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My first proper 4E game - Our reaction.
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<blockquote data-quote="Henry" data-source="post: 4316608" data-attributes="member: 158"><p>I posted a longer-winded version of this elsewhere, but I figured it couldn't hurt:</p><p></p><p> * Single-classing is DEFINITELY stressed over multiclassing</p><p> * Monsters' XP rewards are listed on a solid scale (1e) instead of the floating CR scale.</p><p> * Truncated Monster stat blocks a la AD&D and Basic D&D</p><p> * Most combats will have a 5-minute rest period associated with them, analogous to the 1 turn rest after combat in 1E</p><p> * Saving throw "duration roll" targets are static numbers again, instead of variable DCs</p><p> * Magic items are more tightly controlled by DMs; players discouraged from selling magic, DMs encouraged to tailor it more to the players</p><p> * Gone are (for the time being, at least) Gyrspikes, Two-bladed swords, Orc double-axes, and other fantastic weapons that didn't exist</p><p> * Coup de graces similar to "helpless damage" in 1E</p><p></p><p>There are others that pop up at me when I read the books, but I keep forgetting to write them down. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Henry, post: 4316608, member: 158"] I posted a longer-winded version of this elsewhere, but I figured it couldn't hurt: * Single-classing is DEFINITELY stressed over multiclassing * Monsters' XP rewards are listed on a solid scale (1e) instead of the floating CR scale. * Truncated Monster stat blocks a la AD&D and Basic D&D * Most combats will have a 5-minute rest period associated with them, analogous to the 1 turn rest after combat in 1E * Saving throw "duration roll" targets are static numbers again, instead of variable DCs * Magic items are more tightly controlled by DMs; players discouraged from selling magic, DMs encouraged to tailor it more to the players * Gone are (for the time being, at least) Gyrspikes, Two-bladed swords, Orc double-axes, and other fantastic weapons that didn't exist * Coup de graces similar to "helpless damage" in 1E There are others that pop up at me when I read the books, but I keep forgetting to write them down. :) [/QUOTE]
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