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My first proper 4E game - Our reaction.
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<blockquote data-quote="Asmor" data-source="post: 4313364" data-attributes="member: 1154"><p>It's important to remember that hit points are a measure of how much damage something can take. When fighting minions skeletons, they almost seem to jump in front of your blades, shattering on impact. Against regular ones, they dodge and weave, turning killing blows into glancing blows. Finally, when their luck/resolve/etc runs out (i.e. low on HP), a PC finally manages to strike them square and dispatch them.</p><p></p><p>It's hard to do (in my mind, the distinction is still purely academic and it hasn't yet taken on a gut feeling), but D&D just works a lot better if you rid yourself of the "dealing damage is literally dealing damage" mindset.</p></blockquote><p></p>
[QUOTE="Asmor, post: 4313364, member: 1154"] It's important to remember that hit points are a measure of how much damage something can take. When fighting minions skeletons, they almost seem to jump in front of your blades, shattering on impact. Against regular ones, they dodge and weave, turning killing blows into glancing blows. Finally, when their luck/resolve/etc runs out (i.e. low on HP), a PC finally manages to strike them square and dispatch them. It's hard to do (in my mind, the distinction is still purely academic and it hasn't yet taken on a gut feeling), but D&D just works a lot better if you rid yourself of the "dealing damage is literally dealing damage" mindset. [/QUOTE]
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