Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
My First Savage Worlds Game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SavageRobby" data-source="post: 4089158" data-attributes="member: 51573"><p>Wik,</p><p></p><p>Glad you did your first adventure! Sounds like it was fun.</p><p></p><p>Some notes, along with Flynn's:</p><p></p><p><strong>Boss Fights</strong> - As Flynn said, ues your GM Bennies. Small scale bosses (like a goblin) are always going to go down quickly. Make sure every now and then your bosses are armed with suprises; First Strike and Improved First Strike can change the dynamics of an encounter really quickly. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Also, numbers matter. Even at Novice level, more PCs are deadly. Combat PCs numbers with at least an equal amount of mooks. Don't forget their gang-up bonuses either, and let your mooks swarm PCs. Since a raise on attack roll means extra damage, that makes the PCs focus on the mooks - which gives the boss a bit more freedom.</p><p></p><p></p><p><strong>Bennies</strong> - As Flynn said, the trick is to get them to use Bennies early. I've noticed that (at least for my group) if they spend a few up front, they have that mindset for the rest of the game, and they don't hoard them. But if I start slow, they play slower and generally hoard them.</p><p></p><p>I'll also often stop sessions on cliffhangers, right before a big fight - so that folks that hoarded their bennies won't get to use them <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> and to ensure that everyone starts the big fight full up. </p><p></p><p>Bonus bennies will also encourage folks to spend them, even when not strictly necessary or tactically sound, but just because "its cool". The more limited a supply they are, the more likely they are to hoard them. I've found our house rule of using a Benny for +2 on a roll prior to the roll helps use up Bennies, too. </p><p></p><p></p><p><strong>Initiative</strong> - Ask for a player volunteer to deal cards for you. I find this immensely useful (for many other things, as well). Also, unless you have nifty cool cards (I have the "official" Savage Worlds deck, which is oversized and pretty nice, so I just use it), have two decks handy. This also speeds things up.</p><p></p><p></p><p><strong>XP</strong> - After running a long Evernight campaign and seeing how quickly characters can advance, I like giving them 1 XP per session just for being there, +1 for a long or useful session, and +1 for accomplishing something major. I also occasionally give out RP bonuses, especially for a character who had a super-solid session. This obviously depends on you and your group, and how often you play - and how much you get done in a session.</p></blockquote><p></p>
[QUOTE="SavageRobby, post: 4089158, member: 51573"] Wik, Glad you did your first adventure! Sounds like it was fun. Some notes, along with Flynn's: [b]Boss Fights[/b] - As Flynn said, ues your GM Bennies. Small scale bosses (like a goblin) are always going to go down quickly. Make sure every now and then your bosses are armed with suprises; First Strike and Improved First Strike can change the dynamics of an encounter really quickly. :D Also, numbers matter. Even at Novice level, more PCs are deadly. Combat PCs numbers with at least an equal amount of mooks. Don't forget their gang-up bonuses either, and let your mooks swarm PCs. Since a raise on attack roll means extra damage, that makes the PCs focus on the mooks - which gives the boss a bit more freedom. [b]Bennies[/b] - As Flynn said, the trick is to get them to use Bennies early. I've noticed that (at least for my group) if they spend a few up front, they have that mindset for the rest of the game, and they don't hoard them. But if I start slow, they play slower and generally hoard them. I'll also often stop sessions on cliffhangers, right before a big fight - so that folks that hoarded their bennies won't get to use them :) and to ensure that everyone starts the big fight full up. Bonus bennies will also encourage folks to spend them, even when not strictly necessary or tactically sound, but just because "its cool". The more limited a supply they are, the more likely they are to hoard them. I've found our house rule of using a Benny for +2 on a roll prior to the roll helps use up Bennies, too. [b]Initiative[/b] - Ask for a player volunteer to deal cards for you. I find this immensely useful (for many other things, as well). Also, unless you have nifty cool cards (I have the "official" Savage Worlds deck, which is oversized and pretty nice, so I just use it), have two decks handy. This also speeds things up. [b]XP[/b] - After running a long Evernight campaign and seeing how quickly characters can advance, I like giving them 1 XP per session just for being there, +1 for a long or useful session, and +1 for accomplishing something major. I also occasionally give out RP bonuses, especially for a character who had a super-solid session. This obviously depends on you and your group, and how often you play - and how much you get done in a session. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
My First Savage Worlds Game
Top