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My first Savage Worlds experience...
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<blockquote data-quote="Dragon Snack" data-source="post: 3893594" data-attributes="member: 9810"><p>This is why I think Savage Worlds handles magic "poorly" (in quotes because it seems to be intentional). While there are Edges that give you a +2 to a lot of skills, Spellcasting (other than healing) is ignored (unless I'm missing something or the newer books have added it).</p><p></p><p>In the 50 Fathoms campaign I played, my Mage basically gave up on casting spells for a while. Even with a d12, I was still failing 25% of the time. I managed to "inherit" a decent (but not magical) sword and ended up being just as effective with the sword without having to worry about my power points for spells. It wasn't until I reached Legendary status that I was able to pick up Edges to swing the balance back in favor of spellcasting.</p><p></p><p>The caster in my current campaign is coming to the same conclusion. Now he save's his power points for healing (he has the Healer Edge) and spends more time in melee combat (it's not a total transformation, but enough to be noticable).</p><p></p><p>This, of course, isn't necessarily a bad thing if you don't want the casters to overshadow the melee types - but it's a definite consideration when coming from a mindset of automatic casting like D&D.</p></blockquote><p></p>
[QUOTE="Dragon Snack, post: 3893594, member: 9810"] This is why I think Savage Worlds handles magic "poorly" (in quotes because it seems to be intentional). While there are Edges that give you a +2 to a lot of skills, Spellcasting (other than healing) is ignored (unless I'm missing something or the newer books have added it). In the 50 Fathoms campaign I played, my Mage basically gave up on casting spells for a while. Even with a d12, I was still failing 25% of the time. I managed to "inherit" a decent (but not magical) sword and ended up being just as effective with the sword without having to worry about my power points for spells. It wasn't until I reached Legendary status that I was able to pick up Edges to swing the balance back in favor of spellcasting. The caster in my current campaign is coming to the same conclusion. Now he save's his power points for healing (he has the Healer Edge) and spends more time in melee combat (it's not a total transformation, but enough to be noticable). This, of course, isn't necessarily a bad thing if you don't want the casters to overshadow the melee types - but it's a definite consideration when coming from a mindset of automatic casting like D&D. [/QUOTE]
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