack with dagger while full attacking, at -2 penalty and 1/2 Strength to damage Dodge 3: +1 dodge bonus to Defense against two targets, dodge pool applies vs. both For amusement's sake I worked out how hard it would be to get that many skill points in D&D...as a rogue or scout, he'd need a +35.2 Intelligence score :eek: [/QUOTE]
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