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My first proper 4E game - Our reaction.
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<blockquote data-quote="rounser" data-source="post: 4318615" data-attributes="member: 1106"><p>But dragonborn aren't dragons. They're men in a dragon suit.</p><p></p><p>If you got to play an actual, honest-to-goodness DRAGON in 4E, ala Council of Wyrms, then that would have been way cool. But you don't, and it isn't. Instead it's a compromise which adds odd and possibly unwelcome baggage to the implied setting in a thousand worlds.</p><p></p><p>But why keep <em>just that bit</em> of the Moorcockian alignment axis? It's even more random than it being there in complete form. Why doesn't D&D 4E have the alignment rules that the game has been begging for for decades now, the oh-so-simple Good-Neutral/Unaligned-Evil one? That's what we've been playing ever since it was Lawful-Neutral-Chaotic. Chaotic was just code for "Evil", unless you were talking about mandrakes, maybe. Paladins can go jump in the lake. Just give them their precious chivalric code on top of "Good" if you must.</p><p></p><p>Instead, we've got another compromise, and one that sticks out like a sore thumb. Somehow, they've made alignment even more of a white elephant than it was! I'm glad it's there, because the game needs it (no reading through monster descriptions to work out if this is a bad guy or not) but the LG and CE is just so...random.</p></blockquote><p></p>
[QUOTE="rounser, post: 4318615, member: 1106"] But dragonborn aren't dragons. They're men in a dragon suit. If you got to play an actual, honest-to-goodness DRAGON in 4E, ala Council of Wyrms, then that would have been way cool. But you don't, and it isn't. Instead it's a compromise which adds odd and possibly unwelcome baggage to the implied setting in a thousand worlds. But why keep [i]just that bit[/i] of the Moorcockian alignment axis? It's even more random than it being there in complete form. Why doesn't D&D 4E have the alignment rules that the game has been begging for for decades now, the oh-so-simple Good-Neutral/Unaligned-Evil one? That's what we've been playing ever since it was Lawful-Neutral-Chaotic. Chaotic was just code for "Evil", unless you were talking about mandrakes, maybe. Paladins can go jump in the lake. Just give them their precious chivalric code on top of "Good" if you must. Instead, we've got another compromise, and one that sticks out like a sore thumb. Somehow, they've made alignment even more of a white elephant than it was! I'm glad it's there, because the game needs it (no reading through monster descriptions to work out if this is a bad guy or not) but the LG and CE is just so...random. [/QUOTE]
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